Port Verge - City of Sharks
Port Verge is a small city on the southern tip of the island of Questor in the Lhazaar Principalities. It is governed by Prince Kolberkon and is the seat of the Principality of the Diresharks
A major trading hub in the Lhazaar Principalities, Port Verge has been an important stronghold since before the founding of the Kingdom of Galifar. Though it was originally founded as an outpost during Lhazaar’s famed expedition from Sarlona that brought the first human settlers to Khorvaire, Port Verge was later destroyed during naval skirmishes with the fledgling kingdom of Galifar I. It has been rebuilt over the centuries and today stands as the capital of the Diresharks Principality and ruled by Prince Kolberkon. It is regarded as one of the safer and more civilized settlements in the Principalities, but this is far from saying it is an orderly place to visit.
Even aside from the Great Events of the Prince, the glatiatorial games are the biggest commodity produced in the port. It is said that Port Verge, despite the trade that flows in and out, produces only violence.
Port Verge is divided into two main areas, divided by the bluff which overlooks the town’s harbor.
Upper City
Rustic formality, rich merchants attempting to remove all sign of the rough trading backgrounds that led to their current fortunes.
- Sunset Square = wide plaza of reddish-orange sandstone that serves as a meeting place and informal market
- The Teeth = three gladiatorial arenas build on the ruins of a leveled Silver Flame tempel
- Bonehouse = temple of the Blood of Vol (divinity within; undead martyrs)
- House of Calm Waters = Sarlona ambassy
- Kolberkon Keep = tall and imposing keep of Prince Kolberkon
- Stormbringer’s Tower = House Lyrandar (half-elves; storm) headquarters
Lower City
Rowdy and simple. Depending on the street, buildings are welcoming, intimidating, or abandoned.
- The Bilge Market = meeting locations on the dry walkways next to sluggish sewer water
- The Wharfs = wharves; they are essential to the life of the city
- Crooknose’s Raft = floating shop
- The Laughing Crow = tavern as old as the city itself
The Reaches
The muddy streets are frozen in the winter when residents struggle simply to survive. In the small confines of Adartown things are more orderly, but poverty still abounds.
- Adartown = built on land that was deemed too marshy for construction; desperate refugees from Sarlona live here