What Happened So Far
AoW 01 - The Whispering Cairn (T1)
The adventures explored secret tunnels beneath a cairn, that hasn’t been explored yet and discovered a gravesite complex devoted to couatl and some sort of (armoured) air elementals from Syrania the Azure Sky. There were also murals dedicated to the blue dragon prophet Ourelonastrix from the Age of Demons and a Sphere of Annihilation.
To get into the final room they helped a ghost of a teenager getting his bones reunited with his family in his family grave. To do so they had to fight a necromancer though, since the family grave had been recently robbed. This necromancer, Filge who really loved syringes, had been tasked by the mighty mine owner Balabar Smenk to investigate a strange cult, calling themselves the Ebon Triad, and even stranger worms in the mines owned by another mine owner, the dwarf Ragnolin Dourstone.
After putting all the family bones to rest, they entered the final chamber where they found the grave of the couatl prophet, Hezcalipa, guarded by armoured air elementals, who all perished in the Age of Demons.
AoW 02 - The Three Faces of Evil (T1)
The adventurers, after befriending stranded airship pirates and allying themselves with the unscrupulous mine owner Balabar Smenk, infiltrated the mine of the dwarf Ragnolin Dourstone, where they found cultists of the Ebon Triad deep below one of his mines.
After ambushing flaying monks as well as their biomorphed abbot of The Mockery (the Sovereign of Bloodshed & Betrayal) in some sort of arena,
and murdering blind grimlocks on a rope bridge over a deep chasm as well as their oracle of The Keeper (the Sovereign of Death & Decay), who had sewn beholder eyes to his eye sockets,
as well as finding the secrets of the labyrinth of The Shadow (the Sovereign of Magic & Mayem) infested with kenku ninjas as well as a warlock with a facemask using shadowmagic, …
… they fulfilled parts of the Draconic Prophecy, when they also brought a shard of Eberron, Khyber and Syberis to a Dark Cathedral, while no Dragonmarks were close to stop this from happening.
But they have triggered the prophesied events too soon … the stars were not right … yet.
So the manifestation of the Overgod’s Aspect of the Ebon Triad was too weak … to instable to last.
Has everything been averted?
Have the adventurers doomed the world?
The leads point to the lizardfolk living in the Mistmarsh, a swampy region of the Skyraker Forest in the west close to the Breeland-Droaam border, from which the cultists had collected the strange green worms.
AoW 03 - Encounter at Shadowlock Keep (T2)
The adventurers assisted the “smartest man in Diamond Lake” Allustan to visit his friend the recently appointed new warmage to Shadowlock Keep, which is located in the Mistmarsh, a temperate swamp on the Droaam border, a region that had been recently reclaimed by monsters in the Last War.
There they had to realise that the keep was under siege by lizardfolk. After Allustan had teleported away to alert the garrison in Diamond Lake, the adventurers quickly realised, that the keep won’t stand the siege, even though bringing and creating food for the few starving soldiers left helped a lot.
Also the warmage friend had been abducted by the lizardfolk.
After creating a quite impressive distraction by ballista shots in the night, the party sneaked out and bypassed the lizardfolk warrior encampment only to reach the lizardfolks’ village.
There they befriended a shaman, who seem to worship the Silver Flame.
It turned out that strange worms seemed to appear again … worms that once killed one entire generation of lizardfolk in the past.
Also the new Lizard-King was enthroned by a blue dragon, that gave them one of her eggs to guard … an egg that gave the shaman evil vibes.
As they all went to the egg-chamber, fearing the worst, “thanks” to the Aberrant Dragon Marks of one of our heroes the corrupted egg “popped” and unleashed evil green worms, that threatened to infect the other eggs. After defeating the worms and saving the eggs they defeated the Lizard-King in a duel, so the tribe released the captives including the warmage and stopped being on the warpath … for the moment.
When the adventurers returned to the keep, everyone was dead … or undead … as they rose one by one as powerful undead filled with evil green worms .
Somehow fire damage as well as the radiant power of the Silver Flame seem to work.
Thankfully the worm-infested undead have all been put to rest now … and will never show up again
(dm rolls deception ^^)
AoW 04: The Hall of Harsh Reflections (T2)
In Sharn a bugbear barbarian master thespian, whose investigation skills put every House Medani detective to shame, solved his most difficult case.
Aided by a stout halfling lady and a yuan-ti, who both were acolytes of the Silver Flame, as well as a tribal half-orc mage-fighter, they uncovered a group of doppelgangers, infested with intellect-devouring cockroaches, who tried to frame our heroes for crimes they didn’t commit …
… by e.g. stabbing important people in public.
The group was led into the trap, but prevailed nevertheless … but they were, after defeating some mimics posing as treasure, sadly sucked into the abyssal realm of Khyber.
There the boss, creator, and mastermind a fleshwarping mindflayer warlock with an umber hulk bodyguard made his last stand against the adventurers, after those had traversed quite a bunch of caverns filled with mirror-riddles and demonic traps.
After the heroes won this 3staged boss-battle, their names were cleared with the help of another anonymous crime/blackmail syndicate … a syndicate who feels a bit sad that the adventurers refused to sell them the secrets they had uncovered in the mindflayer’s lair.
Tequila can be deadly, when the is a mind-altering undead aberration … taste was great though
AoW 05: The Champion’s Belt (T2)
After discussing the events with the master sage Eligos in Sharn and finding out that the potential leader of the Ebon Cult cell in Sharn is non other than the organizer of the Brightblade Festival Gladiatorial games in the Hollow Tower, Middle Dura,
the adventurers decided that they want to infiltrate the place by joining the games.
After paying a middle-woman to meeting someone, who had his own reasons to investigate Hollow Tower as well as more importantly having a gladiatorial-manager licence, they were ready to go.
The group decided on a “pirate theme” and did surprisingly well. Their airship pirates friends, who had employed the homeless halfling woman from Diamond Lake as a cleaning lady, were super pumped for this and made quite the noise!
Also after some quick and smart investigation aided by magic, they found the centre of the cult right under the arena floor, where a Rakshasa lich powered a gargantuan undead maggot, called Ulgurstasta, to fulfil parts of the Draconic Prophecy.
It seems the heroes have forced the hand of the Ebon Triad cult by triggering some events mentioned in the Draconic Prophecy too early.
After exchanging some “pleasantries” the defeated the Rakshasa and managed to dispel the protective ward to be able to destroy the Ulgurstasta as well.
In the end they defeated the team who won the two previous times in the finale to claim …
… The Champions Belt!
When they returned to the master sage Eligos, they had to realize, that the Ebon Triad cult had already murdered him as well as his warforged maid and ransacked the place.
… thankfully they did not find his secret room, where he left them his research notes as well as remedies (= guns) to continue their adventures.
AoW 06: A Gathering of Winds (T2)
Going back to their hometown of Diamond Lake the adventurers found it in ruins.
A powerful sapphire dragon destroyed it to find their mage Allustan, who had been researching more about the couatl dungeons below the cairns and seemed to be missing.
After driving the dragon away by excessive uses of fireballs, the went into newly excavated caverns below to find Allustan, who had petrified himself in an attempt to escape dangerous underground spiders. At the moment they freed him however, the sapphire dragon returned but this time she could not escape and was finally defeated.
Having rested for a bit and helping a few survivors they went back down and through a portal that Allustan had restored, that brought them into the main chamber, that had been connected to all cairns in ancient times ages ago when all this had been built.
There they first met two other groups, one travelling exotic elven cleric Alefirin and her undead retinue who travelled through the underdark and one powerful fiend in hiding. They teamed up with Alefirin to kill the fiend and had a long talk. The elven cleric was bewildered … she could not simple believe that the heroes have simply stumbled on all this …
Since the start were right (this time) a gate opened that would lead to the tomb of Icosiol, the general of the Wind Dukes of Aaqa, who was pledged to the couatl and led forces of Syrania the Azure Sky into battle during the Age of Demons.
After overcoming quite a bunch of tasks and riddles, the got into the final room, where Icosiol himself, a powerful planetar, tasked them with proving their worth to loot his tomb for ancient treasures to fight evil.
When two heroes asked how they could do that, he asked them if they would be willing to sacrifice themselves to fight evil … and as two of the adventurers replied “yes”, he killed them both.
Afterwards he resurrected both and told them, that those two had passed the final test.
AoW 07: The Spire of Long Shadows (T3)
In desperate need for help the heroes were looking for the archmage Tenser.
Thanks to the gnomish infobroker Celeste, they learned that retreated to a remote hamlet in the jungles of Q’Barra.
After persuading friendly airship pirates giving them a lift, the reached their destination and avoided a TPK, after succeeding in convincing Tenser, that they are indeed adventurers and not assassins send to kill him.
After telling the archmage about Kyuss, Draconic Prophecy and the Ebon Triad, he remembered that another archmage, a diviner named Balakarde, asked for his help about this 10 years ago.
Regretting that he did not help his former colleague from the archmage council back in the day, he aided the adventurers in following Balakarde’s research in this area.
Deep in the jungle they found the Spire of Long Shadows, a unholy site dedicated to the Daelkyr Lord Valaara the Crawling Queen. Going deep into the Khyber/Underdark they encountered chitineous beholders, who were also infected by these strange worms.
Finally they reached a cavern with a strange destroyed obelisk, where alien worm creatures transported worms out of a portal.
After a short but hard fight, they party stepped (partly unwilling) through the portal to arrive in a future where the worms have already won. In these apocalyptic future the worms some sort of crystal obelisk to maintain several time portals.
It seems that these worm creatures travel back in time to fulfill a selffulfilling prophecy.
Deciding that “Grit” is more powerful than fate, the heroes tried to destroy this strange apparatus and also engaged an eldritch weaver lich, from a forgotten species, who had build these chronomagic obelisks aeons ago.
With aided efforts they succeed in both.
Returning to their timeline they experienced a glimpse of the Draconic Prophecy, showing snippets of the doom that once had been created, and the doom that is destined to come …
… Kyuss the Worm That Walks
AoW 08: The Prince of Diresharks (T3)
Trying to find out more the group wished for a meeting with the elven sorceress Lashonna, who lives in Port Verge in the pirate Lhazaar Principalties.
Since she seems to be the “it-girl” of that city, the group successfully got an invitation to the 20th anniversary celebration of the “liberation” of Port Verge by the Diresharks pirates under the command of Prince Kolberkon.
After finding star sapphires in a sidequest, they went shopping for the gala and everyone dressed up super-fancy .
How hard can it be to survive a gala?
Pretty hard as it turns out!
Two adventurers were poisoned, one of them luckily shared the night with someone with an antidote, the other succeeded on his last Constitution saving throw before the poison could have devoured him from within. One hero drew the attention of “someone dangerous”, who would have killed her for being too noisy. Thankfully later that evening, due to the actions from another adventurer, that dangerous individual’s attention was 100% focused on something else.
Aside from that the adventurers managed to establish themselves as a group in the local social circles as well as finding Lashonna in person without causing a ruckus, …
… who told them that she will arrange a meeting with them next week.
AoW 09: The Library of Last Resort (T3)
Meeting with Lashonna, she told the heroes, that the missing archmage Balakarde was funded by her up to 16Y ago.
He had investigated the demon cult of the bound Katashka the Gatekeeper (~ demon overlord of undeath), especially the link to its herald the first dracolich Mazyralyx.
It seems his last mission was investigating the lair of said dracolich, against her advice (she advised destroying its phylactery first).
She now generously funded the adventures of our adventuring party as well as handing them Balakarde’s remaining journals (at least those that were in her possession).
Then advised that they seek out the “Library of Last Resort”, a fey realm on a dangerous island nearby to find out the location of the phylactery of said dracolich.
After arriving there and defeating recurring villains (from AoW 02 Three Faces of Evil), they realized that the “library” is actually a fountain named “Fountain of Former Fortuned Folly”, that lets anyone get one answer to an event related to an object or a person … by becoming part of that past’s story.
The orc druids, who became fey 1000ds of years ago, to guard this location , thanked the adventurer group for saving them earlier from the “recurring villains”, so everyone could “cast one question” each:
- Where did the Gatekeepers hide the phylactery of the dracolich Mazyralyx
… brought them to an massive battle against Kyuss 4000y ago. There they also realized that Lashonna is actually an ancient silver dragon.
the phylactery is hidden in an ancient, secret giant fortress in the Mror Holds
- How was the Rod of Law splintered?
… send them (yet again) to the fight against Kyuss 4000y ago, when they witnessed an orc hero shattering the rod when attacking Kyuss
- How was the Sword of Kas lost?
… transported them to a fight of Vecna vs. Kas, when Vecna summoned & compelled the heroes to defeat a wounded but still strong Kas. Vecna took the sword and left through a portal.
- When did Lady Eva Green felt vulnerable the last time?
… failed, since that seemed not be be her real name …
- Where was my god, when I did became a paladin back then?
… was a personal question of a character, who had a crisis of faith.
There (again) she realized that “It Was with Her All Along” … her faith is about who she is as a person and about her own convictions, and not about someone else.
AoW 10: Kings of the Rift (T3)
Our heroes persuaded their friendly air pirates to drop them off in the northern Mror Holds canyon, so they could infiltrate a hidden fortress of giants, who still possessed the powers of their ancient kin (= they were empyrean titans), to find the phylactery of the white dracolich Mazyralyx.
The heist went surprisingly well, they even dealt with an undead worm infested fey spy and even more importantly also sabotaged the ancient, reality warping Giant Orrery, that warded this hidden fortress.
The last thing though seemed to alert a large force of dragons (mostly brass and bronze), who started to attack the fortress en masse.
Being thankful for this distraction they manage to bypass the final lock to the treasure room via knock spell … but this alerted an enemy they didn’t expect:
The adult titans had been fooled by our heroes with ease, but it’s far harder to fool the kids!
After a hard fight our heroes prevailed and realized that the titan’s treasure had been stolen from dragon hoards ages ago. Looting as much they could carry they somehow managed to escape the battle as they flew out of the fortress as it collapsed behind them …
After a while the air pirate ship picked them up to fly them to their next adventure …
AoW 11: Into the Lair of the Keeper (T4)
You don’t simply walk into the Lair of the Keeper
- Rigo Mortensen, undead ranger
Our heroes figured that at least partly restoring the splintered ghost of the archmage Balakarde, woudl be a great idea, since no one knowns more about the dracolich Mazyralyx then he does.
So they went to find his failed clone, who was in a vat in the lab of Mordain the Fleshweaver, a creepy archmage living in the Forest of Flesh in Droaam. On their way there, thanks to some teleport shenanigans, they also made some deals with a powerful hag named Sora Katra.
In Mordain’s sanctum, he helped them, because of our adventurer’s emotionally blackmailed the archmage Tenser, who they had contacted via a fleshcrafted scrying orb, to settle a old feud with Mordain in the latter’s favour.
After exhausting all their individual resources to gather a small force of troops, they managed to convince Justin, a rich kid / mage, to sail them to the Demon Waste … where his parents’ ship crashed on the obsidian cliffs.
After our heroes learned valuable life lessons, that sleeping in an eerie ruins is maybe not the best idea in the Demon Wastes, they managed to get lost … but thankfully found a stone age Tiefling town, that was more than willing to help them, after the group gave them more water than they had ever wished for.
Approaching the manifets zone of Dolurr, the realm of the dead, the group met Alastor Land, the ghost boy they had help long ago (AoW 01 Whispering Cairn) again, who told them that a being called the Raven Queen send him back, because he has to help the group one more time.
He pointed out a location, where a warhorn of a fallen army of Ghaash’kalar, the orc barbarians who died battling demons, was buried … sadly there was a camp there, and two pit fiends were playing a game close to the area.
Nevertheless, aided by magic, a stealthy hero prevailed, and the group blew the horn to summon an army of orc ghost berserkers.
During the mass combat against an army gnolls, derro, tieflings, and undead, some of them riding worm drakes … they managed to pierce the enemy lines to reach the heart of the Lair of the Keeper.
After a hard battle against the rune-scribed dracolich Mazyralyx, thanks to all the ghosts (Balakarde as well as the orc army), the heroes won as they pierced his armor and exploded his bones.
In his death-scream of vengeance hordes of undead beetles swarmed the heroes, only to be engulfed in a holy silver flame, that purified this unholy place.
… but our adventuring group had also learned that the elf sorceress Lashonna, who is a powerful silver dragon in disguise, set them up, because she plans to take Mazyralyx’s place to become “Kyuss’ bride” …
AoW 12: Dawn of a New Age (T4)
After having successfully scry-teleport-ambushed an ancient silver dragon vampire and her (summoned/controlled) allies, the heroes were ready for the 6-stage boss battle Ultimate Showdown of Ultimate Showdowns.
Involuntary self-sacrifices were made, the rod of seven parts was detonated its pieces shattered across the world again, heroes changed their shape into beholders and planetars to unleash heaven and hell upon their enemies, foresight spells were casted, power word kill spells were countered, legendary weapons were wielded, luck and destiny was called upon to not be charmed stunned or worse, as finally a sphere of annihilation was unleashed, that defeated the final form of Kyuss the Worm that Walks.
… during that epic battle Blast (strongheart halfling artillerist artificer 20) involuntarily self-sacrificed himself as he used the hand of Vecna to steal Kyuss’ secrets for Vecna herself … although this probably saved his fellow adventurers from a TPK.
The session ended with a big party for the new Pirate-Princess Sheshka, who had defeated the old Prince in a duel.
There the victory over the worms as well as all fallen heroes were celebrated.
Sheshka (yuan-ti cavalier fighter 3/celestial warlock 17), now the Pirate-Princess of the Diresharks, stays in Port Verge. Thanks to the heroes the town survived the epic showdown with Kyuss quite unscathed. How her reign will be, remains to be seen …
Iptar d’Cannith (mark of making human transmutation wizard 19), mourning the loss of Blast Iptar d’Cannith finishes his studies with Mordain the Fleshweaver and then returns to his old sanctum in Diamond Lake. There he starts plans for magical experiments to fleshshape a likeness of his deceased ally, compadre and life partner into life. Why create one aberrant fleshgolem, when you can you can craft thousands …
Lalia (strongheart halfling light cleric 20) stays in Port Verge and becomes the new archpriestress of the Silver Flame there. With the help of the new Pirate-Princess Sheshka she tears down the fighting pits and rebuilds the old temple. Since the power of the Silver Flame was fundamental in saving the town as well as Prince Kolberkon, the head of the Mockery, being dead, the citizens of Port Verge embrace her faith.
Hewguard (bugbear ancestral barbarian 19) is the only goblin with a Dragonmark … and it is also the Mark of Death. This certainly will lead to several powerful groups in Eberron having an interest in this epic bugbear … the goblin warlods of Darguun, the mysterious “Eva Green”, the other Dragonmarked Houses, the Dragons themselves and not to mention his (former?) allies in House Tarkanan …
Hogar (half-orc eldritch knight fighter 20) teams up with Hemriss, the half-fiend daughter of the dead Prince Kolberkon, and together they travel to the Demon Wastes to help the barbarians and fight demonic evil. There they arrive in the Tiefling town of Vostethratra again, where they both help the villagers to strike an alliance with the tribes of the Ghaash’kala.