A New World

lol, Bromances - funny word :wink:

@VonDoom’s place:
Sounds good!

I have some questions regarding pathfinder rules.

  1. we were desperately searching for cheap healing because we are poor. cant the heal skill actually heal abit of health? I would give thomas my healing kit (which I have no real use for) and some one could aid him with the task.

  2. regular animals do not advance in levels thus I would to know if there is a way to train animals beyond their regular capabilities? I know there was a rule in D&D 3.5 where you could train an animal for a month and at the end the animal would receive a template with some stat increases. I am specifically searching for a use for my handle animal skill beside the rare circumstances of pushing my dog to do something he is not trained for and I am looking for a way to make my dog survive to lvl 5 :sunglasses:

well the problem with healing people is that I have only 2 lvl1 spells a day + the entangle spell, and since my trying to hit enemies with my melee weapon is really pointless (I might as well try to talk them into dying) those 2 spells a day are the only thing useful I can do.

So if I use up those 2 spells for healing in the beginning of the day, I’m completly useless for the rest of the day (correct me if I’m missing something)

And since for the two sessions we had yet, the day was longer than the session, that’s a really long time not beeing able to do anything but talking to people

There was a goblin camp with some gold and things that you could have sold… GM always provide…

hehe, yeah, well, that doesn’t help if the players (us) are too chicken to go take a look or sit it out till morning :wink:

(and well, some of us where down to 2 hitpoints, ergo 1 surprise arrow away from death)

Well…

well I actually meant the healing skill which has the option for ā€œtreat woundsā€. With a DC of 20, you can heal 1 hp / lvl. if you beat the DC by 5 you can add your WIS modifier to the healing amount. the task takes 1 hour and can be used on the same target once per day.

a throw of 25 is tough at level one but not impossible. 1 hp + your WIS modifier is great at level 1. I would give you my healing kit (gives +2, has 10 uses and treating wounds expends 2 uses) and someone could ā€œaidā€ you with the task (another +2). I think our elf mage has a spell which could add another +1 :sunglasses:

To get the WIS mod as a bonus you must succeed on a DC 25 Heal check, which taken into account that we have how much? 2-5 points? in that skill would only work on a crit (or an 18).
Additionally it uses up 2 out of 10 uses of a healer’s kit.

If you don’t make the DC 25 check but you make the DC 20 check (which still is a 13/15+) it’s only 1 point per level. And IIRC it takes an hour or so to apply this healing. It’s not magical - just bandages and such.
So I think it’s better to keep the healer’s kit for situations where a +2 on a heal check would be very important - such as stabilizing a dying character.

And yeah it is true that we are lacking healing/loot to buy healing stuff but last time we didn’t go to the goblins camp cause we didn’t know for sure that there was one, because they teamed up with a giant ant, had these symbols on their foreheads and therefore could have come from anywhere. And because we were very low on HP and the camp probably wouldn’t have been completely empty.

Our real ā€˜problem’ is that we don’t have (much) time to spare.
We can still go back! It’s not that far away from town. If the camp is (almost) empty we won’t lose much time now that we aren’t close to 0 HP anymore.

And lastly …we are close to level 2. Which means more spells, HP, a.s.o. :slight_smile:

[quote=ā€œcptcosmicā€]
2. regular animals do not advance in levels thus I would to know if there is a way to train animals beyond their regular capabilities? I know there was a rule in D&D 3.5 where you could train an animal for a month and at the end the animal would receive a template with some stat increases. I am specifically searching for a use for my handle animal skill beside the rare circumstances of pushing my dog to do something he is not trained for and I am looking for a way to make my dog survive to lvl 5 :sunglasses:[/quote]

If you’re not going to use him in combat after level 1 (and maybe 2) he’ll probably be okay.

I dont know for sure but I assume he has 16 wis at minimum & 1 rank in heal (class skill)

thats +7 (1rank+3wis+3class skill) base. with healing kit, aid another and that odd spell from mage (I guess it is a lvl 0 spell) thats another +5, in total +11. realistic chance to get 25 and 4 extra hp :smiley:

of course a wand of cure light wands would be optimal for after combat healing and cost ā€œonlyā€ 750gp.

the dog is fine for the first 2 levels and most likely also 3 as soon as I buy him better barding, he has two hit dice after all. I dont intend him to use for combat later till I get my special mount feature but he can be killed rather easily by traps or by the guy that for some reason decide to attack a cute dog at lvl 4. I would really like to keep him and turn him into my animal companion, the dog is big part of the character after all (Ash relies alot on him and gnomes are attuned to animals/feys/nature if I am not mistaken thus also treats him very well)

It sounds so easy when you say it like that :smiley:
Yeah. Idk, better keep the uses of the kit for critical situations.
Also I hope this low running on healing is going to become less of a party threating thing, cause if it stays that way, levels 2-3 aren’t going to be easy :confused:

[quote=ā€œThopthesā€]It sounds so easy when you say it like that :smiley:
Yeah. Idk, better keep the uses of the kit for critical situations.
Also I hope this low running on healing is going to become less of a party threating thing, cause if it stays that way, levels 2-3 aren’t going to be easy :confused:[/quote]
it is not easy but gambling can pay off :slight_smile:

my paladin should get lay on hands at lvl 2. it is just weak out of combat and for some unknown reason better if I use it in combat on myself than others.

There is no such a thing as an easy level.

Yeah, but on higher levels there are more options for the players.

Hey guys. Sorry about my rather bad performance this time, I’m not sure why I was so exhausted, but I’d been fairly tired through the entire day already. Let’s hope the heat isn’t so bad as it is right now next time.

I hope it was not the direction of the session!!!

Whoa, easy on the exclamation marks, Hugo. :stuck_out_tongue:

But no, I was just tired. I guess it didn’t help that I’m generally not too enthusiastic about prolonged battles, but if I hadn’t been so exhausted I’d have described Edmund’s actions better and it consequently would have been more fun.

I am agree… the battle was very long. I have to get use to the ā€œtimingā€ in pathfinder. That battle in other systems should have been, maximun 30 mins!.. also it could have been faster if a couple of character would have been more active at the beginning hahahaha

I think a battle map with squares could speed up future encounters like that.

Eh, I’ve always found that particular aid moves the focus away from the roleplaying and more towards playing a tactics game.