We’ve also been asked that people limit gathering right outside the door as much as possible. Short smoke breaks aren’t a problem, we just don’t want to disturb the neighbors.
Post below if you are coming - all tables are open. Players of any level of experience are welcome.
Another Ratterdam night. Demenor sat at the counter of the local jazz bar.
A blind tabaxi played somber tunes on the piano in the back of the dimly lit cellar.
Cigarette smoke drew swirls above the counter as Demenor shoved his whisky glass to the old rat standing before him: “Another one!”
How many days since he and his comrades had failed to stop the monstrous conspiracy threatening this city? Two? Three?
It didn’t matter, Cassius was unstoppable.
Suddenly Demenor slammed his glass on the counter.
A quick coin tossed to the old barkeep and he was already at the door.
Demenor pulled up his collar as he stepped into the cold, lone city night.
Jeff was shattered by this defeat. Realising that there indeed was a way to stop Cassius, that they indeed could have stopped him, he was ashamed of his cowardice. A lot of ppl that he scammed called him anything but coward. But now, armed with his knowledge about intricacies of magic, he was determined to end Cassius, once and for all.
The Saltmarsh officials are happy that you brought back good news. Thornbhul immediately starts to send workers and guards to make the way to the lizardfolk village as short and safe as possible. You see a gleam in his eyes when he talks about the money the city will get from the taxes the traders need to pay.
You brought one of the lizardfolk nobles back to establish the alliance between Saltmarsh and the other groups and tell the city about the danger to the coastal region.