it is possible that I have potentially a 7 players table this time
… should I have 6+ players, would be really nice, if I could have the big table in the back
this time thanks
potential players (who have characters, who have enjoyed 3+ adventures so far)
You can use your character’s precious Downtime Days to gain one, or more of the following Homebrew Story Awards that would help you in this adventure.
Foresight Fail Bug Report
Noooo! Why does my divination magic fail me!!
Prerequesite: Being able to cast at least one divination spell. Effect: Find out in what way this area is warded against divination magic and get clues what you could possible do to end this effect. Additionally you can get ONE divination spell through … so you would be allowed to cast a single divination spell during this adventure … till you (hopefully) have found a way to end this effect. Cost: 10 Downtime Days
Giant Magic
You uncovered some of the secrets of the magic of the ancient Giants.
Prerequesite: Being proficient in Arcana and/or Religion Effect: Legends say that in ancient times the Giants held unimaginable magic power. Power that could shape reality itself. You will learn how they did that, and won’t roll relevant checks with Disadvantage … should something like that come up … Cost: 10 Downtime Days (only 5 if your character can speak Giant)
Giants & Dragons
You uncovered some of the secrets of the shared history of the ancient Dragons & Giants.
Prerequesite: Being proficient in History and/or Nature Effect: You learn about the connection between the ancient dragons and the ancient Giants. This would grant you Advantage on all social rolls interacting with Giants. Cost: 10 Downtime Days (only 5 if your character can speak Draconic and/or Giant)
Potions 11 (Repeatable)
You managed to get your hands on an invisibility potion.
Effect: You gain one potion of invisibility. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell. Note: Keep in mind that this counts as a consumeable item (max. 10 of those for T3). Note: This award can be taken several times granting you one extra potion each. Cost: 10 Downtime Days and 5000gp.
Just As Planned (Repeateable)
All according to plan.
Effect: You gain (1) “Heist Point”. You can spend 1 at any time during this adventure to narrate how this (unfortunate) event just has helped you, because it is part of your grander scheme. Note: This award can be taken several times granting you +1 more “Heist Point” each. Cost: 10 Downtime Days
Geared Up (Repeatable)
You backpack is full of stuff that could help you.
Effect: You gain (5) “Prep Points”. You can spend 1 at any time during this adventure to get 1 item from the Adventuring Gear list (see Players Handbook p150). After the adventure items produced this way will be gone. Note: This award can be taken several times granting you +5 more “Prep Points” each. Cost: 1000gp and 5 Downtime Days
additionally characters in heavy armor might think about buying a breastplate (400gp)
expect Mummies and their friends in a desert environment, blend of roleplay and pyramid crawl.
or
“A simple deed, well rewarded…” technically T1; but that’s a very loose requirement.
expect to be asked for a simple favor that requires wits instead of raw power to complete. Some savyness in regards of assorted mythologies is a bonus.
D’Cannith to Blast: “Well I already died in the pursuit of this thing, I can’t back down now can I?”
D’Cannith will come to potentially lay down his life once again.
Yes, I will be running the first session of Lost Minds of Phandelver, prefer Low T2, but as any who play at my tables know, I’ll work with what I have xD
A BIG DISCLAIMER! There is a non-zero possibility of your character dying without your knowledge! (Yes, you will NOT be aware that your character died until the end of the session or potentially later) If this is something you are not comfortable with, please let me know so I dont let it happen to your character.
ANOTHER BIG DISCLAIMER! Lost Minds has big potential of getting dark, I will generally avoid active torture (physical, emotional or mental) but due to the nature of the setting, results of such actions will be around the players. Some NPCs will very likely exhibit depression, suicidal thoughts, self harm, suicide and bouts of geniune insanity. There will be body horror, but I will try to make it… tasteful? Not overbearing? Yeah. It’s called Lost Minds of Phandelver and there are Mind Flayers and their ilk. Forwarned is forarmed.