Thanks to my players. Hope you had fun in the palace of the efreeti. The next part of the adventure is T3 for when I get to DM again
You guys gained:
VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
EFREETI CROWN OF WISHES
This beautiful golden crown is covered with diamonds
each of which gleams with its own light. The crown
resizes to fit the head of any wearer. Contrary to its
name, the crown does not actually grant any wishes.
Instead, when the person wearing it feels strong
emotion of any kind, the crown sprouts harmless,
colorful flames from its pinnacle, with the color of the
flames based on the wearer’s mood: red for anger, blue
for sorrow, green for amusement, and so on. This crown
can be sold for 1,500 gp. It does not count as a magic
item and cannot be traded.
FAVOR OF HOUSE PEYTIR
You have gained the favor of House Peytir, and with it,
the approval of many of the anti-Thayan political
factions in Mulmaster. Your Charisma checks to interact
with Cloaks as well as Mulmaster nobles who are not
aligned with Thay are made with advantage.
and for Buzz
SERVANT OF THE PASHA
You have failed the Trial of Strength and Cunning and
would have lost your pathetic life were it not for Pasha
Razim’s magnanimity and mercy. In exchange, he has
marked you as his servant, placing a magical tattoo
somewhere on your skin. The tattoo spells out “Servant
of Razim” in Ignan, and any efreet can spot the tattoo
upon you no matter how you attempt to hide it
(magically or otherwise). Efreet who see this mark are
likely to treat you with contempt as befits a lowly
servant, but they might also leave you alone for fear of
angering your master. The tattoo can only be removed
with a 9th level remove curse spell or at Pasha Razim’s