Only english matters. And people there always love to help, including me. If you need help creating a character i will be there about half an hour early. Just make sure you have the backstory, race and class chosen beforehand, I can help with the rest.
I love crystals and lines
Oh wow thank you!
Just one more thing, could you give me directions about where I can read up on classes and race? So I could prepare myself, as advicedā¦
If you donāt want to buy the books, Iād recommend you to hoist the colors and use https://5e.tools - it may not be exactly legal, but you can find everything there, all classes and all races.
Thanks alot! Iāll look into that before tonight.
I may be late like 10-15 minutes late
Upd: may be 30 minutes late
I also moght come a lilltle late. About 20 min
Anybody here already? I donāt know anybody and am standing around awkwardly lol
We usually play in the back resils group should be there already
Yeah thereās plenty of people lol I just donāt know what to do lol
Go through the first room all the way and then around the corner. We are usually there in the back room. I am not there yet, but others should be
Running 10 min late it seems
Thank you all for being part of this iteration of the crystalline city!
As you have left the city, heavy hearted, forged in the flames of its āparadiseā you gain the following story boons and banes
Survivor of the city of crystal
(Bronte, Brutus)
You have lived through all the trials and tribulations of the expedition into the city of crystal, and your findings will no doubt be a finding worldwide. The character has authority regarding ancient civillizations. NPCās connected with history or magic studies have a better disposition towards you.
Saviour of the Experiments 01-0008
You have successfuly escorted all of the experimented-on children from the city. Gregory, Rodan, Rokos, Nadiy, Ceria, Lageria, Gerafa, Shaes. While now separated from you, you know that they will have a life for themselves. You have a 5 percent chance per adventure to receive letters from the children with extra information (At the start of the adventure, or DMās Digression regarding, as well,the info given.
Betrayer of promises
The allies you have given hope of escape to have faced an agonizing end and oblivion inside the ruins of the city. Felicia, Lian, Quenl and Nero⦠goneā¦
During sleep/trance, you have a 5% chance of experiencing a guilt induced nightmare, which will immediately wake you up and interrupt your rest.
Annihilated
Characters who have been annihilated (perished) within the city can only be resurrected with a Wish spell (let the ones in oblivion rest)
The following are the item rewards you have obtained. Please write who gets which item, so I can allocate them.
Depleted Gemstone of the First (Crystal)
(Transparent) (Crystal Ball)
The typical crystal ball, is a very rare item, is about 6 inches in diameter. While touching it, you can cast the [Scrying] spell with DC 17.
Depleted gemstone of the Second (Control) (Purple)(Baleful talon)
If adorned onto a blade it becomes a baleful talon. You gain a +1 bonus to attack and damage rolls made with this weapon.
When you hit a creature with this magic weapon and roll a 19 or 20 on the attack roll, the creature must make a DC 15 Constitution saving throw as the dagger flares with sickly light. The creature takes 6d6 necrotic damage on a failed save, or half as much on a successful one. If this damage reduces the creature to 0 hit points, the creature disintegrates into dust.
Within you can still sense the loss and the despair of the one who sacrifised everything only to fail.
Depleted Gemstone of the Third (Consciousness)(Mindblasting Cap) This soft, violet cap bears stitching in the pattern of folds on a brain.
As a bonus action while wearing the cap, you can project psychic energy in a 60-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw. On a failed save, a creature takes 5d8 psychic damage and has the stunned condition for 1 minute. On a successful save, the creature takes half as much damage only. At the end of each of its turns, a stunned creature can repeat the saving throw, ending the stunned condition on itself on a success.
Once this bonus action is used, it canāt be used again until the next dawn.
Depleted Gemstone of the fourth(Nature)(Orange)(Ring of Regeneration) While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.
Depleted Gemstone of the sixths (Illusion) (Illusionist bracers)
While wearing the gemstone, whenever you cast a cantrip, you can use a bonus action on the same turn to cast that cantrip a second time
Depleted Gemstone of the Eighths (Time)(Chronolometer) While attuned to this device, you have a +1 bonus to Intelligence saving throws. The first time you attune to the chronolometer, you choose one language you donāt know. You subsequently know that language while attuned to the device. Time Bandit. At the start of your turn, roll a d6 (no action required). On a 1-3, you slow down time, gaining an additional action on your turn and doubling your speed until the end of the turn. On a 4-6, you go forward in time to warn yourself of what is to come. The next time you fail a saving throw, attack roll, or ability check, you can reroll the check and take either result. Once you use this feature of the chronolometer, it cannot be used again until the next dawn. Fate Swap. As a reaction when a creature you can see within 30 feet of you takes damage, that creature gains an additional action if it is the creatureās turn, or can take an action immediately even though it isnāt the creatureās turn. Once you use this feature of the chronolometer, it cannot be used again until the next dawn.
Depleted Gemstone of the ninth(Elements) (Dragon-Touched Focus; Wakened) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragonsā wings, claws, teeth, or scales. Slumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Stirring (Rare). The Stirring focus has the Slumbering property, and it gains an additional property determined by the family of the dragon in whose hoard it became Stirring: Chromatic. Whenever you use a spell slot to cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spellās damage rolls.
Wakened (Very Rare). The Wakened focus has the Slumbering and Stirring properties, and while you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it canāt be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened. Chromatic. Hold Monster, Rimeās Binding Ice
Ascendant (Legendary). The Ascendant focus has the Slumbering, Stirring, and Wakened properties. In addition, when you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it canāt be used again until the next dawn.
Depleted Gemstone of the Tenth (Arcana) (Blue)(Mind Crystal, Rare) These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you canāt use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Careful (Uncommon). Choose up to three creatures affected by the spell. The chosen creatures automatically succeed on their saving throws against the spell. Distant (Uncommon). If the spell has a range of 5 feet or more and doesnāt have a range of self, the spellās range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet. Empowered (Uncommon). When you roll damage for the spell, you can reroll up to three damage dice. You must use the new rolls. Extended (Uncommon). If the spell has a duration of 1 minute or longer, double the spellās duration, to a maximum duration of 24 hours. Heightened (Rare). Choose one creature affected by the spell. That creature has disadvantage on the first saving throw it makes against the spell. Quickened (Rare). You change the spellās casting time to 1 bonus action for this casting. Subtle (Common). You cast the spell without any somatic or verbal components for this casting
Thank you for playing and preventing a horrible tragedy.
You gain:
- 1 level up
- 10 downtime days
- 12000 Gold
- Your choice of the Staff of Power, Living Armor (Half Plate, Plate) (both worn by Basidia), Rod of Hellish Flames (from the devils), or Rod of Resurrection (from the treasure of the drow), Ascendant Scaled Ornament (from Acryonix the dragon)
What happened to the people
The people of Hyphae were lost afterwards, they were taken under the wing of the dragon Acryonix who wished to repent and became a disciple of Ilmater. He helped the people and taught them about the bravery and goodness of the party, especially those who were lost. Over time the people began to see Leyen and Ardurion as the partrons of their new settlement deciding to call it Lurion, to honor those. Their faith in the heroes became so strong that some gained paladin powers from their faith and oath into their teachings.
What happened to the three skeleton guards?
Karl, Jeremy and Ben finding themselves without a job decided to wander the world for a new purpose in life. After some wanderings, they made it to Sigil, where they opened a Bar together with Kaz the mummy. It is very popular among those with poison resistance and immunity for their spicy drinks.
@Resil
congrats to finishing
legendary items can ONLY be dropped in T4 games
(so all PCs should have been level 17-20)
according to Our V.A.L.U.E. D&D Houserules
thanks for running
was brutal and awesome
Thank you again for DMing this campaign! This was my first DnD campaign ever and gave me a great impression of how fun DnD can be! It was also nice meeting everyone who played in the Crystalline City!
Regarding the items, Iād like to take the gemstone of the Eighth (Time).
This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.