Thanks to Ragnar - @froggyprince , Tux - @InvincibleInk , Boethius - @Bearberry Cpt. Sparrow - @FoggyPortents and Sabasaba - @RootLeaf for playing through the Shark and the Maiden.
Alerted by the crew of the Miss Fit that they had overheard some ne’er-do-wells talking about how they had run aground a dwarven prince and were going to pursue and kidnap them, our heroes boarded the Miss Fit and set out for the Isle of Creeping Doom (probably just a name) taking advantage of the fine fishing on the way.
Arriving at the island and crossing the outer reef near dusk, they spy a wrecked dwarven vessel and the Smiling Shark at anchor with a camp on the beach.Otterling Sabasaba swims some recon - listening in on the camp, the guards on the Shark and poking about on the wreck - recovering documents, a seal-ring and a set of the princes pyjamas.
Deciding that this is the moment for speed, our heroes are put ashore by the Miss Fit and trek inland, picking up the scent of the prince. Pursuing the trail they avoid traps laid by the princes rearguard, trick the pursuers - none other than the infamous Butteratti - into a false chase and close in on the dwarven survivors, finding them on the grounds of a floating ruin of an elven tower.
Convincing the guardians that they are there to rescue them they enter the tower and find the dwarf prince tragically deceased from injuries sustained during the wreck. While an animated tea service waits on them they try to decide what to do with this unfortunate circumstance. Detecting a fiendish presence above they ascend the ruin and bargain with an imp that has been locked in the library of this ancient wizards tower for centuries.
In return for its freedom - both from Ragnars mighty grip and from the tower itself - the imp agrees to puppeteer the prince back down to the shore. Our heroes persuade the princes companions that Boethius is simply that good of a doctor and also persuade the animated tea service that their duty to stay at the tower is long expired and to come with them. They set out back towards another beach, dodging the Butteratti through the night as they go.
After signalling the Miss Fit and getting picked up just ahead of the Shark catching them, the ships conduct a pursuit around the island towards the break in the reef. The party deploys all their magical tricks and cunning, eventually seizing their chance as the Shark closes while they work through the reef to fire its sales with an accurate volley of flaming arrows, firebolts and the ruthless employment of a ‘reduce’ spell on the forward timbers of the Shark.
Leaving the Shark foundering, the Miss Fit makes rapid progress for the dwarfs original destination, Forza. The last of the princes servants takes on the mantle of the ambassadorship thanks to the rescued seal ring and documents, expressing the gratitude of the dwarven kingdom. The tea service adapts well to life at sea, being rapidly welcomed into the crew.
Everyone gets 150gp from the dwarven embassy and the opportunity for a full pardon (all bounties wiped) for service to the dwarven king.