there is a house rule of minimum two drinks of consumption per person!
should you don’t have a character that fits with any table with available seating, we can’t guarantee you’ll find a table to play.
Will be there to DM White Plume Mountain, either high T2 or T3, depending on what players want. This time nothing will stop me from doing that
Since from what I know there’ll be a two-week break due to 1070 renovating again after this sunday and I am pretty sure we will need two or rather three sessions to finish this…, I’d say we just continue playing at my place then to finish it, if you’re fine with that!
I will probably be there and will dm the next part of the open for everyone mini-campaign Red Hand of Doom. People who played before have preferred seating. Please tell if you plan to join.
Currently T2 level 6-9
Red Hand of Doom Explanation
Red Hand of Doom
This is a small mini-campaign for V.A.L.U.E. that is open to new and recurring players. This small campaign will lead from T2 to T4 and is about a peaceful community facing a coming enemy. The setting is the Forgotten Realms.
Elsir vale is a rather thinly populated 250 mile long vale. This frontier region has few large towns, the largest one being Brindol, which is also the capital of the region. This subtropical region is peaceful most of the time. However this is changing. Dark times are coming to Elsir Vale and enemy forces are amassing on the borders.
You are a special military unit from Brindol sent to investigate strange happenings in the border regions of the land. Are you prepared to face what is to come?
Elsir Vale lies along the Dawn Way, an important trade route. The first settlers of this land were dwarves that built a great kingdom in Wyrmsmoke and Giantshield mountains. Even now aqueducts and cisterns are present in the land. After this kingdom passed into the annals of history, humans began to settle the land, first druidic communities, later founding the kingdom of Rhaestilor. Two hundred years ago the kingdom was destroyed by a horde of goblins. Now the land is less centralized with the biggest powers being the cities of Dennovar and Brindol. There are also other communities such as Drellin’s Ferry, the Hammerfist Holds, Elsircross, Marthon, Nimon’s Gap and Red Rock
If you want to play a goblin or goblinoid such as a bugbear please tell me, because of story reasons.
This campaign contains a lot of goblinoids as enemies
This campaign has a victory point system where you can fail in a mission but still win the war
This campign is limited in time, meaning travel times might become important.
Outrider You scout the way back towards Drellin’s Ferry to check on the army and how fast they are moving and maybe find out something about their vanguard. It might give you an idea about troop strength and maybe you’ll manage to interrupt something.
Darkest Seance (Need to be interested or in contact with the Nameless One)
You attempt to contact the Nameless One, beseeching him for more of his dark power. Perhaps this has a price, and perhaps this will have consequences…
Need for Speed You attempt to motivate the horses and people to go at a faster tempo. This will buy you valuable time but you might also be vulnerable as you are exhausted from the long march
Magical Training Montage (Need to be a spellcaster and 500 gp) You can contact either the wizard Sertieren the Wise, Brother Derny or the sorceress Mihani Arani to do some special training to gain more insight into warmagic, and some things that might help you fight better in the future.
Motivational Speaker (Needs 500 gp) You improve your motivational speeches and warcries. Perhaps being louder and more eloquent on the battlefield has its advantages. Soranna Anitah and Delora Zahn will Drill you in how to have a better field presence.