Primordials (Gods) of the Broken Tusk Tribe
The Firebringer
As the god who favoures mortals the most, the Firebringer was damned for teaching mortals how to make fire, by stealing the secret from the sun (known as “The World that Burns”). Legends say that this deity had been caged away as a punishment. Shamans who call upon this god’s power, don’t always get their prayers answered, but this deity is quite inventive, so most of the time the Firebringer finds a way to help.
Domains: Forge (Obsidian), Light, Twilight, War
The Worldmother
The Woldmother sacrificed herself to capture and engulf the Dragon Below and also to create the world of Planegea. Her song pacifies the Dragon Below. All of Planegea are her children and she suffers if they are fighting each other. Shamans have to keep this in mind, if they call upon this god’s power.
Domains: Grave, Life, Nature, Peace
The Dragon Below
Captured by the Worldmother, the Dragon Below is trapped in the “World Heart” and constantly struggles against its prison, creating earthquakes and volcanic eruptions. Shamans pray to it pacify this deity. Shamans also can call upon its power of destruction in time of need, hopefully without giving their god enough power to cause greater calamities or even to break its chains. It is said, should the Dragon Below ever escape, the world of Planegea will be destroyed.
Domains: Arcana, Forge (Obsidian), Tempest, War
The Lying Darkness
The Lying Darkness regrets that the world exist and desires to return everything to oblivion. The methods are manipulation and subversion though, since this god fears direct confrontation, aside from ambushes. Also it was the Lying Darkness, who persuaded the Mad Moon to steal Fate itself. Shamans worshipping this god pray to keep the powers of this deity away from their clan and tribe, while fighting off this god’s corruptive influence.
Domains: Death, Knowledge, Order, Trickery
The Mad Moon
The Mad Moon wanted to become the sungod while the stargods danced, by stealing Fate itself, but failed and destroyed it in this process. The stargods overwhelmed this deity and chained this god up into the sky. There the Mad Moon fights an endless battle against the Lying Darkness. Aside from fighting, this god still chases the sun, cursed to never reach it. Since the Mad Moon got a fleeting hold of Fate itself, this deity gained the power of prophecy, but this also drove this god mad. Shamans channeling the Mad Moon’s power have to be very careful to keep their sanity.
Domains: Knowledge, Light, Trickery, War
The Sunken Silence
The Sunken Silence is the god of watery graves. This deity is/was (?) the partner of the Mad Moon and still longs for the fallen god, creating the tides in the process. This deity also weeps for the Worldmother, who sacrificed herself to trap the Dragon Below. The Sunken Silence’s endless tears have turned the oceans salty, and this god’s rage manifests as thunderstorms and crushing waves. Shamans channeling the Sunken Silence’s power have to deal with a very fickle deity.
Domains: Death, Grave, Life, Tempest
others:
The Stargods
The Stargods are dancing in the nightsky to determine who will be the next god of the sun (known as “The World that Burns”). Legends say the winner can also give the sun a new name.
Domains: none (too occupied with dancing)
Local Gods / Spirits
Countless Local Gods exist in Planegea, but their influence is very limited in range. Typically they stay in their favourite area, but rare exceptions of wandering Local Gods exists.
Local Gods hate Druids, since those can draw magic from their land without their consent.
Domains: varies (but with distance their power dwindles)