We’ve also been asked that people limit gathering right outside the door as much as possible. Short smoke breaks aren’t a problem, we just don’t want to disturb the neighbors.
Post below if you are coming - all tables are open. Players of any level of experience are welcome.
This week, we are at a different location, Donauhof. If you show up to the Requisite, you’ll be seeing an art exhibit. That said, we’ve pushed back the start time to 19:30h to give people extra time to get there. Prices and rules are the same. This is just a one week thing while the art exhibit is happening, but is also a good test run for if we ever need a larger space.
Important note for DMs: the last bus leaves around 12:15, so make sure you’re finished up well before then so no one has to walk.
I’ll be there to run a T1 table. Max level 1, up to 5 players. Spots reserved for @jboimler@Vishous@Martin , who have shown interest.
Content Warning: This will take place in a 2e setting in Ravenloft that has yet to be fully converted to 5e. As a result, please expect themes of horror, mental illness, gore, loss, supernatural, body horror, and nightmares. Non-combat player character deaths are possible.
Player Request: This will be an attempt at a more eerie/scary/serious version of D&D. There should still be laughter, and fun! But players at the table are encouraged to treat this like an outing to a mystery/horror movie (or maybe like telling scary stories by a campfire ), instead of an adventure comedy.
Adventure Description:
This is a trial Ravenloft one-shot that may lead into a 6-8 session mini-campaign if everyone enjoys the style of play. This first session is self-contained and will involve trying to resolve a mystery at a home for those afflicted by Ravenloft’s influence.
If we progress into the mini-campaign, then it will explore the question: “What would you do to get what you want most?” Campaign players are encouraged to create a background where they really care about something - it should be the driving force in their life during the session. A person, an ideal, a goal. It can be good or bad; finding a cure for an ill loved one, or insatiable greed for gold. The campaign will serve as a character arc such that by the end, all characters should find resolution. There will be a heavy emphasis on consequences to character actions to themselves and the world around them. Non-campaign players will always be welcome as guests for the individual segments!
Wow… that sounded all bleak and dreary! I blame the rain. Hopefully we’ll all have fun
As your friendly neighborhood lawyer, I have to warn you - killing players violates § 75 of the Austrian criminal code and you can be sentenced to life imprisonment.
The title got me thinking. Isn’t all change temporary? Isn’t that the very nature of change? Is there such a thing as permanent change? Is that an oxymoron? I think I’m thinking too much into this ^^
Sure there is. Changing the stat of a sandwich from “room-temperature” to “cold”, is easily reversable by taking it out of the fridge but the change from “not-eaten” to “eaten” becomes more and more permanent as time goes on.
I see the point of the answers being given. But my bewilderment is of a more fundamental sort.
If you change something that change happened. It can’t be undone by “changing it back”. It’s just, you have two iterative steps of change now. Each of those changes is permanent in a way.
But if a change is truly permanent, then no further change can happen. And everything changes. Always. So isn’t every change always temporary?
Edit: I feel like temporary and permanent are terms that don’t apply well to change. Change is change