The V.A.L.U.E. of Skullport

FLESHCRAFTS

… from your friendly neighborhood sarrukh

so far only Bok (@DutchyGio) and Liandrin (@Stracci) can get these rewards

:spider: Antenna
The subject’s eyes are replaced by antennae that sprout from its eye sockets.
The subject gains blindsight to a range of 30 feet.
Penalty: The subject is blind beyond this radius.
Cost: 10 Downtime Days & 600gp
:hospital: Bok (@DutchyGio) got this :point_up: upgrade

:kite: Manta Wings
The subject has ray-like fins that it can use as wings to slow its fall or allow it to glide.
When the subject falls and isn’t incapacitated, it can subtract up to 100 feet from the fall when calculating falling damage, and it can move up to 2 feet horizontally for every 1 foot it descends.
Penalty: The subject can neither wear armor nor cloaks (including magic cloaks).
Cost: 10 Downtime Days & 600gp

:beetle: Carapace
A chitinous carapace covers the subject’s body, attached by a collection of fibrous nerves.
The subject gains a +1 bonus to AC.
Penalty: The subject cannot wear armor anymore. Also the inflexibility of the plates or the stiffness of a failed transformation imposes disadvantage on Stealth checks.
Cost: 10 Downtime Days & 600gp

:brain: Cerebral Husk
A cerebral husk forms on the back of the subject’s head, burrowing synaptic fibers into the base of the skull.
Once per day, when the subject fails a saving throw against being charmed or frightened, it can shunt the effect into the cerebral husk. While the subject is not affected by that effect, it causes the husk to spasm, reducing its maximum hit points by to half until the subject can recover from this by finishing a long rest.
Penalty: The subject takes Disadvantage on Intelligence-based ability checks.
Cost: 10 Downtime Days & 600gp

:eye: Darksight Eyes
Bulging eyes cover the subject’s own, augmenting the existing organs. Fibrous nerve tissue grafts to the eyes, fusing them in place and linking the subject’s vision to these new, bulbous appendages.
The subject gains darkvision with a range of 120 feet. If it already had darkvision from its race, the range would increase to 300 feet.
Penalty: The subject has disadvantage on attack rolls and on Perception checks that rely on sight when the subject, the target of its attack, or whatever its trying to perceive is in direct sunlight.
Cost: 10 Downtime Days & 600gp

:smiling_imp: Forked Demon Tongue
The subject’s tongue is replaced by strange, forked, blackish tongue.
The subject learns Abyssal, and gains advantage on Deception checks.
Penalty: The subject has disadvantage on Persuasion checks.
Cost: 10 Downtime Days & 600gp

:snake: Poison Spray Glands
The subject produces viscous black spittle.
The subject gains the breath weapon of a Chromatic Green Dragonborn.
Penalty: The subject cannot speak or cast spells, use command word or spell-completion magic items, or cast spells with verbal components.
Cost: 10 Downtime Days & 600gp

:shark: Sharkification
The skin, gills and some of the glands of a shark are grafted to the subject’s body
The subject can also breath in water and gains a swimming speed equal to its walking speed.
Penalty: The subject suffers one evel of exhaustion for every 4 hours it is not submerged in water.
Cost: 10 Downtime Days & 600gp

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