Feature: Shelter of the Elven Clergy
The clerics of Elventree have vowed to care for the Cormanthor refugees. They will help you when they can, including providing you and your companions with free healing and care at temples, shrines, and other established presences in Elventree. They will also provide you (but only you) with a poor lifestyle.
Note: This feature is a variant of the Acolyte feature.
Feature: Red Plume and Mage Guild Contacts
You made a number of friends among the Red Plumes and the Mage’s Guild when you lived at the Hillsfar Gate. They remember you fondly and help you in little ways when they can. You can invoke their assistance in and around Hillsfar to obtain food, as well as simple equipment for temporary use. You can also invoke it to gain access to the low-security areas of their garrisons, halls, and encampments.
Note: This feature is a variant of the Soldier feature.
Equipment: A set of fine clothes, a signet ring, a letter of introduction from your family’s trading house, and a purse containing 25 gp
Feature: Factor
Although you’ve left the day-to-day life of a merchant behind, your family has assigned you the services of a loyal retainer from the business, a factor, husbanding agent, seafarer, caravan guard, or clerk. This individual is a commoner who can perform mundane tasks for you such as making purchases, delivering messages, and running errands. He or she will not fight for you and will not follow you into obviously dangerous areas (such as dungeons), and will leave if frequently endangered or abused. If he or she is killed, the family assigns you another within a few days.
Note: This feature is a variant of the Noble Knight’s Retainers feature.
Feature: Secret Passage
You can call on your contacts within the smuggling community to secure secret passage into or out of Hillsfar for yourself and your adventuring companions, no questions asked, and no Red Plume entanglements. Because you’re calling in a favor, you can’t be certain they will be able to help on your timetable or at all. Your Dungeon Master will determine whether you can be smuggled into or out of the city. In return for your passage, you and your companions may owe the Rouges Guild a favor and/or may have to pay bribes.
Note: This feature is a variant of the Sailor feature.
Feature: Secret Identity
You have created a secret identity that you use to conceal your true race and that offers a covering explanation for your presence in Hillsfar. In addition, you can forge documents, including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
Note: This feature is a variant of the Charlatan feature.
Feature: Secret Society
You have a special way of communicating with others who feel the same way you do about the Shade. When you enter a village or larger city you can identify contact who will give you information on those that would hinder your goals and those would help you simply because of your desire to see the Shade Enclave return in all its glory.
Note: This feature is a variant of the Criminal feature.
Feature: Investigative Services
You are part of a small force outside of Hillsfar. You have a special way of communicating with others and they seem to be at ease around you. You can invoke your rank to allow you access to a crime scene or to requisition equipment or horses on a temporary basis. When you enter a town or village around Hillsfar you can identify a contact who will give you information on the local rumors and would help you simply because of your desire to get answers and information for anyone wanting to disrupt trade.
Note: This feature is a variant of the Soldier feature.
Lifestyle: Modest
you do not have to take them … I just wanted to mention that they exist
I would like to do a test run of a game with time-limit during battle. So let me know if any of you are into experiments this week If we have >3 players interested I’ll bring T1 adventure along.
Otherwise will bring my T1/T2 charachters and happy to join any table.
Kathi and me would like to join a T1 table if possible. We cant decide whether yummi pastries or fast-paced action sounds more intruiging, thus would be happy to join either/any table