New & Old Downtime Actions for the Finale
Aberrant Apprentice
Fleshweaving is fun!
Prerequesite: Being a School of Transmutation Wizard as well as being on friendly terms with Mordain the Fleshweaver
Effect: You can use the mass polymorph and polymorph spells (incl. via your Shapechanger feature) to turn a creature into an aberration (and not only a beast). All other limits still apply.
Cost: 10 Downtime Days and 6000gp
Iptar²
I think there can’t be enough Iptars in this world!
Prerequesite: Being able to cast clone spell as well as being on friendly terms with Mordain the Fleshweaver
Effect: Mordain grows you a clone (as the spell) ready for the finale.
Cost: 6000gp … although since the nature of Mordain it is not entirely certain “how” you would come back
It’s Still a Dragon to Me
Done it once - can do it again!
Prerequesite: Having defeated an undead dragon as well as having a dragon slayer sword
Effect: Your dragon slayer weapon also works against undead dragons.
Cost: 10 Downtime Days
Magic Worm Repellent
You finish Eligos’ research to use magic disease protection against Kyuss worms.
Prerequesite: Paladin class, Purity of Body feature, or being able to cast lesser restoration.
Effect: You can use any spell or magical effect that ends or protects you from disease to fight Kyuss worms and Kyuss worm infestation.
Note: Otherwise only a remove curse spell would help (aside from dealing acid, fire or radiant damage).
Cost: 10 Downtime Days
Pre-Apocalyptic Date
You asked Tirra, the spiky aberrant dragonmarked elf from House Tarkanan, out for a date. Would be great if you somehow managed to do that before the world will be devoured by worms.
Prerequesite: being Hewguard (by @PatrickD)
Cost: This would take 5 Downtime Days plus either 50gp for a cosy café date, or 2000gp to invite her to a lavish House Ghallanda restaurant.
As far as possible, you restore the Silver Flame temple ruins to its former glory and also relight the sacred silver flame, that once burned on its altar.
Prerequesite: Having the Acolyte (Silver Flame) background
Effect: Relighting this fire will give your group access to a very strong "one time" buff (better used in a T4 adventure). Using this benefit is an action. Note that this can be used only once!
Question is: Do you want a light of hope, a pyre of purification, or a flame of self-sacrifice?
-
Hope: true resurrect one dead player character, who died within the last 10h, without components as an action
-
Purification: grant every player character within 100 feet +100 temporary Hit Points till their next rest
-
Self-Sacrifice: a single player character can self-sacrifice to destroy any single aberration, fiend, or undead within 100 feet up to a CR equal to your character level or lower; stronger ones are still weakened a lot; that player character cannot be brought back to life;
Cost: 20 Downtime Days and 12000gp; the cost can be shared.
Seal the Seals
Behold the Seventh Seal
Prerequesite: Being able to cast imprisonment
Effect: Should your character survive the finale, and still be able to cast imprisonment, you unlock an extra ending for everyone.
Cost: 60000gp … other characters may contribute gp
Verminshroud
After studying Kyuss’ Apostolic Scrolls, you craft a legendary magic cloak for yourself.
Prerequesite: Being a Tier 4 character.
Effect: You create an exalted verminshroud . Only you can attune to the cloak.
Cost: 10 Downtime Days and 6666gp.
We Need Bombs! All The Bombs!
Hewguard (by @PatrickD) will do this
Aundairian acid vial shopping spree.
Prerequesite: Being friends with the airship pirates.
Effect: You shop every acid vial you can find and arm the Viking airship with bombs.
Cost: 15000gp … other characters may contribute gp
keep in mind that these homebrew story awards only work on my table