Get better soon everyone! I know it’s the season for colds, I hope your health improves.
Considering some people canceled I will come and try my luck. If I dont find a spot its also ok.
I’m gonna have to cancel. Currently zombies look healthy and refreshed next to me!
I shall do the same! See ya there
@Evil_Danvil, @Evil_Danvil’s +1, @iBug, & @Rori_95
you killed Count Strahd and escaped Ravenloft!
you all gain +1 level-up, +10 downtime days, a gemstone worth 50gp, copper pieces worth 6000cp, and ONE of the following magic items:
the talking doll (common), that you helped to escape Castle Ravenloft
the silver Ravenloft amulet, you picked up in the bathroom, is actually a figurine of wondrous power (silver raven) (uncommon)
the amulet of the drunkard (uncommon), you picked up in the wine cellar
the +1 shortsword (uncommon), you picked up in the crypt
… this weapon is also tied to a Homebrew Story Award (see below)
Homebrew Story Award
By the Power of Castle Ravenloft
prerequisite: you took the +1 shortsword as a reward for this adventure
ONCE, when this sword is unsheathed, you can scream “By the Power of Castle Ravenloft” and cast the crusader’s mantle spell as an action.
You need to be proficient with shortswords to be able to use this award.
please keep in mind that this Homebrew Story Award only works at my tables
@Vishous, @jboimler, @Alaadu, and Catherin,
Vogler is in flames. Amidst the columns of smoke rising from the village, invaders loot what remains. The villagers traveling with you don’t look away, watching until their home is nothing more than a red-black smear along the river’s edge. The evacuation boats carry all that remains of Volger down the river, toward an uncertain sanctuary in Kalaman.
Still, there is cause for pride. Your strategic efforts spared all but two of Vogler’s 400+ citizens from a certain death, buying them enough time to hastily construct anything they could to escape downriver. Though beaten down by the loss of their home, your efforts have instilled a certain strength that wasn’t present just a few days ago.
The makeshift rafts are required to shore themselves to effect repairs and allow the injured and sick to rest. During one such stop, you receive a disturbing package: Becklin’s helmet, bloodied, found by Darrett as he directed the last of the retreating villagers. The knight herself was nowhere to be found.
…. To be continued!
Thank you all for playing at my table! You did an amazing job preparing and reduced the numbers of soldiers actually reaching the town by FAR. You receive no gold during the evacuation, but you’re able to find any one non-magical item from the Player’s Handbook valued at 100 gp or less from the crates so deftly driven to the town square by Ken. Additionally:
Sony receives a Javelin of Lightning , exceptionally useful for striking flaming metallic dragon constructs in midflight.
Fen receives an impressively shiny sheet of overlapping mithral planks that, when worn, cascade down the wearer’s side. While some of Professor Gnomenheimer’s inventions may be questionable, this one does indeed work! In game terms, this is a Cloak of Protection.
In addition… does it really make sense to bring rations on a journey? Doesn’t food grow out of the ground all the time? Doesn’t water fall from the sky without trying? But you know what doesn’t come for free? SCIENCE!
When you get a glimpse of the Professor’s “Emergency” pack strapped to his shoulders, you see all manners of strange items, and not the single bit of food or drink. On the upside, he has plenty of time to work, and you’ve worked hard to build up a strong friendship with him despite a very rocky start.
Ken: The Professor pulls something from his pack that looks like a tiny metal spider with the world’s smallest steam engine. If you permit it, the spider turns an article of clothing of your choice into Glamerweave. You may choose Common or Uncommon. The spider then breaks down, steam spurting everywhere, scaring off nearby fish for one hour.
Catherin: A gnome on the water with a backpack filled with metal must be prepared! The Professor proudly shows off his Cap of Water Breathing , complete with mechanical water-to-air transmuters. He notices you admiring it, and so he reaches into his bag and produces a second one! Completely matchy-matchy, with the same “For Science!” mottos scrawled beautifully on the sides. After a moment of… you’re not sure what… Regret? Terror? Both? He offers you his spare cap. If you accept, he looks almost thankful to be rid of it.
One of you may opt to keep the Lantern of Tracking (Dragons) instead. The other item is considered lost to the river. Sorry, VALUE rules! And finally…
Darrett receives a:
Even in a silly, fun, Ravenloft adventure, that’s pretty impressive! Well done all!
Fen knows that a single good berry would sustain his body for a whole day, but he is also certain that a halfling cannot live without at least four proper meals a day. Not having the usual six is certainly unhealthy, but everyone has to cut back in times of war. So while he weaves moss into his new cloak and floats down the river, Fen will continue to munch on his rations…
Thanks for the session! It was a lot of fun!
Thanks for the amazing session and looking forward to joining on the future
Ken will return.
Thank you so much for the game! It was hilarious and actually really tense during the final battle, so it delivered on all fronts lol. I had a great time!
(Quinn did too, even if she still thinks they would’ve had a much easier time escaping if they’d just chopped him up )
Julia and me also had a blast with your “Ravenloft Chainsaw Massacre” even though in the end nobody got chopped up Sorry @Rori_95
Arnulf, Hundertwasser & Gustoue (@Atanen +2) & Xala (@Takanari) – thanks for playing “The Society’s Folly”! Hope you all had as much fun as I did, and looking forward to seeing the new faces at future VALUE sessions.
Expand this for a more detailed outcome for your and your siblings
The 3 of you return to Gralan with an update of the situation. Even though you didn’t stop Istrid from escaping with the stolen artifacts, you did find out exactly who was after them, for what purpose, and how they managed to find them. All of this information helps Gralan with the next steps as he organizes more experienced agents to patch up things with the authorities and help reduce the risk to the open lord. With such an artifact gone, however, you sense that there will be a search ogranized for it in the near future, even if it takes Society’s agents to the headquarters of the newly-found rival organization instead of the other way around.You are offered a continuation of your (more regular) training with the society, should you choose to accept.
For any future “Society” session of mine that these characters appear in, @Atenen, the 3 of you receive the following story award:
Initiate of The Society: You can prove your rank within the organization with a coin given by The Society at the end of the adventure. It’s a tiny platinum coin with a motif containing an eye inside a pyramid. This allows you to ask for services & help from The Society as well as enter their hidden base of operations deep beneath Waterdeep.
Expand this for a more detailed outcome for Xala
The interrogations to which you were subject reveal part of the happenings of the day’s events to the authorities. Waterdeep’s city watch becomes aware of the threat to the first lord and whom it comes from. They become aware that these would-be assassins are in posession of the talisman & book, and even some of the accomplices, such as the owner of the potions shop & the pair at the Yawning Portal are named. However, before you can divulge the full truth of The Society and its whereabouts, you are joined by “professional witnesses” which speak in your favor in front of the Magisters, and there is a swift conclusion that there is no further evidence for any of your guilt and the forced questioning comes to an end. You return to Gralan, who welcomes you back with the outmost thanks & apologies that you were put in this situation.
Considering Xala was already an initiate of the Society, you gain the following story award:
Apprentice of The Society: It’s a slightly larger coin with the same design, but upon closer inspection looks much less worn than the coin you still keep from before. As a full-fledged member of the society, you can proactively call for The Society’s favors, assistance or information. Your current rank can in theory give orders to initiates, albeit with few or no repercussions for them being disobeyed.
All 4 of you receive +10 downtime days, the promised payment of 400GP each, and each of you can pick any one of the following magical items found during the session:
We all had a great time, thank you!
I gave the info and they are about to decide what item they take, my character (Arnulf) would take the Vicious Longbow!
I again suggested them to register here to get everything first hand
Hello, fellow Tortle! I must admit to having a fun time and would like this adventure to continue (helping will all of the wizardly glory that the ruleset allows)
I will pick the Ring of Evasion for Gustav, the Wizard. Thanks for the Summary!
Welcome to the forum as well!
Thank you very much!
Hello again, I might have missed it entirely while browsing the forum but when will the next Session be held? I’m really looking forward to it.
Hey, so every Friday at 19:00 there’s a value session. You can always find the correct forum posts through the calendar/list here as well: Arrange a Game - RPG Vienna
So next session is this one: V.A.L.U.E.-ables - #27 by Darthbinks
See you!
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