@Avallona @Arthilas @BufoBufo @Mexikorn @Myrm @NeETsu
Thank you all so much for playing in my convoluted game!
Here’s a summary so the next session does not destroy our brains - Extra setting information TBA very soon.
So our adventure began with a confrontation against a towering, disfigured victim of the plague, who loomed in the corridors of Flamechurch’s underground. You navigated the chaos of the battle and noticed that despite the fact this once person is now a monster, they are not fighting to kill, but hunting to survive. After the battle you decided to press a series of buttons on two mysterious arcane consoles at the sewer’s gate to the outdoors. This “mistake” summoned a platform with the statue of Clara Nightingale, a strange figure with motives that remain unknown, the only clue being the tome of illegal time travelling spells on her lectern. Your actions also reawakened the cryptic voice that had haunted you before, whispering (more like yelling) threats, clues and warnings of greater dangers to come.
After fleeing the chaos within the city walls, you stumbled upon a bloodied and battered knight named Rose, whose beautiful armour shimmered with the telltale signs of temporal magic. Rose spoke to you of your shared past and revealed secrets that shed some light on your own hidden histories. She was even trying to get her hands on some of the blood you had gathered to try and analyse it further. But alas, her big mouth had a cost—having divulged too much, she was abruptly pulled back into another time by scary claws, vanishing before your eyes and leaving you behind with her armour (later donned by Ophelia) and honestly? more questions than answers.
You encountered Rose in a vast field of poppies thrumming with a shimmering magical energy. (Somehow connected to the Raven’s Helpers’ Headquarters from the past.) Drawn to the flowers’ you plucked a few, only to be struck by searing, painful visions of the past. These glimpses weren’t just memories; but clues to the solution for the plague problem. For a very certain lawyer, the flowers altered the very fabric of her personal history, splitting her identity into a million shards and changing the trajectory of her life forever.
Determined to make sense of your journey, your travelled to a neighbouring city, seeking guidance and supplies. Amid your investigations, some of you took a brief break to outfit yourself in fine (or potatoey) clothing and others warned a local priest of the looming plague. There, you also met Manita, a shrewd and enigmatic tiefling woman, leading the Red Rose Coven (which is running a brothel as a front to their actual operations), an order much opposed to the apothecary faction known as “The Raven’s Helpers.” Manita shared rumours of an anonymous but immensely powerful wizard residing deep within the forest—someone you, the adventurers, would need to find if you hope to uncover the truth behind your tangled fates.
And so, with questions unanswered, alliances uncertain, and the shadow of a growing calamity hanging over them, you press forward.
Rewards - for playing in this adventure you recieve:
→ 480GP
And you can choose between-
→ Lantern of Revealing
Or
→ Eyes of Charming
Choose wisely!
P.S.
With the acquisition of some information and items, a couple of you will be receiving story awards (in addition to the normal rewards) - yay! These are only usable at my table, and during this adventure, so go ham with them.
@Arthilas Ophelia - Rose’s Temporal Armour
Rose left behind her armour, a beautiful gold coloured, intricate piece, adorned with designs on flowers on the shoulders and side. It is bound on the side using sturdy red ribbons and comes attached with a heavy velvet cape. It shimmers with temporal magic and wearing it makes you feel steady, secure in your place in time. However, you also notice that if you focus on it, your field of vision is occasionally speckled with a shimmering glow in certain places. Some pools of light seem closer than others. What could this possibly mean? We will have to see. (it also gives you a +1 to AC)
@BufoBufo Masana - Shattered Identity
The poppy flower’s magic created a fragment of an alternate identity that now exists as a sentient presence in Masana’s mind. She acts as an advisor, offering insights, warnings, suggestions and may even be used as a scapegoat for psychic and charm effects. However, Masana’s split identity has her own motivations, opinions and ideas… How will this affect the lawyer? (You gain advantage on wisdom saving throws!)
If you didn’t receive one today, don’t fret, I have something in store for everyone, promise!
Thanks again, excited to see you at my table next time!
Edit: for clarity!