The V.A.L.U.E. of Megafauna-Riding

:mammoth: Unique Downtime Activities:

:bone: “Craft Magic Greatclub”

you gain a +2 great club, that falls apart at the end of the next adventure

:warning: note: you can do this Downtime Activity only ONCE before every adventure

cost: 5 Downtime Days

:bone: “Craft Greater Magic Greatclub”

you gain a +3 great club, that falls apart at the end of the next adventure

:warning: note: you can do this Downtime Activity only ONCE before every adventure

cost: 10 Downtime Days

:herb: “Gather Herbs for Potions”

you can collect herbs to buy one or more of the following potions:

prerequisite: proficiency in Survival or with a herbalism kit
cost: 5 Downtime Days

:biohazard: “Harvest Poison”

you can hunt venomous beasts to buy one or more of the following poisons:

  • 400 rations: serpent venom (3d6 poison damage; Constitution save DC 11 for half damage)
  • 2400 rations: wyvern poison (7d6 poison damage; Constitution save DC 15 for half damage)

prerequisite: proficiency in Nature or with a poisoner’s kit
cost: 5 Downtime Days

:art: “Magic Tattoo”

you can buy one or more of the following magic tattoos:

cost: 5 Downtime Days

:mouse_trap: “Scroll Trapper”

you can buy one or more of the following magic scrolls:

note: the scrolls are all stone shards with pictograms carved onto them
cost: 5 Downtime Days

:cowboy_hat_face: “Tame Megafauna”

you gain ONE of the following magic items at the beginning of the next game session:

note: after that adventure, it will be ONE of the magic items you may choose to gain
prerequisite: proficiency in Animal Handling or with vehicles [land]
cost: see above

:boxing_glove: “Challenge Your Clan-Leader”

you can try to challenge your Clan-Leader to lead the tribe:
To be successful, you have to beat your current Clan-Leader in two oppossed rolls:

  • :orangutan: Dexterity saving throw & Intelligence (Investigation) check
  • :bear: Strength saving throw & Wisdom (Survival) check
  • :lion: Constitution saving throw & Charisma (Performance) check

cost: 10 Downtime Days

:muscle: “Challenge Your Tribe-Leader”

you can try to challenge Jyd’ger the Gruumsh, the Broken Tusk Tribe-Leader, to lead the tribe:
To be successful, you have to beat him in two oppossed rolls:

  • :bear: Strength saving throw & Wisdom (Survival) check

prerequisite: being the Clan-Leader of the :orangutan:-Clan or :lion:-Clan
cost: 10 Downtime Days