The V.A.L.U.E. of Skullport

:skull: Downtime Activities for selective Characters:

:spider: “Divine Parasite Removal”

for Bok (@DutchyGio)

You run around in Skullport to find someone, that could help you remove the spider parasite in your ear. A remove curse spell should be enough, right?
note: this will be tricky and there is a chance that this might backfire …
Cost: 10 Downtime Days & 90gp

:slot_machine: “Afterlife Gambling”

for Arken (@Martin), Bok (@DutchyGio), Richard (@ThatGuyTed), and Walter (@jboimler)

You may spend gp to gain gambling chips to have the chance to win prizes at the Afterlife Casino.
note: non-consumeable magic items gained this way are awarded instead of the magic item awarded for that session
Cost: 2 Downtime Days (only 1 Downtime Day for Arken (@Martin)

:books: “Advanced Heist Magic”

for Ghundralt (@Jackfruitchilli)

You can transscribe Heist Magic spells into your spellbook.
Cost: normal amount of Downtime Days and gp cost

:vampire: “Vampire Training”

for Ghundralt (@Jackfruitchilli), Liandrin (@Stracci), Willam (@MarkusW), Walter (@jboimler)

You can try to persuade Lord Morlin to change your race into a Dhampir.
Cost: 10 Downtime Days (only 5 Downtime Days for Ghundralt (@Jackfruitchilli))

:hospital: “Biopunk: Reforged Ring Edition”

for Bok (@DutchyGio) and Liandrin @Stracci)

You can get various fleshcrafts implanted into your body.
These are all individual Homebrew Story Awards.
You can find the fleshcraft-list :point_right: here.
Cost: 10 Downtime Days & 600gp, each

:person_with_crown: “Noblesse Oblige”

for Willem (@MarkusW)

You try to get Aaron, the noble you have saved, back to the surface … a daunting task.
From his thankful family you will get +180gp (so 480gp total) from :point_right: this adventure, and the noble family of House Irlingstar from the metropolis of Waterdeep will be forever grateful to you.
Cost: 10 Downtime Days

:crazy_face: “From the Cradle to the Grove”

for Yarrow (@cat4laugh)

Prerequesite: being able to cast the druid grove spell
Time to create the two-headed snake grove dedicated to Demogorgon, the Prince of Demons!
Maybe this would allow you to create more of this magic dust you found in the Abyss?
Cost: 20 Downtime Days & 666gp

:lizard: “Giant Riding Lizard”

for Bok (@DutchyGio), Ghundralt (@Jackfruitchilli), Liandrin (@Stracci), Dr. Goosejet (@PatrickD) and Richard (@ThatGuyTed)

Ulvira Snowveins from the Feathered Rat shop could train your giant riding lizard for you. So it would also be willing to leave the Underdark. You then can use it as a mount in games on my table. Cost: 1 Downtime Day plus 100gp

:performing_arts: “Beshaba’s Favours”

for Sirius (@BufoBufo)

For every Beshaba’s Curse (see the post below :point_down:) you have successfully used, you may gain one Homebrew Story Award from the following list.
Cost: 5 Downtime Days, each

Beshaba's Favours

:performing_arts: “Quicken Duplicity”
Prerequisite: trickery cleric 2+ of Beshaba
You can activate your Invoke Duplicity class feature as a bonus action.

:performing_arts: “Improved Cloak of Shadows”
Prerequisite: trickery cleric 6+ of Beshaba
You can use your Cloak of Shadows class feature a number of times equal to your proficiency bonus without the need to spend a use of your Channel Divinity feature.
You regain all uses of this Homebrew Story Award after a long rest.

:performing_arts: “Venomous Strike”
Prerequisite: trickery cleric 8+ of Beshaba
Creatures suffering poison damage from your Divine Strike class feature, must pass a Constitution saving throw against your cleric save DC or suffer from the poisoned condition till the beginning of your next turn.


please keep in mind, that these Downtime Activities only work at my table