location: Die Requisite, Krummgasse 1A 1030 Vienna, Austria
New info for the space:
Entry is only 4€ per person
Space for 3-4 tables, chairs galore
Drinks are also 4€ each, but are not mandatory
Outside food and drink are welcome
We’ve also been asked that people limit gathering right outside the door as much as possible. Short smoke breaks aren’t a problem, we just don’t want to disturb the neighbors.
Post below if you are coming - all tables are open. Players of any level of experience are welcome.
Most people would neither know nor care about the village of Glee. Nestled in a valley between several mountain ranges, it’s a place for music and arts, for jugglers and entertainers, for kindness, compassion and companionship. The weather is always sunny at 22 Celsius, the night is always cool with a small drizzle. Living a carefree life, the citizens trust all creatures big and small.
After a night of dancing and singing, Mayor McSmile sleeps soundly in her bed. As she wakes up in the morning, something is changed. The sun isn’t as bright. The flowers don’t seem quite so joyful. The colors are dimmed. And it … starts to snow. Hoping for a cup of hot cocoa to dispel whatever curse this is, she stops by the Jolly Jester… but instead of jolliness and hot cocoa, she finds only people crying. As her eyes wander around the room and look at the lack of cheer in the room, her eyes fall on the far-side wall. Empty.
The horn of bardic inspiration! Someone must have stolen it. In a flash forward, she sees the future of the town, of the world: No more colors. A world in black and white. A world without joy, without song, without dance, without art. Without joy for learning, chances are, wizards wouldn’t want to spend hours learning new spells, even fighters would grow weak without the pick-me up a nice song by the fire after a battle can provide.
Snapping back to life, she realized: the horn must be retrieved.
She instantly goes and sends a message to all surrounding towns asking for immediate support by a party of 5 brave adventurers.
Oh no! The source of all happiness gone?! That can’t be true. What would the world become if waterboarding wasn’t fun anymore? What if seeing people fall victim to their own greed wasn’t the joy it always was? Mischief and murder without the delight? You can’t make people suffer if they don’t know happiness… No! Blix can’t let that happen!
Please sign up with clear intention of what you’d like, DnD or KULT. as usual, DnD requires some character knowledge while KULT requires a lot of character knowledge
(your own character, that is, because these are RPGs)
I might have to leave early, but if that’s no problem I’d like one dose of “emotional kidnapping and repeated backstabbing in a murder case (KULT)”!
Wonderful! Then that’s “Oakwood Heights”, the KULT scenario about law enforcement going into utter darkness. Will send you the details (character) as soon as we have more participants!
Just so happens that the Requisite is more appropriate for me this week, so I’d gladly come for KULT. I’m only asking for a short general infodump about the game, because I really don’t have an idea of what it’s all about yet (I’ll do the homework anyways ).
You play as normal human beings in a darker-than-black horror RPG which really isn’t kind to people, lorewise. Set in mid-November of 2015, U.S.A. Michigan, Detroit. All of the players (1-4 max players) will assume a prewritten life of someone working for or with law-enforcement. All of these people have intimate knowledge in the kidnapping/murder case the scenario is set in and each one has skin in the game.
I will give each player a choice of PC and only reveal who it is to the person who picked it, because the dark secrets are quite important in this game to play out and treat as real.
As a roleplaying game, KULT gives great freedom to its players to take over the narrative while a player has the spotlight, the DM still always has final say and infinite power, but there’s really nothing wrong with letting the players encroach on the narrative a lot. In fact, it’s encouraged. So expect to drive the session. (Imagine that, instead of being talked at by the narration you get to play the RPG you signed up for! what a concept!)
The characters are in-depth and are meant to be as complex as real people. this game is supernatural but there exist no class skills, only power of imagination and plausible & logical follow-throughs are what makes you “strong”. that and sticking with it, instead of avoiding the game.
as a rule of thumb, if any player avoids the game he plays, it is burdensome and borders on sabotage. same if the DM misuses the tools given. so, it’s fair after all
(each character is really good, these are my own words which intentionally hide the dark secrets. just pick whom you wish to pilot. Every one is a great time)
Detective Felicia Jenner. Detroit Police Department. Was the one who lost her partner when making the arrest of the suspect on the 2nd scene of the crimes. Struggles with daily life a lot and has close ties to the local organisations as she’s tasked with observing the Detroit civilian life more closely. Fosters complex and strained opinions towards fellow officers who underperform or get caught out. Detroit is draining on the human spirit and she intends to make it through regardless of difficulty. Does the job out of necessity and rises to each occasion, current state of body & mind be damned.
Aidan Kostroff. currently non-employed but longtime police officer working closely with Felicia Jenner. Was the first on crime scene #1 and almost rescued the, now missing, victim from his impromptu cage when Mr. Kostroff was assaulted as the murderer reentered the family home and kidnapped him, the victim and the police cruiser waiting outside to relocate to crime scene #2. Now recovered from his beatdown, Aidan will make the best impression he can to rejoin the force, pending a psychological evaluation. And he has a burning desire to put wrong things right after the first f*ckup that really shouldn’t have happened. He wants his loving family to be safe and rejoin them as soon as this is relegated to the past.
Prosecutor Joshua Katz. Flown in from Washington D.C. he intends to put this case to rest, which has garnered much of the state’s media attention. Possibly, this could be the springboard to renown and success in becoming a Justice or follow in his father’s footsteps to become a grand politician. Katz is sure of himself and hates filth with a passion. All who commit crimes are beneath the rest of us and ought to be segregated and pursued to the ends of the earth. No mercy for the wicked. None of this ever shines through his perfect outside veneer or is picked up by the media’s cameras in interviews, of course. With his livelihood on the line and a nation’s pressure-focus on the case, this could be a golden opportunity to prove his great personal qualities in crushing evil to the tabloids and his peers over in Washington.
state-sanctioned Psychologist Caitlyn Dehamre. With her own trending blog on the web, a small private clinic and overseeing the psych-reports for Detroit’s law-enforcement, Caitlyn Dehamre is magnetically drawn to cases with broken individuals like the murderer in this, now infamous, case. Plenty of practice has gone into reading and breaking people and so the success story of one genius psychologist who was right all-along will be cemented before November is over. Methodical and slick in all things interpersonal, Ms. Dehamre is tasked with evaluating Mr. Kostroff’s performance as well as being the secret weapon in cracking the criminal mind of the perpetrator. All this, to find the missing boy who has been unaccounted for 2,5 months now since the murders and kidnappings first took place. It’s time to end this…and come out on top in the process.
EDIT: do NOT wait until Friday to pick characters. You won’t have enough time by then. Pick early.
Will come on Friday and seems like Kult still needs some players, so I would join that table (but I don’t know the system, hope that’s alright). Since no one has voiced any claims on characters, I would take Prosecutor Katz
KULT: Divinity Lost (which is a wordplay on paradise lost) uses a slim version of PbtA. Powered by the Apocalypse, the dice system where the players roll all the dice to make the narrative move along.
Bring 2d10. That’s it. There’s only 3 outcomes: 9 or lower is botched, between 10 and 14 rewards both player and DM, 15+ rewards only the player.
Tea007: Joshua Katz lll
Disc: Aidan Kostroff lll
@Eel_pulp and @potential4thplayer the characters of Felicia Jenner and Caitlyn Dehamre are still available!