The V.A.L.U.E. of Megafauna-Riding

:fire: PRIMORDIAL FLAME (Dormant, Cursed)

Wondrous Item, artefact (requires attunement)

Created by the primordial Firebringer to lead its believers out of the Age of Darkness, this hand-held lamp is constructed from animal bone, hide, and sinew, and it contains an eternal flame that requires neither fuel nor oxygen to burn.

Random Properties. The Primordial Flame has the following random properties:

  • 1 major beneficial property: see fire storm below
  • 1 minor beneficial property: see produce flame below
  • 1 major detrimental property: When you first attune to the artefact, it gives you a quest to avenge the Painted-Smilodon, the guardian spirit of Red Cat Cave. You must complete this quest as if affected by the geas spell. Once you complete the quest, you are no longer affected by this property.
  • 1 minor detrimental property: While attuned to the artefact, your appearance changes to look scorched and gaunt.
  • 1 minor detrimental property: While attuned to the artefact, you must eat and drink six times the normal amount each day.

Properties of the Primordial Flame.

The lamp’s flame can be covered or hidden, but it can’t be smothered or quenched. While uncovered, the Primordial Flame sheds bright light in a 100-foot radius (and dim light for the next 100 feet). If the bright light passes through an area of magical darkness or targets a creature affected by magical darkness, the Primordial Flame automatically attempts to dispel magic the effect at 8th level with a +5 bonus on the dispel check (no action required). It can try to dispel every magical darkness only once per round.

The presence of the Primordial Flame alters the surrounding environment, changing weather patterns, temperature, climate, and even seasons. Within a 10-mile radius of the Primordial Flame, the temperature remains 70° F (21° C) during the day and 60° F (16° C) at night. The weather is calm and free from extreme weather conditions (such as blizzards, hail, thunderstorms, and tornadoes), and the sky remains clear. Plants in the area flourish as if they were receiving optimal sunlight, water, and nutrients for their species, despite the lack of precipitation. If the Primordial Flame remains in the same region for an extended time, the area of this effect increases (typically by 1 mile each year, though terrain and other factors might alter this limit).
After a creature attuned to the Primordial Flame dies, these effects will be reversed within 5 (d10) days.

While attuned to the Primordial Flame you can use the following features:

  • Once per 10 days you can use an action to increase the radius of the lamp’s bright light to a 10-mile radius (and dim light for the next 10-miles) for 1 hour.

  • The Primordial Flame is considered a spellcasting focus for you.

  • You can cast fire storm (saving throw DC 18) at 7th level. After you cast the spell, roll a d6. On a roll of 1-5, you can’t cast it again until the next dawn.

  • You can cast produce flame (Ranged Spell Attack +10) at will. The damage depends on your character level.

Curse:

The Primordial Flame was cursed by the Painted-Smilodon, the guardian spirit of Red Cat Cave. As long as it remains cursed, a creature that once attuned to the Primordial Flame is wracked with mental anguish, and suffers from 4 levels of exhaustion. While holding and being attuned to the Primordial Flame it only suffers from 2 levels of exhaustion instead. These condition levels can’t be reduced or removed until the curse is removed. The curse can be removed only by avenging the Painted-Smilodon or a carefully worded wish spell.

Destroying the Primordial Flame

If used to slay a herald of the Firebringer while on the Nightmare Realm of the Land of Nod in the Dreamlands, the Primordial Flame is destroyed.