The V.A.L.U.E. of Mass-Combat Rules

Rules for Mass-Combat & Megafauna-Riding

Mobs

  • mobs will take half damage from attacks, spells and effects, that target only one creature
  • mobs will take double damage from spells and effects, that target multiple creatures
  • mobs have advantage on saving throws against spells and effects that target only one creature
  • mobs cannot be grappled
  • mobs that hit with a melee attack roll, also can try to grapple a non-mounted character

Megafauna Riding

  • when you take damage, you have to pass a Strength saving throw to not “loose” your mount
  • the DC for this saving throw is 1/2 the damage taken … minimum 10
  • characters with the Mounted Combatant Feat gain advantage on this saving throw
  • failing this save dismounts you, and you are prone (unless you are a Cavalier)
  • while mounted, you can Charge:
    • when you move at least 20 feet in a straight line and hit with a melee weapon attack, you can make one melee weapon attack as a bonus action against the same target
  • while mounted, your steed grants you additional features:
    • Smilodons :tiger2: Speed 50 feet & 1 “Legendary Resistance” to stay on your mount
    • Mammoth :mammoth: Speed 40 feet & your melee attacks deal x2 damage against Mobs (s.a. :point_up:)
    • Pteranodon :chicken: Speed 60 feet (flying) & you have Disadvantage on Strength saving throws
    • Triceratops :shield: Speed 50 feet & you gain half-cover torwards your front facing

if you don’t have a mount (or want a different one),
you can get one with the
:cowboy_hat_face: “Tame Megafauna” Downtime Activity

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