New Spells: Wormbound Kyuss Magic
- path of worms, visionworm
- consume the parasite, the worm within
- mindworms, spellworm
- extrude wormswarm, servant of the green corruption
Consume the Parasite
3th-level necromancy (Kyuss) Casting Time: 1 reaction, which you take when you fail an Intelligence skill check Range: Self Components: V, S, M (having a Knowledge Worm story award, which the spell consumes) Duration: Instantaneous
You magically drain your Knowledge Worm for all its stored lore.
You gain +20 to the failed skill check, potentially turning the fail into a success.
Extrude Wormswarm
5th-level necromancy (Kyuss) Casting Time: 1 action Range: 300 feet Components: V, S, M (having a Knowledge Worm story award) Duration: Concentration, up to 10 minutes
Swarming, biting worms fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is heavily obscured. The sphere’s area is difficult terrain.
When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 necrotic damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.
Any living creature killed by this spell rises as a Spawn of Kyuss under the DM’s control. Losing Concentration does not affect the creation or disappearance of these undead.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.
Mindworms
4th-level necromancy (Kyuss) Casting Time: 1 action Range: 60 feet Components: V, S, M (having a Knowledge Worm story award) Duration: Concentration, up to 1 minute
You point at one living creature you can see within range and unleash spectral worms, that feeds on the target’s mind.
The target must succeed on a Intelligence saving throw or loose 2 of its highest spell slots or “spells per day” up to 3rd level. When a target would be unable to do so, it will take 4d8 psychic damage instead. The target has to repeat this spell’s effects at the end of its turns. On a successful save, the spell ends.
Any living creature killed by this spell rises as a Spawn of Kyuss under the DM’s control. Losing Concentration does not affect the creation or disappearance of these undead.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the spell effects slot levels of lower level than the level of the spell slot you used. Additionally using a spell slot of 5th level or higher increases the inflicted damage by 1d8 for each slot level above 4th.
Path of Worms
2nd-level necromancy (Kyuss) Casting Time: 1 reaction, which you take when you failed an attack roll, an opposed ability check, or a saving throw, or when you are hit by an attack. Range: Self Components: V, S, M (having a Knowledge Worm story award) Duration: 1 round
The spell infuses your perception with a shard of the coming Age of Worms, filling you with insight but also maddening visions of a doom to come.
You gain a +5 bonus on the relevant attack roll, opposed ability check, or saving throw turning a potential failure into a success. Alternatively you gain +5 bonus to your AC against the triggering attack.
Directly afterwards you will have to pass a Intelligence saving throw against DC 15 or be stunned until the end of your next turn.
Servant of the Green Corruption
5th-level necromancy (Kyuss) Casting Time: 1 action Range: 30 feet Components: V, S, M (having a Knowledge Worm story award) Duration: Concentration, up to 1 minute
You turn a willing, living creature you can see within range into a vessel of the inevitable apocalypse, granting it destructive power but also making it susceptible to the influence of Kyuss’ evil.
The target gains a +5 bonus on all its attack and damage rolls, including the damage rolls from its spells and effects. Although it will suffer from a -5 penalty on all saving throws and contested ability checks against “certain NPCs”.
Spellworm
4th-level necromancy (Kyuss) Casting Time: 1 action Range: Touch Components: V, S, M (having a Knowledge Worm story award) Duration: Concentration, up to 8 hours
You infest a willing, living creature with a magical worm, that can infuse it with some of your power.
You can transfer one of your spell slots and one of your prepared/known spells up to 1st level, and the ability to cast them, to another creature. Only a creature with an Intelligence score of at least 5 can receive this boon.
The transferred spell’s variable characteristics (range, duration, area, and the like) function according to your character, not to the recipient.
To cast a spell with a verbal component, the subject must be able to speak. To cast a spell with a somatic component, it must be able to move freely. To cast a spell with a material component or focus, it must have the materials or focus. Should the spell recquire concentration, the creature must maintain concentration.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can transfere a spell slot, that is three levels less than the level of the spell slot you used.
The Worm Within
3rd-level necromancy (Kyuss) Casting Time: 1 action Range: 30 feet Components: V, S, M (having a Knowledge Worm story award) Duration: Concentration, up to 1 minute
You create three Kyuss worms on living creatures of your choice within range that you can see. You can direct the worms onto one creature or several. Creatures may attempt to pass Dexterity saving throws, one for each worm, against your spell DC to negate the effect of one worm.
Any living creature killed by the worms rises as a Spawn of Kyuss under the DM’s control. Should you Concentration end the worms will disappear, but not undead created by this spell.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can create an additional worm for each two slot levels above 3rd.
Visionworm
2nd-level necromancy (Kyuss) Casting Time: 1 reaction, which you take when you want to recall anything you have seen or heard Range: Self Components: V, S, M (having a Knowledge Worm story award) Duration: Concentration, up to 1 hour
You magically recall your Knowledge Worm’s recently stored information.
You can accurately recall anything you have seen or heard within the past month for the duration of the spell.
To be able to gain access to those spells you would need the Wormbound Magic Hombrew Story Award
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