The V.A.L.U.E. Of Crawling Through Mud

Post below if you are coming - all tables are open. Players of any level of experience are welcome.

Please indicate in your post:

  • Do you come to DM or play?
  • Which Tier is your game or character

Post below if you are coming - all tables are open. Players of any level of experience are welcome.

Please indicate in your post:

  • Do you come to DM or play?
  • Which Tier is your game or character

Tiers:

  • T1 : levels 1-4
  • T2 : levels 5-10
  • T3 : levels 11-16
  • T4 : levels 17-20

Resources:

:point_right: New to the Forum

:point_right: Our D&D Houserules

:point_right: V.A.L.U.E. magic item bazaar (costs each of the trading characters 5 Downtime Days)

:point_right: Discord for questions and stuff `

Hopefully it’s okay for @truecrawl to advertise his game here?

I’ve promised, so I’ll be there

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Same here :saluting_face: (I’ll be there with T1)

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All hope is but a fleeting apparition, easily swept away by world machinations. However: Thanks for creating this post!

I should mention that we already have 2/4 players that I would like to have. And we are shooting for Tier 1 of play, meaning characters that range from levels 1 through 4. (each character may bring 1 magic item (of either common or uncommon rarity) into the adventure in Tier 1)

Settingwise:

“Old time religion”, “the surrounding acres and landscapes are equal part interesting and dangerous” and “there is a throughline which can be followed to conclude the adventure, but only adventurers can actually succeed here, the local population could never do what you people can do”. ← especially that last part has a big reason behind it. Which can be found out. Just saying.

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have fun :vulcan_salute:


just to clarify
… the T1 item must come from another V.A.L.U.E. adventure you have played with this character

and if you are playing a new T1 character, they have to start at level 1


:point_right: Our D&D Houserules

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I am joining as well. T1 and interested.

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We are starting at 12:45, I will be there by half past, though

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It has recently come to Damian’s attention that there seems to have been a distinct lack of vampiric emo-cringe theatrics in the picturesc domain called the Mudlands. The call shall be heeded :vampire: :crazy_face:

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Be there or be square

Will be a tad late

I’m arriving a bit early too. What exactly should I be looking for?

I’m also a bit late. Freaking delays man

I am here with 2 others, so we’re waiting for the rest to arrive

We are at the corner in the other room. You can se us through the in-door window. Location wise we are past the Josephinium wax museum.

Uptatu: ETA1256

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Prolly same time as Tiero. Hope I can find you guys, first time there

Hehe no worries, just ask for “the DND people”, that has always done the trick for me so far. I love how I usually actually have a hard time reading the respondent if their guard is up, rarely being able to determine whether the term DnD invokes a feeling of “god those nerds”, interest or even secret longing and/or regret to so far not having tried it themselves

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I hereby extend my gratitude to @Myrm @Tiero @Marcell and @Twist for being my players in today’s game of The Mudlands! I had a great time (as usual when it comes to running this setting) but it’s reassuring and awesome to know that the magic of DnD is so repeatable without becoming stale : D

Your characters started out as thrown-aways and earned the moniker of “folk hero” among the Lizardfolk. You led the charge at the Shadowscale Fortress, the estranged emo-cult of Lizardfolk, breaking their defenses and reuniting the two tribes to establish a civilization together against the evils in the world, rather than as 2 splinter groups. Yes, it was done against people’s wills but what can you do? In the name of the common good, some will have to abandon wayward paths.

The Witch Mermarie still chuckles after having had you in her mobile home for her homebrew (and the dynamite drive-by and the scarecrow suicide bombers…). Her cat Snugglepuss is now grown-up and ready to leave for the wider world, having downed a rock golem as its very first trophy.

You have avoided being reaped in the woods by the Grim Reaper himself and you have stepped through the Wound in the World to arrive at The Oldest House.

There, you improved Amber Korhyn’s condition via Heroism and the Witch’s necklace. Amber started Hallowing the area. Then you all went into The Oldest House, where you could see Amber through the windows, swinging in the wind from a noose. It seems that the fright and shock got to her in the end.

You tussled with the mimic and the upstairs wardrobe (getting shunted through the meat walls, anyone?) and the place is currently being loudly barked at by the Hound, shrieked at by the person in the cellar banging on the walls…and the Groundskeeper has just returned home, with the cellar key around a rope hanging from his overly thick neck.

These are today’s session rewards:


for everyone

  • 160 gold pieces, +1 level up, + 10 downtime days (to stockpile or use)

for Caine, the Rogue only

  • a Luckstone (+1 to Saving Throws)

and 1 pick from the following magic items:


The party still owns the 1x Shamanistic Potion of Healing and the 1x bucket’s worth of exsanguination well fluid (both only usable at my table). Also the “Headlong into Monsters” effect is still ongoing for the characters until the setting ends. Mermarie’s necklaces are still very much being worn by the party members. I will not forget this party inventory.

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If you want to to continue this journey (I will keep it at Tier 1) then we can surely organize something on these forum posts. Maybe even next Saturday - simply text me directly or announce your wish on here. I would gladly see you through until the end. It brings joy to my heart to enrich the DnD experience as we communally did today!

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