I’ll be coming this week with something a bit different. Will be GMing a game of Fallout 2d20 for those who want to try out the system, bringing to you the wasteland experience of the Boston commonwealth. I have character sheets ready, all you will need are 2d20s and a couple of d6s. The module I am using is also an introductory one so we should be able to go over the basics throgh it. Now for the titled part:
System Basics
Rolling 2 or more d20s when making ability checks, 1s are good and 20s bad as you have to roll under your combination of Ability score(S.P.E.C.I.A.L) and skill Enough succeses and you pass your try to do something, like shooting raider number 3 in the leg.
Combination of SCPECIAL stats and skills rather loose. Depending on the situation you may make a check with an uncommon combination, like athletics and intelligence. Just don’t overdo it.
No classes just backgrounds and perks! While your character has an origin that defines a few things about them, you would be free to create any archetype that you want from these, but for this game I’ll use pregenerated one’s.
The Adventure
… I’ll be running is called “Once Upon in the Wasteland” and it can be described as “A vault raid turned into high stakes chase for Garden Eden.”
The Available Characters
Augusta Bryon (Origin: Vault Dweller)
She’s smart, she’s unnasuming, she’s a genius for computer science and AI programming. After her vault opened up through rebellion against Vault-Tec’s accursed tests on human individuals. She’s been out there Fending off for herself and trying to advance her ressearch.
“Happy” Tommy Doyle (Origin: Wastelander)
The always smilling, lucky lad. Happy lived his life in Diamond city where he earned quite the reputation for his impossible luck in card games and his happy nature. Sadly he had to leave after aquiring a debt and having to score in the wasteland.
Bailey Bigsmile(Origin: Ghoul)
Bailey is a tried soul, she used to travel around with her family before settling with them in Goodneighbour. There she lost her loved ones in a fire and her dad got banished for his attempt at self Justice. She’s quite enduring wih a knack for explosives, but doesn’t excell at anything in particular.
Old Tallman (Origin: Super Mutant)
Tall as a mountain, ancient as one too and a bit of a Bookworm. Old tallman excells at hammering people on the front line and has seem some stuff in his lifetime. Ever seen a smart supermutant willing to give in the winds of time and change with them? There he is.
Hazel Johnson (Origin: Brotherhood of Steel Initiate)
She lived quite a happy life and her experience with chems led to her learning quite a lot about medicine. That skill earned her the respect of a Brotherhood of steel Commander who wanted her as a nurse within the brotherhood. She’s more ambitious than that though and is hell bent on using her new equipment to scavenge some tech that’ll prove her value to the Brotherhood.
Mr. Marvin (Origin: Mr. Handy)
Marvin is a late model Mr. Handy who attended an actor before the bombs fell. He developed resentment towards selfishness durning this time and after that amassed a history of putting himself back together, giving him somewhat of a repair experience. He is quite the charismatic manipulator who is ready to stand up for Robotkind. Beware his hit with the buzzsaw, that bot is stronger than it looks.
Additional Notes
Pick your character now or on friday, I’ll print sheets for them all and have them with me. Their backstories have more about them but feel free to adapt them to your own.
There would have been a quickstart PDF I have. Pages 10 to 36 should be interresting for the rules and should you want to use it to create a character of your own, go for it. If you trust yourself with it. It should be all fine as long as you follow the instructions there
Puh, this was a lot of writting, but it should be it.