Open D&D Table - Episode 15: Encore

There’s unfinished business to take care of. Halflings to be rescued. Treasure to be found. Tales to be told.

Sunday, 1-5. Parklife. Join us!

Update: 2 spots left at the table.

Small update to the cult cave map

Maps of other caves of the ravine:
Ravine Map - Session 13
Caves 1+2 (Goblins, Ogre) - Session 5
Cave 3 (Red goblins) - Session 13
Cave 5 (Cult): see above
Cave 5 (Cult, downstairs) - Session 10
Cave 7 (Minotaur) - Session 8

Sessions list (to keep track when we encountered whom), now including raw XP values:

# When Location Encounters / Events XP
1 08.05.22 Distant island Prologue game 500 something
2 21.05.22 Hermit’s den First arrivals at the keep, Hermit 97
3 04.06.22 Ravine, Goblin cave, Ogre cave Goblins, Ogre 147
4 06.06.22 Swamps in the east Giant spider (see head in tavern) 176
5 18.06.22 Ravine, Goblin cave Goblins, Prisoners freed 145
6 03.07.22 Ravine, Cult cave Undead, Throne room 303
7 17.07.22 Ravine, Cult cave Undead, Cultists 24
8 31.07.22 Ravine, Minotaur cave Minotaur, Maze 273
9 07.08.22 Ravine, Cult cave Evil temple 211
10 13.08.22 Ravine, Cult cave (downstairs) Medusa 119
11 21.08.22 Statue in forest Sighting of the tomb 37
12 27.08.22 Yarin’s tomb Released something, Found magic items 198
13 10.09.22 Ravine, Red goblin cave “Alliance” with red goblins 0
14 08.10.22 Ravine, Red goblin cave, Cult cave Assault on the evil temple, Yarins return 62
15 23.10.22 Ravine, Cult cave (Cont.) Rescue of the halfling rogue, Defeat of the cult(?) 722
2 Likes

Just for the sake of completeness, characters in the prologue earned 500 something xp and reached level 1.

But that’s nothing compared with this last session. Everybody who made it out alive scores a whopping 722 xp!

Congratulations. I do believe a level or two may have been gained …

at least four characters at lvl 2 by my “calculations”

I must be getting soft.

Next stop: Tomb of Horrors!

Good to know, I’ll update the table.

Wasn’t expecting that much XP. That makes even my magic user level 2 :slight_smile:

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