The V.A.L.U.E. of Continuation

This Friday I will continue the Red Hand of Doom open mini campaign. Either at Cafe 1070 or at my home in an emergency. For this I will reserve (on Monday, they seem unavailable today) a table at Cafe 1070, but to respect the Café’s wishes it will only be one table.

The game is high T2 and open for everyone but previous players have preferred seating. If it does look like I will not have space for you, I will shoot you a message.


Now to the normal V.A.L.U.E message

:beers: there is a house rule of minimum two drinks of consumption per person!

Please post in this thread, should you plan to show up as a player / as a dm
and also the Tier of your game / characters you want to play

Tiers:

  • T1 : levels 1-4
  • T2 : levels 5-10
  • T3 : levels 11-16
  • T4 : levels 17-20

Ressources:

:point_right: New to the Forum

:point_right: New to V.A.L.U.E. but not D&D

:point_right: V.A.L.U.E. magic item bazaar (costs 5 Downtime Days for both trading characters, each)

:point_right: Discord for questions and stuff

I will dm the next part of the open for everyone mini-campaign Red Hand of Doom. People who played before have preferred seating. Please tell if you plan to join.
Currently T2 level 7-10
Note: Downtime activities are only 5 days but please do only one! If you have other downtime activities (from previous games shoot me a message)

Red Hand of Doom Explanation

Red Hand of Doom

Explanation

This is a small mini-campaign for V.A.L.U.E. that is open to new and recurring players. This small campaign will lead from T2 to T4 and is about a peaceful community facing a coming enemy. The setting is the Forgotten Realms.

Background

Elsir vale is a rather thinly populated 250 mile long vale. This frontier region has few large towns, the largest one being Brindol, which is also the capital of the region. This subtropical region is peaceful most of the time. However this is changing. Dark times are coming to Elsir Vale and enemy forces are amassing on the borders.

You are a special military unit from Brindol sent to investigate strange happenings in the border regions of the land. Are you prepared to face what is to come?

History

Elsir Vale lies along the Dawn Way, an important trade route. The first settlers of this land were dwarves that built a great kingdom in Wyrmsmoke and Giantshield mountains. Even now aqueducts and cisterns are present in the land. After this kingdom passed into the annals of history, humans began to settle the land, first druidic communities, later founding the kingdom of Rhaestilor. Two hundred years ago the kingdom was destroyed by a horde of goblins. Now the land is less centralized with the biggest powers being the cities of Dennovar and Brindol. There are also other communities such as Drellin’s Ferry, the Hammerfist Holds, Elsircross, Marthon, Nimon’s Gap and Red Rock

Important Notes

  • If you want to play a goblin or goblinoid such as a bugbear please tell me, because of story reasons.
  • This campaign contains a lot of goblinoids as enemies
  • This campaign has a victory point system where you can fail in a mission but still win the war
  • This campign is limited in time, meaning travel times might become important.
Downtime Activities

Reinforcing the Fort (gains additional power when access to Mason’s tools, Stonecunning or spells like Stoneshape and Move Earth)
You reinforce the walls and towers of fort Hillswatch to better withstand an attack by the Red Hand. This might buy you valuable time, as they need to siege it.

Anti Aerial Weapons (gains more power with access to carpenter tools)
You build and train troops in the art of ground to air combat, hoping to prevent the disaster again. You can choose to train people, build ballistas or outfit the roofs and towers with defensive spikes.

Keeping up morale
You convince people to stay behind and defend the fort. Maybe more are going to stay and less people are going to flee from the coming army. This has an effect on the defensiveness.

Magical Wards (requires access to magic)
You and Setieren the Wise use their magical knowledge to build wards and magical defenses all around the fort and the surrounding country.

Escape Route
You reinforce the secret tunnel to allow the castle to evacuate in an emergency. It won’t buy you time but it will probably save some lives.

Town of Drellin's Ferry

Town Council

  • Norro Winston Mayor, wealthy landowner, constantly stressed
  • Sorrana Anitah Captain of the Guard, has seen some things, follows the mayor, responsible
  • Delora Zahn Old Adventurer, now Businesswoman, canny, hedging her bets, Dead
  • Kellin Shadowbanks Tavernowner, probably part of a criminal organization, loud negotiator, Fled
  • Iromel Veil Not met yet

Townspeople

  • Andre Drellin Former Ferryman
  • Old Man Jorr Old man in the woods, hates goblins, has a large crossbow and will shoot you
  • Brother Derny Priest of Lathander, not met yet
  • Setieren the Wise Wizard, very excited, will repeat words
  • Jarret Nurth Shopkeeper, Bhaal Cultist, Dead
  • Morlin Coalhewer Smith. Dead
  • Mihani Aranni Traveler Sorceress that deals in magical artifacts, spy, now an ally
  • Paul, Anna, Corinna: Soldiers

In the Witchwood

  • Druid Circle of Eth Helped you take down the bridge
  • Old Lady Gretel and Agatha Making their way towards Drellin’s Ferry, to relocate. Hags

I am in :dragon: (T2; level 9)

either doing Scouting the Tower or Maps, Maps, Maps (preferring the first)

1 Like

I’m in too, Drydzt is longing for action!

Abducting some poor goblin…again!

1 Like

Orpheus will be back!:amphora:

Somehow he has a talent for smuggling and thus he uses his knowledge to do the Infiltration Expert activity, finding some „alternative“ routes inside the fort and doing a fieldtrip with his apprentice Ginny.

1 Like

Hey,

I would love to join as a first timer if that’s possible. I don’t have a character yet, although I know most of the rules in general.

Is this feasible?

If you have a spot I’d be pleased to hunt some goblins…

If there is space you can join as a level 5 character. Just note that this will be a infiltration/castle taking mission and will be dangerous.

Geras(hhh): “You will have my fireball - ups it’s infiltration. Hmmm let me check my spellbook”
So also love to join to support the group again.

Also I like to do Counterintelligence if thats still an option.

Danger is my second name.

Would like to join again if there is still a spot
preferably doing Maps, Maps, Maps downtime Activitie

Full

Also we are not in Café 1070 due shortened opening hours

Thanks for playing and being a Spec-Ops team
Day 15

Reinforcing the Fort (gains additional power when access to Mason’s tools, Stonecunning or spells like Stoneshape and Move Earth)
You reinforce the walls and towers of fort Hillswatch to better withstand an attack by the Red Hand. This might buy you valuable time, as they need to siege it.

Anti Aerial Weapons (gains more power with access to carpenter tools)
You build and train troops in the art of ground to air combat, hoping to prevent the disaster again. You can choose to train people, build ballistas or outfit the roofs and towers with defensive spikes.

Keeping up morale
You convince people to stay behind and defend the fort. Maybe more are going to stay and less people are going to flee from the coming army. This has an effect on the defensiveness.

Magical Wards (requires access to magic)
You and Setieren the Wise use their magical knowledge to build wards and magical defenses all around the fort and the surrounding country.

Escape Route
You reinforce the secret tunnel to allow the castle to evacuate in an emergency. It won’t buy you time but it will probably save some lives.

2 Likes

Thx for hosting, and to everybody for guidance in my first ever DND session. Was fun :nerd_face:

1 Like

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.