this document has the rules the couple of DMs that were at the meetup ended up deciding on, there is still a couple of points not fully fleshed out, but we’re now taking feedback
[edit: i added the TCP cost post directly here too, to make it easier to link to a post that has both]
the following post is just a proposal and in no way final, i would advise everybody not to use it for now, or if used make sure to keep a very solid record because the costs might be changed in the near future and should be applied retroactively!
as it has started to come up and it looks like nobody else is going to try to offer a solution, here is my proposed TCP cost (and evergreen list)
the items are now sorted by item name, if you want to filter you can add a temporary filter view to your session by clicking: Data > Filter Views > Add Temporary Filter View
google sheets is smart enough to create it on the correct area, you are then able to click the column headers (they get an arrow symbol) and select the filter for that (for example to only see the items that are set to unlocked you click the arrow next to the ‘Unlocked’ column and select ‘TRUE’)
the evergreens are straight from the Season 8 ALCC for forgotten realms, i need to check the eberron one too, but haven’t gotten around to that yet, Armor+1 is split into 3 as that was the way it was done in season 8, the fields have a note about which types of armors are included in that row
my proposed formulas are based on rarity and at which tier an item shall be available. the exact values can be found in the configuration tab of the sheet, an item’s cost is the simple formula of: base cost * tier multiplier * rarity multiplier