If at all possible I would be very interested in being part of this. The premise sounds amazing
I love the idea and I’d be eager to join if possible. I cant wait!
What would the Gith(zerai) be in this setting?
if you really interested in playing one, I will tell you in a PM
… just say it is very early Gith history
Story Awards
- you saved a petrified mammoth, who will join the herd of your Tribe
- you freed dwarven slaves, who will join your Tribe
- the wicked water spirit delayed the advance of the Burning Mammoth Horde a bit
- Tulku hexed the fiendish poacher spirit
- Tulku convinced a deserter from the Whale Clan of the Nautilus Tribe to join his Clan & Tribe
- Leandra & Oaklig, the two Dreas (firbolg) of your party, refused the ‘Root of Evil’
- you convinced the ‘Raven Queen’ to seal the pass
- you caught Pakano alive, and tried and killed him
- @BufoBufo became the new Leader of the Ape Clan
- Wipa, the Leader of the Lion Clan became the new Tribe Leader
- you allowed the woman from the Whale Clan to feast on the freed dwarves
- the minor Owl Clan (no longer ‘Bloodied’) joins your Tribe of the Broken Tusks
- you “tamed” a massive chimera
- the charcoal linnorm attacked the Broken Tusk’s herd once
- after the linnorm was killed, it started to snow in the lost mammoth valley
- @truecrawl is now attuned to the Primordial Flame
- @ThatGuyTed became the leader of the Clan
- the Skull Clan became a Minor Clan of your tribe
- @BufoBufo became the leader of the Skull Minor Clan
- the Clan has no leader right now
- the White Raptor Clan became a Minor Clan of your tribe
- Hawkeye became the leader of the White Raptor Clan
- the Proudhawk Clan became a Minor Clan of your tribe
- you didn’t get tricked by Yana No-Tail, but she escaped
- the son of the high-king of the frost giants agreed to peace
- you chose to let Oga the Grasswalker use the Promordial Flame for her ritual
- @ThatGuyTed became the leader of the Broken Tusk Tribe
- @Istariel became the leader of the Ape Clan
- @BufoBufo freed the undead frostgiant queen
- you defeated the corrupted tree spirit and healed the tree
- you cleansed the triceratops grave site
- you broke the curse of the Primordial Flame
- you recruited the Cave Fisher Clan, but they fell in the last battle
- you recruited the Charging Rhino Clan
- you defeated Ivarsa and the Burning Mammoth tribe
all these events will have at least some effect in the future
“Saber-Tooth Tiger Riding”
prerequisite: having the figurine of wondrous power: golden lions item
Your movement Speed to determine Exploration Activities increases to 50 feet.
“Mammoth Riding”
prerequisite: having the figurine of wondrous power: marble elephant item
Your movement Speed to determine Exploration Activities increases to 40 feet.
Your can trample ground troops in mass-battles:
You deal x2 damage with melee attacks against swarms & mobs of medium-size creatures or smaller.
“Pteranodon Riding”
prerequisite: having the prehistoric figurine of wondrous power: kyanite pteranodon item
Your movement Speed to determine Exploration Activities increases to 60 feet (flying).
Your movement Speed to determine Exploration Activities is reduced to 10 feet, while on the ground.
You fail all Stealth checks when flying while travelling.
You have disadvantage on checks and saving throws to stay on your mount, while flying.
“Triceratops Riding”
prerequisite: having the prehistoric figurine of wondrous power: carnelian triceratops item
Your movement Speed to determine Exploration Activities increases to 50 feet.
You have half cover (+2 to AC and Dexterity saving throws) at your front facing.
“Death Walks Behind You”
for: @ThatGuyTed
The ‘Raven Queen’ shares your body to “see” the world. You join (die) the ‘Raven Queen’ after the end of the last Primal adventure.
The ‘Raven Queen’ allows you to celebrate your last night before it is your time to go.
“Take My (Last) Breath Away”
for: @BufoBufo
You always have one failed Death Save, since you traded that to the ‘Raven Queen’.
“Spirit Favour”
for: @BufoBufo
Once when you pay for material components for a spell, or someone else pays for a spell with material components that is cast on you, you can decide to reduce the cost by 50%.
“Raven Queen Surge”
for: @ThatGuyTed
When you roll on your Surge table, you also can roll on a d% Raven Queen Wild Magic Surge table. On a 19-20 you get back all your expended uses of your Rage feature for that day.
“Plant Armor”
prerequisite: having the half-plate of fungal spores armor
it can be flower-pollen or mushroom-like (your choice); this armor can be worn by druids
“Shadow Demon Armor”
prerequisite: having the demon armor magic item
this armor does not give you disadvantage on Dexterity (Stealth) checks.
this armor can be worn by druids (if they have heavy armor proficiency)
“Primordial Flame”
This is an artefact (see below ).
Right now @truecrawl has the artefact. The geas is gone, and it is no longer cursed.
Sulik would like to do recon on the next area on his new mounts Would that be difficult terrain? He would like to mark the area and if the activity count allows it, Subsist!
Does that cost downtime days too?
I can not attend this time, so it’s just for the tribe!
(Instead attending this quarters ~druid~ ranger meeting right there )
edit by @Darthbinks: only made your post a bit smaller^^
@Atanen These are the Exploration Activities you can do every day in-game, while we run an overland exploration part (e.g. likely this FR, and maybe the next)
- the Group Activities costs everyone in the party Activities
- the Individual Activities can be done by whoever wants to do them
so these have nothing to do with Downtime Days
the Unique Downtime Actions for this mini campaign you can find here
e.g. this was the map from the 1st adventure ‘Broken Tusk Moon’
hope the ‘Exploration Stuff’ makes more sense now
I guess… So it would “only” be the exploring each cirlce, one at a time?
every circle is a “zone”
so for example, you could:
Group Activities everyone has to do together,
Individual Activities anyone can do on their own (although the effects might stack)
Okay, so I could benefit from the kitten for recon next time…
yes, although Reconnoiter is a Group Activity,
so everyone in the party has to do it
PRIMORDIAL FLAME (Dormant, Cursed)
Wondrous Item, artefact (requires attunement)
Created by the primordial Firebringer to lead its believers out of the Age of Darkness, this hand-held lamp is constructed from animal bone, hide, and sinew, and it contains an eternal flame that requires neither fuel nor oxygen to burn.
Random Properties. The Primordial Flame has the following random properties:
- 1 major beneficial property: see fire storm below
- 1 minor beneficial property: see produce flame below
- 1 major detrimental property: When you first attune to the artefact, it gives you a quest to avenge the Painted-Smilodon, the guardian spirit of Red Cat Cave. You must complete this quest as if affected by the geas spell. Once you complete the quest, you are no longer affected by this property.
- 1 minor detrimental property: While attuned to the artefact, your appearance changes to look scorched and gaunt.
- 1 minor detrimental property: While attuned to the artefact, you must eat and drink six times the normal amount each day.
Properties of the Primordial Flame.
The lamp’s flame can be covered or hidden, but it can’t be smothered or quenched. While uncovered, the Primordial Flame sheds bright light in a 100-foot radius (and dim light for the next 100 feet). If the bright light passes through an area of magical darkness or targets a creature affected by magical darkness, the Primordial Flame automatically attempts to dispel magic the effect at 8th level with a +5 bonus on the dispel check (no action required). It can try to dispel every magical darkness only once per round.
The presence of the Primordial Flame alters the surrounding environment, changing weather patterns, temperature, climate, and even seasons. Within a 10-mile radius of the Primordial Flame, the temperature remains 70° F (21° C) during the day and 60° F (16° C) at night. The weather is calm and free from extreme weather conditions (such as blizzards, hail, thunderstorms, and tornadoes), and the sky remains clear. Plants in the area flourish as if they were receiving optimal sunlight, water, and nutrients for their species, despite the lack of precipitation. If the Primordial Flame remains in the same region for an extended time, the area of this effect increases (typically by 1 mile each year, though terrain and other factors might alter this limit).
After a creature attuned to the Primordial Flame dies, these effects will be reversed within 5 (d10) days.
While attuned to the Primordial Flame you can use the following features:
-
Once per 10 days you can use an action to increase the radius of the lamp’s bright light to a 10-mile radius (and dim light for the next 10-miles) for 1 hour.
-
The Primordial Flame is considered a spellcasting focus for you.
-
You can cast fire storm (saving throw DC 18) at 7th level. After you cast the spell, roll a d6. On a roll of 1-5, you can’t cast it again until the next dawn.
-
You can cast produce flame (Ranged Spell Attack +10) at will. The damage depends on your character level.
Curse:
The Primordial Flame was cursed by the Painted-Smilodon, the guardian spirit of Red Cat Cave. As long as it remains cursed, a creature that once attuned to the Primordial Flame is wracked with mental anguish, and suffers from 4 levels of exhaustion. While holding and being attuned to the Primordial Flame it only suffers from 2 levels of exhaustion instead. These condition levels can’t be reduced or removed until the curse is removed. The curse can be removed only by avenging the Painted-Smilodon or a carefully worded wish spell.
Destroying the Primordial Flame
If used to slay a herald of the Firebringer while on the Nightmare Realm of the Land of Nod in the Dreamlands, the Primordial Flame is destroyed.
space for story-summaries
This run of PRIMAL has ended.
Thanks to everyone who played 1 or more of those games in Planegea