The V.A.L.U.E. of Political Stability

:house: location: Die Requisite, Krummgasse 1A 1030 Vienna, Austria

New info for the space:

  • Entry is only 4€ per person
  • Space for 6-7 tables, chairs galore
  • Drinks are also 4€ each, but are not mandatory
  • Outside food and drink are welcome

We’ve also been asked that people limit gathering right outside the door as much as possible. Short smoke breaks aren’t a problem, we just don’t want to disturb the neighbors.


Post below if you are coming - all tables are open. Players of any level of experience are welcome.

Please indicate in your post:

  • Do you come to DM or play?
  • Which Tier is your game or character

Tiers:

  • T1 : levels 1-4
  • T2 : levels 5-10
  • T3 : levels 11-16
  • T4 : levels 17-20

Resources:

:point_right: New to the Forum

:point_right: Our D&D Houserules

:point_right: V.A.L.U.E. magic item bazaar (costs each of the trading characters 5 Downtime Days)

:point_right: Discord for questions and stuff

I will be there to run another Brancalonia T1 adventure.

Notes:

  • Nothing special to prepare for Brancalonia - just rock up with any T1 character
  • There may be a little setting-specific tweaking to backgrounds
  • You can find some background in the campaign log , but it is not necessary to play

I am looking forward to run the 3rd episode of the third and final season of LCPD.

Title: L.C.P.D: Doomsday Clock T2 (max level 8).

Reserved seats for the players @Rori_95 , @Carcharoth , @Burek , @KianArdalan , @Xyathn & @Vishous .

• As this is more of an on going storyline, it’s really hard to have new players joining in. If there’s a spot free i will leave it for special needs like a player not having a spot on a different table because it full or TTRPGS emergencies.

“TO PROTECT AND SERVE, FOR THE PEOPLE, FOR DEMOCRACY AND FOR LIBERTY”

3 Likes

As always, I am ready to serve and protect for the people of LCPD.

See you there :slight_smile:

I’ll be there for the safety of Liberty City!

@Alaadu Wee is reporting for duty! :smiling_face:

I’ll be there to join a table.

If need be I could DM, would prefer to play this time.

I should be able to make it. Would prefer to play Brancalonia but will have a T2 ready just in case.

1 Like

DMs (2)

  • xaosseed :spaghetti:
  • Alaadu :rotating_light:

Potential DMs (2)

  • jboimler :classical_building:
  • Col_Mustard_Ret :old_key:
  • Negativcreep :anchor:

Players (10-13)

  • KianArdalan :rotating_light:
  • Burek :rotating_light:
  • Vishous :rotating_light:
  • Carcharoth :rotating_light:
  • Rori_95 :rotating_light:
  • Bearberry :spaghetti:
  • orestotel T1
  • Negativcreep’s +3 T1

I’ll be there for Brancalonia

1 Like

I will be there to join a T2 as cleric edit: t2 is lvl 5+ right

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I will join! :sparkling_heart:

i Join aswell with 2-3 Friends t1. Can DM if necessary t1 aswell :slight_smile:

I couldn’t sleep much last night so I’ll catch up today and not be there.

I’m running late 15-20 min unfortunately

Thanks to Zell - @jboimler , Francis - @Col_Mustard_Ret , Drog - @Bearberry , Alex - @orestotel for playing through the Apocalypse Annex.

With funds and food running short, Rougher approaches our heroes with a scrap page “recovered” from others of the group at the Golden Cockerel, a page from the Great Red Book marked with dwarven sites from the time of the elven invasion. He points out that all the other sites on the page have detailed catalogs of the contents but this one does not - it must be still sealed and therefore full of treasure! The site lies in the Ditch of Serpents, up near Appollonia - familiar terrain, Rougher assures them that no doubt the job will be easy

Sceptical but hungry our heroes hitch a barge ride up the river, noting someone tailing them as they leave and boarding another barge behind them. Laying a false trail that they disembarked at the end of the day at the Rugged Hearth, the riverside inn, they travel on a little more and disembark at the nearest point on the river to the place they seek. Hiking through the forest to the edge of the Ditch of Serpents as night falls, they spy campfires and move towards them. Finding some common folk from Appollonia in religious festival costumes camped for the night they join their camp.

Asked if they shared their dreams about the New Sun, our heroes lie that they do, put together the Appollonians tale with the festival cooked up by others from the Golden Cockerel a month previously and in the morning tell them they have had further revelatory dreams and lead them to the mapped site.

After some searching and more digging the find a stubby archaeolith tower, force the door and descend into the pitch blackness. Natural darkvision and gifts from patrons and deities furnish all the party ability to see in the dark but still it is disquieting as they descend. A spiral stair opens to a great ramp, both stained with ancient blood, watched over by a bastion. At the base of the ramp they find another door into darkness so complete even their gifted sight fails. Alek ventures in and plunges from the tilting blocks of the bridge into the frigid pool of liquid darkness beneath. Hauled back out by his comrades, Zell draws on his tabaxi gifts and boons granted by all his comrades and sprints across.

Locking the bridge on the far side lets the rest cross and they find a barrack room and a sizzling mutated goblin corpse. Poking at it a bit Zell consults his patron and is told this thing is anathema. Covering it with a blanket and trapping it beneath a chest, the party proceeds upstairs to the spiral library. There they find a shelves packed with scrolls that they figure must be valuable and start stuffing them into their bags. Distracted, they are ambushed by two more mutated goblins, these blazing with sickly light. Tipping a shelf and then casting back their physical forms before banishing them entirely, the party wins some quiet to further explore.

At the top of the library, the top of the bastion they had seen from without, they find a dwarven planning station and glean snippets of the Membrane Wars and the infectious light of a strange sun that spreads to herald its coming. The also find notes that this place is a containment unit and sigh as they realise the have to check whatever it contains is still there.

Fetching buckets of liquid darkness from the bridge room they proceed past many disturbed warning signs and find a pair of mutated goblins gnawing on the biomechanical roots of a great dome within which liquid darkness sloshes. The damage from the gnawing causes brief gaps in the darkness and when those capture the light of the goblins, the chamber blazes with the sickly light. Our heroes shelter beneath a blanket tetsudo and chase the goblins with mage-handed buckets of darkness as Zell stays out, braves the light and acts as spotter.

Finally a mildly irradiated Zell guides the others to dousing the last goblin with liquid darkness and they set to work Mending and Healing the contraption before retreating and shoring up the damaged barriers.

Back at the surface, with flasks of darkness and pockets full of scrolls, they exhort the New Sun cultists that they have been successful, that their work today will cause the New Sun to rise tomorrow but they must never speak of this place. Highly persuasive, the cultists are raised to a pitch of fanatical devotion and vow to take the secret to their graves.

Everyone gets 160gp after fencing the voidskin scrolls to collectors, re-provisioning the Golden Cockerel and making sure Fluffy is fed. You may also keep two spell scrolls with any cantrip or 1st level spell on them, recovered from the spiral library.

A downtime option (10 days) is now available to “Shore up the Darkness” and return to the dwarven bastion to seal it up more permanently.

2 Likes

Officers @Burek: Blastin’ Billy, @Rori_95: Quinn, @Carcharoth: Wee Redhead Olive von Den, @Vishous: Ruic & @KianArdalan: Barnebus Valancy Thank you all for joining last session, it was tons of fun :slight_smile:

You all gain (optionally):

  • 1 level
  • 10 downtime days
  • 480 GP

ONE magical item from the list below:

Evior’s Lament: Cows die, family die, you will die the same way. But a good reputation never dies for the one who earns it well.

Cows die, family die, you will die the same way. I know only one thing that never dies: the reputation of the one who’s died.

“To Protect And Serve, For The People, For Democracy And For Liberty”

3 Likes

Wee’s Diaries :slight_smile:

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