Unique Downtime Activities:
“Craft Magic Greatclub”
you gain a +2 great club, that falls apart at the end of the next adventure
note: you can do this Downtime Activity only ONCE before every adventure
cost: 5 Downtime Days
“Craft Greater Magic Greatclub”
you gain a +3 great club, that falls apart at the end of the next adventure
note: you can do this Downtime Activity only ONCE before every adventure
cost: 10 Downtime Days
“Gather Herbs for Potions”
you can collect herbs to buy one or more of the following potions:
- 500 rations: potion of greater healing (4d4+4 HP)
- 500 rations: potion of resistance [your choice] (lasts 1h)
- 500 rations: potion of polychromy (lasts 1h)
- 500 rations: potion of water breathing (lasts 1h)
prerequisite: proficiency in Survival or with a herbalism kit
cost: 5 Downtime Days
“Harvest Poison”
you can hunt venomous beasts to buy one or more of the following poisons:
- 400 rations: serpent venom (3d6 poison damage; Constitution save DC 11 for half damage)
- 2400 rations: wyvern poison (7d6 poison damage; Constitution save DC 15 for half damage)
prerequisite: proficiency in Nature or with a poisoner’s kit
cost: 5 Downtime Days
“Magic Tattoo”
you can buy one or more of the following magic tattoos:
- 100 rations: spellwrought tattoo (false life, goodberry, or speak with animals)
- 300 rations: spellwrought tattoo (augury, barkskin, or spider climb)
- 900 rations: spellwrought tattoo (speak with dead, speak with plants, or water breathing)
- 2700 rations: spellwrought tattoo (death ward, freedom of movement, or stoneskin)
cost: 5 Downtime Days
“Scroll Trapper”
you can buy one or more of the following magic scrolls:
- 30 rations: spell scroll (snare)
- 100 rations: spell scroll (cordon of arrows)
- 700 rations: spell scroll (glyph of warding)
note: the scrolls are all stone shards with pictograms carved onto them
cost: 5 Downtime Days
“Tame Megafauna”
you gain ONE of the following magic items at the beginning of the next game session:
- 5 Downtime Days:
figurine of wondrous power: golden lions
- 5 Downtime Days:
figurine of wondrous power: marble elephant
- 5 Downtime Days:
prehistoric figurine of wondrous power: kyanite pteranodon
- 10 Downtime Days:
prehistoric figurine of wondrous power: carnelian triceratops
note: after that adventure, it will be ONE of the magic items you may choose to gain
prerequisite: proficiency in Animal Handling or with vehicles [land]
cost: see above
“Challenge Your Clan-Leader”
you can try to challenge your Clan-Leader to lead the tribe:
To be successful, you have to beat your current Clan-Leader in two oppossed rolls:
Dexterity saving throw & Intelligence (Investigation) check
Strength saving throw & Wisdom (Survival) check
Constitution saving throw & Charisma (Performance) check
cost: 10 Downtime Days
“Challenge Your Tribe-Leader”
you can try to challenge Jyd’ger the Gruumsh, the Broken Tusk Tribe-Leader, to lead the tribe:
To be successful, you have to beat him in two oppossed rolls:
Strength saving throw & Wisdom (Survival) check
prerequisite: being the Clan-Leader of the
-Clan or
-Clan
cost: 10 Downtime Days