We’ve also been asked that people limit gathering right outside the door as much as possible. Short smoke breaks aren’t a problem, we just don’t want to disturb the neighbors.
Post below if you are coming - all tables are open. Players of any level of experience are welcome.
I’ll be offering the next chapter in the Rainmaker campaign for Salvage Union!
Having stolen a Rainmaker key from under the noses of the Contour Corporation arcology in the Empusa Desert and making off with a Contour pattern Hussar (Tech 2 mech), the salvagers have decided to take the Ceres crawler to another region, the Wild Hills, as they look to find more scrap for their systems and crawler, and hopefully another lead on a Rainmaker key!
Players can also create their Pilots and Mechs here. Players play both a pilot and a pilot in a mech in Salvage Union - I will retain control of the Crawler design. Please note - the quickstart rules are outdated in some key areas, but will give you a good idea of the approach.
I’ll be there to continue the Voyage of the Fallen Star, or otherwise join any table.
Max level 3, 3-5 players.
The party are currently sailing on Matilda (the ship they procured) and will (attempt to) disembark on the Island of Igni’ka, one of the blazing isles. Turns out sailing isn’t as easy breezy as some people might think, and volcanic islands sometimes are slightly dangerous. This is adventure 3.
New characters who are joining would have recently shipwrecked and been rescued by the party.
Warnings: I am not aware of any.
Recap: Voyage of the Fallen Star: The Star Tide ( Adventures 1&2)
A star has fallen. Whoever gets there first can harness its magical power.
The party were sent by Central the Stargazer of the famous magical Alabaster Academy to find an Astral Compass in a long lost monastery. Upon their return with the compass and some research into its exact properties by Cendrail, they were to be given gold and possibly a chance to seek the Fallen Star.
However, the brave adventurers realised the compass points to the closest star shard and decided to seek the Fallen Star themselves. After avoiding the Alabaster Academy, befriending a former smuggler who became their captain and offering a defeated pirate captain a chance to be 1st officer on Matilda (the ship the merchants’ guild got for them to find the Fallen Star) the party set sail, following the direction of the Astral Compasses needle: Towards the blazing isles.*
Let me know if you’re making your own character! Many played with pre-gen characters last time, which tend to come in a bit stronger, so if you make your own, I’ll let you know how to modify it slightly
So far from the players returning, we have a scout, an engineer and a salvager. We had a hacker and a hauler last time, but they haven’t signed up again yet
After the last session you wrote, that the players could take one core ability. Do you want us (pre-gen) to skip this, because the pre-gen are already a touch to strong?