Star Trek Adventures OneShots

token_1

Captain Nyota Uhura (she/her)

NPC (@Darthbinks)
Traits: Human
Rank: Captain
Role: Commanding Officer


Commanding Officer

The commanding officer may spend a point of Determination to grant any other character they
can communicate with one point of Determination . This does not have to be linked to a Value .
Additionally you have access to the following Task.

  • Direct Task: Once per scene you can use your Task to let another character in communication range, make a Task and additionaly assist them with Command , unless they already performed two Tasks this round.

U.S.S. Leondegrace (NCC-2176)

Service Date: 2301
Spaceframe: Lancelot-class
Mission Profile: Multirole Explorer
Traits: Federation Starship


COMMUNICATIONS: 8
COMPUTER: 8
ENGINES: 8
SENSORS: 9
STRUCTURE: 8
WEAPONS: 7

COMMAND: 2
CONN: 2
SECURITY: 2
ENGINEERING: 3
SCIENCE: 3
MEDICINE: 3


Talents

Improved Hull Integrity
The ship’s hull has been reinforced to hold together better under stress and damage. The ship’s Resistance is increased (already included).

Improved Warp Drive
The ship’s warp drive is more efficient, capitalizing on improved field dynamics, better control of antimatter flow rates, or some other advancement that allows the ship to expend less energy when travelling at warp. Whenever the ship spends power to go to warp, roll 1 for each Power spent; for each Effect rolled, that point of Power is not spent.

Modular Laboratories
The ship has considerable numbers of empty, multi-purpose compartments that can be converted to laboratories as and when required. At the start of an adventure, the crew may decide how the modular laboratories are configured; this configuration counts as an Advantage which applies to work performed within the laboratories.

Rugged Design
The ship is designed with the frontier in mind, with a durable construction and easy access to critical systems that allow repairs to be made easily. Reduce the Difficulty of all Tasks to repair the ship by 1, to a minimum of 1.


SHIELDS: 10/10 (Resistance 5)

POWER: 8/8

SIZE: 4

LAUNCH BAY: 3


Weapons

  • Phaser Banks [Medium] 7A (Versatile 2) [-1 POWER]
  • Phaser Banks [Medium] 8A (Versatile 2) [-2 POWER]
  • Phaser Banks [Medium] 9A (Versatile 2) [-3 POWER]
  • Photon Torpedo [Long] 5A (High Yield) [+1 THREAT]
  • Photon Torpedo Salvo [Long] 6A (High Yield and Spread) [+3 THREAT]
  • Tractor Beam [Close] (Strength 3)

token_7 (1)

Lieutenant Shreri zh’Shran (she/her)

@Xerdor
Traits: Aenar, Andorian, Telepath
Rank: Lieutenant
Role: Chief Security Officer


CONTROL: 11
DARING: 11
FITNESS: 8
INSIGHT: 10
PRESENCE: 8
REASON: 8

COMMAND: 3
CONN: 2
SECURITY: 5
ENGINEERING: 1
SCIENCE: 4
MEDICINE: 1

Composure
Espionage
Force Fields
Interrogation
Phasers
Ushaan-tor


DETERMINATION = 1/3

Value: "Duty unto death."
Value: "I can tell when you are lying."
Value: "People are more than flesh and blood."
Value: "Proud daughter of Andoria."
Directive: “Peaceful Contact with a New Alien Species!”


Chief Security Officer

When the operations manager succeeds at a Task assisted by the ship’s Computers or Sensors, or using a tricorder, the character generates one bonus Momentum, which may only be used on the Obtain Information Momentum Spend.

Talents

Bold: Security
Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.

Proud and Honorable
Whenever you attempt a Task to resist being coerced into breaking a promise, betraying your allies, or otherwise acting dishonorably, you reduce the Difficulty by 1.

Telepath
You can sense the surface thoughts and emotions of most living beings nearby, and can communicate telepathically with other empaths and telepaths, as well as those with whom you are extremely familiar. The character cannot choose not to sense the emotions or read the surface thoughts of those nearby, except for those who are resistant to telepathy. It will require effort and a Task to pick out the emotions or thoughts of a specific individual in a crowd. Unwilling targets may resist.

The Ushaan
You are experienced in the tradition of honor-dueling known as the Ushaan, having spilt much blood upon the ice. When you make a melee Attack, or are targeted by a melee Attack, and buy one or more d20s by adding to Threat, you may re-roll the dice pool for the Task. Further, you own an Ushaan-tor, a razor-sharp ice-miner’s tool used in these duels.


STRESS = 13/13

Weapons:

  • Unarmed [Melee] 6A (Knockdown)
  • Ushaan-tor [Melee] 8A (Vicious 1)
  • Phaser Type-2 [Ranged] 8A (use a Minor Action to grant it Intense, Piercing 2 or Vicious 1)

Equipment:
Communicator, Phaser Type-2, Uniform, Ushaan-tor

token_3

Lieutenant C’Nola (she/her)

@Martin
Traits: Caitian
Rank: Lieutenant
Role: Chief Engineer


CONTROL: 7
DARING: 12
FITNESS: 9
INSIGHT: 9
PRESENCE: 11
REASON: 8

COMMAND: 2
CONN: 1
SECURITY: 4
ENGINEERING: 5
SCIENCE: 3
MEDICINE: 1

Emergency Repairs
Hand to Hand Combat
Moddeling & Design
Power Systems
Starship Design
Transporters & Replicators


DETERMINATION = 1/3

Value: "Always pad your estimates."
Value: "Who cleans up the fastest can go home first."
Value: "Safety protocols are optional when you know what you’re doing."
Value: "A good clap has never hurt any device."
Directive: “Peaceful Contact with a New Alien Species!”


Chief Engineer

When aboard the ship, the chief engineer always has the Advantage “Engineering Department” , which represents the ship’s complement of engineers and technicians.

Talents

In the Nick of Time
Whenever you succeed at an Engineering or Science Task as part of an Extended Task, you score 1 additional Work for every Effect rolled.

Mean Right Hook
Your Unarmed Strike Attack also has the Vicious 1 Damage Effect.

Percussive Maintenance
You have an extensive repertoire of quick fixes, crude bypasses, and other improvised techniques for using and repairing devices during a crisis. They all do the job, but it’s messy work. When you attempt a Control + Engineering task, you may add 2 to Threat to use your Daring instead of your Control. If you do this, and the task succeeds, you may reduce the time taken by 1 interval without spending Momentum.

Prehensile Tail
While most Caitians have some functional control over their tail, characters with this Talent have worked to increase their control over the appendage to the point of it becoming fully functional. This provides the character with the ability to hold and operate an additional piece of equipment, like an additional hand. In addition, the character gains a bonus d20 to any Fitness Test to maintain balance or to climb.


STRESS = 13/13

Weapons:

  • Unarmed [Melee] 5A (Knockdown)
  • Phaser Type-2 [Ranged] 7A (use a Minor Action to grant it Intense, Piercing 2 or Vicious 1)

Equipment:
Communicator, Engineering Multi-Tool, Engineering Tricorder, Hyperspanner, Phaser Type-2, Uniform

token_5

Ensign Daphina (she/her)

@Fridi
Traits: Denobulan
Rank: Ensign
Role: Communications Officer


CONTROL: 9
DARING: 9
FITNESS: 8
INSIGHT: 11
PRESENCE: 11
REASON: 8

COMMAND: 4
CONN: 1
SECURITY: 2
ENGINEERING: 4
SCIENCE: 1
MEDICINE: 4

Cryptography
Courting Rituals
Cultural Studies
Guided Therapy
Linguistics
Psychology


DETERMINATION = 1/3

Value: "Love is a many-splendored thing."
Value: "Safety in numbers."
Value: "Voice of an angel."
Value: "You must learn to embrace new ideas."
Directive: “Peaceful Contact with a New Alien Species!”


Communications Officer

When a Task attempted by the communications officer is increased in Difficulty because of an
unfamiliar language or encryption, ignore that Difficulty increase.

Talents

Cold Reading
Succeeding at a Task during Social Conflict generates one bonus Momentum which must be used for the Obtain Information Momentum Spend to gain knowledge about an individual on the other side of the interaction. If the Social Conflict involves an Extended Task, the character gains the Scrutinize 1 benefit when rolling Challenge Dice.

Cultural Flexibility
When you attempt a Task to learn about an unfamiliar culture, or to act in an appropriate manner when interacting with members of such a culture, you reduce the Difficulty by 1.

Psychoanalyst
When you use the Medicine Discipline during a Social Conflict you may increase the Complication range of your Task by a number of steps. For each step you may ask a single question as if you’d spent Momentum on Obtain Information. Complications generated from this Task results offend or upset others, because they feel being “analyzed.”

Untapped Potential
The character is inexperienced, but talented and with a bright future in Starfleet. Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1 Challenge Die. The character receives bonus Momentum equal to the roll, and adds one point to Threat if an Effect is rolled.


STRESS = 10/10

Weapons:

  • Unarmed [Melee] 3A ( Knockdown, Vicious 1 )
  • Phaser Type-2 [Ranged] 5A (use a Minor Action to grant it Intense, Piercing 2 or Vicious 1)

Equipment:
Communicator, Engineering Multi-Tool, Engineering Tricorder, Hyperspanner, Phaser Type-2, Uniform

token_2

Commander Femi Monet (he/him)

@PatrickD
Traits: Human
Rank: Commander
Role: Executive Officer / 1st Officer


CONTROL: 10
DARING: 8
FITNESS: 10
INSIGHT: 8
PRESENCE: 12
REASON: 8

COMMAND: 5
CONN: 4
SECURITY: 3
ENGINEERING: 2
SCIENCE: 1
MEDICINE: 1

Galactic History
Impuls Fundamentals
Lead by Example
Persuasion
Phasers
Strategy & Tactics


DETERMINATION = 1/3

Value: "Better to have loved and lost."
Value: "Living with the ghosts of war."
Value: "The drive for exploration."
Value: "We are stronger together."
Directive: “Peaceful Contact with a New Alien Species!”


Executive Officer

When another character in communication with the executive officer spends a point of Determination , the executive officer may spend 3 Momentum or may increase Threat by 3 to let that character regain the spent point of Determination .

Talents

Cautious: Command
Whenever you attempt a Task with Command, and you buy one or more d20s by spending Momentum, you may re-roll a single d20.

Follow My Lead
Once per scene, when you succeed at a Task during combat or another perilous situation, you may spend two Momentum. If you do, choose a single ally. The next Task that ally attempts counts as having assistance from you, using your Presence + Command.

Spirit of Discovery
You have the drive, spirit, and courage to voyage into the unknown. You may spend one Determination to add three points to the group Momentum pool. The normal conditions for spending Determination still apply.

Veteran
The character is wise and experienced, and draws upon inner reserves of willpower and determination in a more measured and considered way. Whenever the character spends a point of Determination, roll 1 Challenge Die. If an Effect is rolled, immediately regain that spent point of Determination.


STRESS = 13/13

Weapons:

  • Unarmed [Melee] 4A (Knockdown)
  • Phaser Type-2 [Ranged] 6A (use a Minor Action to grant it Intense, Piercing 2 or Vicious 1)

Equipment:
Communicator, Phaser Type-2, Tricorder, Uniform

token_4

Lieutenant Commander V’Lar (he/him)

@ThatGuyTed
Traits: Vulcan
Rank: Lieutenant Commander
Role: Chief Medical Officer


CONTROL: 10
DARING: 10
FITNESS: 8
INSIGHT: 10
PRESENCE: 7
REASON: 11

COMMAND: 1
CONN: 4
SECURITY: 1
ENGINEERING: 1
SCIENCE: 4
MEDICINE: 5

Diagnostics
Emergency Medicine
Leadership
Meditation
Surgery
Xenobiology


DETERMINATION = 1/3

Value: "Hands of a surgeon."
Value: "The needs of the many outweigh the needs of the few, or the one."
Value: "When logic fails to provide answers - do nothing."
Value: "We do not lack emotions; We only suppress them."
Directive: “Peaceful Contact with a New Alien Species!”


Chief Medical Officer

When aboard the ship, the chief medical officer always has the Advantage “Medical Department”, which represents the ship’s medical personnel.

Talents

Calm and Logical
You are a highly rational individual, with a disciplined mind that can set aside your feelings to view things as objectively as possible. You may still have to deal with those feelings later, however. When you would gain a trait or complication which represents a mood or emotional state, you may immediately remove that trait by adding 1 to Threat.

Doctor’s Orders
When you use your authority as a doctor and attempt a Task to coordinate others, or to coerce someone into taking or refraining from a specific course of action, you may use your Medicine Discipline instead of Command.

I’m a Doctor, Not an Engineer!
Once per adventure, before attempting a Task using Engineering, a point of Determination may be spent to substitute the character’s Medicine Score in place of Engineering till the end of the scene.

Nerve Pinch
You have learned numerous techniques for the stimulation and control of nerve impulses — collectively called neuropressure. Some applications of neuropressure can be used to swiftly and non-lethally incapacitate assailants. You may use Medicine instead of Security when attempting a nerve pinch Attack.


STRESS = 9/9

Weapons:

  • Unarmed [Melee] 2A (Knockdown)
  • Nerve Pinch [Melee] 6A (Intense; Non-Lethal)
  • Phaser Type-2 [Ranged] 4A (use a Minor Action to grant it Intense, Piercing 2 or Vicious 1)

Equipment:
Communicator, Phaser Type-2, Medical Tricorder, Uniform

Thanks for playing the episode

The Burning


:vulcan_salute:

somewhen down the galaxy there will be a Klingon game … ^^

I will run a Star Trek: Klingon oneshot in ~ 2 weeks

:point_right: at VALUE WoW/Keepers on the 20th of December

I have 6 Players already :see_no_evil: :smiley: :vulcan_salute:

  • the system is far easier than D&D 5E
  • you can influence the setting more as a player (opposed to D&D 5E)
  • you can vote on a spaceship
  • knowledge about Star Trek is not nec.

:vulcan_salute:

2 Likes

Oh, I’ve been hoping for a Star Trek adventure forever!

I can make Dec 20th work too, so I’d be happy to join. It would be the first time at WoW Keepers for me though, I only played at Die Requisite so far.

2 Likes

great

welcome onboard

group is full


p.s.: since three players already voted for a Vor’cha attack cruiser, that’s gonna be your ship

1 Like

Klingon Lore (2371)

The Klingons are a warrior-enthusiastic culture. The value family/clan (esp. if from a noble family), and ‘honor’.

The leader of the Klingons is a chancellor. Depending how powerful that chancellor is, the real power might be the heads of the most powerful noble houses.

After a brief civil war, that ended 3 years ago, the new chancellor is gowron … who was aided by the Federation (incl. humans)
… thus those 2 powers enjoy an alliance … although many of the noble houses oppose this.

Klingon Honor

The Klingons Honor is about ‘Challenges’ and ‘Hearth’. Making a challenge easier for you (e.g. assassinate someone) is dishonorable. Making it harder for you (e.g. telling someone, that you will assassinate them in 2 days) is honorable.
‘Hearth’ is basically everything that concerns family, feasting and close friends … so your actions can also dishonor them … and vice versa.

Important Klingon Noble Houses in this Sector

House of Gowron

1_Gowron_so_MRel \

Leader: chancellor Gowron, son of M’Rel

all other houses owe various degrees of fealty to this house

Not the strongest House, but the most influential, since it won the last Klingon civil war 3 years ago. They have contacts to the Federation, but really do not like to be reminded of this fact … since rumor has it, they would have lost the civil war 3 years ago without them.

House of Duras

Leader: Lursa & B’Tor, daughters of Duras

rivals of house Gowron (but see below); allies of House Korath

This noble house has by far the most ships and troops. Their father almost got chancellor but was defeated by Gowron and the Federation.
Some say that the house of Duras was aided by the Romulan Star Empire during the brief civil war … but this claim was never proven … and such insults are swiftly paid with disruptor fire.

The House of Duras is considered Gowron’s only real rival for power. Despite this rivalry, relations between the two great Houses have always been cordial (if not downright friendly). Rumors persist that the Houses of Gowron and Duras are quietly negotiating a joining by marriage. Duras has extensive contacts with House Korath.

House of Korath

6_Korath_so_Monak1

Leader: Korath, son of Monak

rivals of house Grilka and House Gowron; allies of House Duras

This house specializes in military applications, particularly planet-bound defensive strategies, phaser and disruptor batteries, and shield installations. Contracting for the Empire and the various lesser Houses, House Korath is growing in wealth, power, and influence.

House of Grillka

Leader: Grilka, daughter of Huss

rivals of House Duras

A house once in decline but is now on the rise. After dishonorable intrigue from another House almost ruined them, they were aided by a honorable Ferengi merchant who proved to the chancellor that the deeds of their enemies were stained with dishonor, which resulted in the other House getting kicked off the high council. Their rival House was a staunch ally of the House of Duras however … a fact that stained the current relations between these two Houses.

Now aided by their new merchant contacts, the House of Grilka managed to build their first new warship in a generation, the I.K.S. L’Rell (named after a famous female chancellor).


other major factions

The Federation

Several species (incl. humans) bound together in democracy. Their main focus is exploration and mutual defense. After the last brief Klingon civil war, that ended 3 years ago, where the new chancellor Gowron was aided by the Federation, those two powers are allied
… although many noble houses are not happy with an alliance with their ancient enemy.

The Romulan Imperium

Secretive and imperialistic, 3 years ago the Romulan Star Empire tried to aid the House of duraS to become chancellor … but they failed.
Now they have retreated to Romulan Space and wait.

The Orion Syndicate

The Orion are a very wide-spread alien species across the regions. They declared that they will never aspire to form an Empire again, and accept whatever local governor they have to deal with - instead focusing on trade.
There is the Orion Syndicate however, that is a criminal organisation of (mostly) Orions. Involved in everything from smuggling to piracy this syndicate gives Orions a bad reputation.

2 Likes

The L’Rell, is a brand-new attack cruiser, the first vessel built by the House of Grilka for its own use in nearly a generation. As such, extra care and detail have been paid to ensure that the L’Rell is the finest vessel ever produced by the House yards. The vessel is named after a famous former female chancellor, who managed to unite the Klingon Empire.

Recently, the House of Grilka became embroiled in a blood feud with another House, a feud that weakened and very nearly destroyed them. In the following years, Grilka engineers served the Empire by designing and building starships and starship components for the Imperial Fleet and the other Klingon houses, but lacked the resources to build for themselves. Now, with the overthrow of their old enemies thanks to the High Command and the restoration of their wealth thanks to their Ferengi contacts, Grilka’s fortunes finally allow them this first step on the path to independence and greatness. In building the L’Rell the House of Grilka hopes to build on their honor and prestige, and increase their holdings in the chaotic Klingon Empire.

Despite these steps forward, House Grilka’s future remains clouded. There is unrest in the Empire, and other Houses have grown powerful, spending decades cultivating powerful political connections.

I.K.S. L’Rell

Service Date: 2371
Spaceframe: Vor’cha attack cruiser
Mission Profile: Flagship
Traits: Klingon Cruiser, Vor’cha class, Formidable Reputation, House of Grilka


COMMUNICATIONS: 10
COMPUTER: 9
ENGINES: 10
SENSORS: 9
STRUCTURE: 10
WEAPONS: 10

COMMAND: 4
CONN: 1
SECURITY: 5
ENGINEERING: 2
SCIENCE: 2
MEDICINE: 1


Talents

Ablative Armor
The vessel’s hull plating has an additional ablative layer that disintegrates slowly under extreme temperatures. The ship’s Resistance is increased (already included).

Cloaking Device
Activating the device is a major action which requires Reserve Power, and which requires a Control + Engineering task with a Difficulty of 2, assisted by the ship’s Engines + Security. This is operated from the ship’s Tactical position. If successful, the vessel gains the Cloaked trait.
While cloaked, the vessel cannot attempt any attacks, nor can it be the target of an attack unless the attacker has found some way of detecting the cloaked vessel. While cloaked, a vessel’s shields are down. Deactivating the cloaking device requires a minor action.

Command Ship
When a character on the ship succeeds at a Command task to create a Trait, they may always be assisted by the ship’s Communications + Command, and they may confer the Trait to allied ships, landing parties, or away teams with whom the ship maintains a communication link.

Fast Targeting Systems
When you use the Targeting Solution minor action, you may gain both benefits:
re-roll a d20 on the next attack and choose the system hit by the attack.

Rapid-Fire Torpedo Launcher
The vessel’s torpedo launchers have been designed to allow the ship to fire multiple torpedoes much more quickly and accurately. When the ship fires a torpedo salvo, the character at Tactical may re-roll a d20 on the Attack. Also, the weapon’s Damage rating is increased (already included).


SHIELDS: 20/20 (Resistance: 7)

SCALE: 5

LAUNCH BAY: 4


Weapons

  • Disruptor Banks [Medium] 8 (Intense)
  • Disruptor Cannons [Close] 9 (Intense)
  • Photon Torpedo [Long] 6 (High Yield) [+1 THREAT]
  • Photon Torpedo Salvo [Long] 7 (High Yield plus either Area/Spread) [+3 THREAT]
  • Tractor Beam [Close] (Strength 4)
1 Like

1_K‘Tenek_so_Tak

Proud and ambitious, K’Tenek is nephew of Grilka and the scion of a Great House, a House on the rise. Despite his relative youth, K’Tenek has served several tours in the Imperial Navy, and has finally received a command of his own. In addition to the responsibility of commanding a vessel of the Klingon Empire, K’Tenek now carries with him the weight of his House’s honor and a mandate to succeed.

K’Tenek is the nephew of Grilka. His father Tak was killed in battle against the Federation (but under mysterious circumstances) while fighting alongside the House of Koranth. As Grilka has no heir, K’Tenek becomes Head of House (as is his right) when she dies.

Captain K’Tenek, son of Tak (he/him)

@OliveOil
Traits: Klingon, KDF Officer, House of Grilka
Rank: Captain
Role: Commanding Officer


CONTROL: 10
DARING: 11
FITNESS: 9
INSIGHT: 7
PRESENCE: 12
REASON: 7

COMMAND: 5
CONN: 2
SECURITY: 4
ENGINEERING: 2
SCIENCE: 2
MEDICINE: 1

Composure
Disruptors
Klingon History
Intimidation
Lead by Example
Strategy & Tactics
Beast-Riding


DETERMINATION = 1/3

Value: “It is my destiny to sit on the High Council.”
Value: “When in doubt, attack!”
Value: “Honor the dead – and learn from their mistakes.”
Value: “A warrior must be prepared to improvise.”
Dictate: “Blood is thicker than water!”


Commanding Officer

The commanding officer may spend a point of Determination to grant any other character they can communicate with one point of Determination . This does not have to be linked to a Value .
Additionally you have access to the following Task.

  • Direct Task: By spending 1 Momentum you can use your Task to let another character in communication range, make a Task and additionally assist them using your Control + Command, unless they already performed two Tasks this round.

Talents

Brak’lul
You gain 1 Protection which stacks with the benefits of any armor worn. Further, when another character attempts First Aid to heal you, they may re-roll a d20.

Call Out Targets
When you Assist a character in an Attack, the assisted character generates 2 bonus Momentum if their attack succeeds. Bonus Momentum cannot be saved.

Follow My Lead
Once per scene, when K’Tenek succeeds at a Task during combat or another perilous situation, you may spend Determination. If you do, choose a single ally. The next Task that ally attempts counts as having assistance from you, using your Presence + Command. On this task, do not roll your assistance die: it counts as having already rolled a 1.

Voice of Authority
When you Assist someone, and use your Presence to do so, you may add 2 Threat to treat your assistance die as if it had rolled a 1 instead of rolling it.

Warrior’s Spirit
When K’Tenek attempts a melee attack, and purchases one or more additional dice with Threat, he may re-roll any number of d20s.
Further, K’Tenek owns a bat’leth and do not have to pay an Opportunity Cost to acquire it.


STRESS = 9/9 (Protection: 2)

Weapons:

  • Unarmed [Melee] Stun 2
  • Bat’Leth [Melee] Deadly 3 (Intense)
  • Disruptor Pistol [Ranged] Deadly 4 (Intense)
  • D’k tahg dagger [Melee] Deadly 2 (Hidden 1)

Equipment: Armored Vest, Bat’Leth, Communicator, Disruptor Pistol, Tricorder

3_MaqDu_so_BKal

The oldest warrior aboard the I.K.S. L’Rell is a bat’leth master of great skill. Maq’du was a close friend and battle companion to K’Tenek’s father, Tak.

He is friend and mentor to nearly the entire crew of the Taj’tat. Maq’du is the son of theoretical physicists working for the High Command. When he entered, the Academy, Maq’du discovered a deep spiritual need which his academic upbringing had left unfulfilled.

When Tak was killed in battle, Maq’du left the service and traveled to the monastery at Boreth, studying there for over a decade. Returning to the service, Maq’du renewed his pledge to the House of Grilka, where he keeps a watchful eye over the son of his friend and captain - K’Tenek, son of Tak.

Commander Maq’du son of B’Kal (he/him)

@OliveOil’s +1
Traits: Klingon, KDF Officer, House of Grilka
Rank: Commander
Role: Chief Engineer


CONTROL: 11
DARING: 12
FITNESS: 9
INSIGHT: 7
PRESENCE: 10
REASON: 7

COMMAND: 2
CONN: 1
SECURITY: 4
ENGINEERING: 5
SCIENCE: 3
MEDICINE: 1

Blades
Cloaking Devices
Explosives
Mechanical Diagnostics
Meditation
Warp Field Dynamics
Boreth Monks Philosophy


DETERMINATION = 1/3

Value: “Blow ‘em all to Gre’thor.”
Value: “Glory must be earned through sacrifice and pain.”
Value: “A superior warrior requires superior gear.”
Value: “A cloaking device is often the best weapon.”
Dictate: “Blood is thinker than water!”


Chief Engineer

When aboard the ship, the chief engineer always has the Advantage “Engineering Department”, which represents the ship’s complement of engineers and technicians.

Talents

Brak’lul
You gain 1 Protection which stacks with the benefits of any armor worn. Further, when another character attempts First Aid to heal you, they may re-roll a d20.

No Pain, No Gain
When you fail a task (but not an opposed task) which used your Daring, you may always choose to Succeed at Cost.

Percussive Maintenance
You have an extensive repertoire of quick fixes, crude bypasses, and other improvised techniques for using and repairing devices during a crisis. They all do the job, but it’s messy work. When you attempt a Control + Engineering task, you may add 2 to Threat to use your Daring instead of your Control. If you do this, and the task succeeds, you may reduce the time taken by 1 interval without spending Momentum.

Veteran
The character is wise and experienced, and draws upon inner reserves of willpower and determination in a more measured and considered way. Whenever you spend a point of Determination, roll a d20. When you roll equal or less than 11, immediately regain that spent point of Determination.

Warrior’s Spirit
You are an exemplar of what it means to be a Klingon warrior, and you will not hesitate to demonstrate your prowess to any who challenge you. When you make a melee attack, or are targeted by a melee attack, and you buy one or more d20s by adding to Threat, you may re-roll the dice pool for the task. Further, you own a bat’leth and do not have to pay an Opportunity Cost to acquire it.


STRESS = 9/9 (Protection: 2)

Weapons:

  • Unarmed [Melee] Stun 2
  • Bat’Leth [Melee] Deadly 3 (Intense)
  • Disruptor Pistol [Ranged] Deadly 4 (Intense)
  • D’k tahg dagger [Melee] Deadly 2 (Hidden 1)

Equipment: Armored Vest, Bat’Leth, Communicator, Disruptor Pistol, Engineering Kit, Tricorder

2_terraD_so_jorn

Commander Terrath is the only survivor of the fallen House of Jorn, which was eradicated by the House of Duras during the Klingon Civil War 3 1/2 years ago.

After serving on the U.S.S. Intrepid in an Exchange Officer Program, he returned to the Klingon Defense Force and hired on the new flagship of House Grilka.

Commander Terrath son of Jorn (he/him)

@ThatGuyTed
Traits: Klingon, KDF Officer, House of Jorn, last of his line
Rank: Commander
Role: Executive Officer


CONTROL: 9
DARING: 12
FITNESS: 10
INSIGHT: 7
PRESENCE: 11
REASON: 7

COMMAND: 4
CONN: 4
SECURITY: 5
ENGINEERING: 1
SCIENCE: 1
MEDICINE: 1

Blades
Disruptors
Evasive Action
Feats of Strength
Inspiration
Strategy & Tactics
Mok’bara (Klingon Tai Chi)


DETERMINATION = 1/3

Value: “Getting stabbed in the back teaches you how far you can reach.”
Value: “Glory must be earned through sacrifice and pain.”
Value: “I desire vengeance.”
Value: “Only a fool fights in a burning house.”
Dictate: “Blood is thinker than water!”


Executive Officer

When another character in communication with the executive officer spends a point of Determination , the executive officer may spend 3 Momentum or may increase Threat by 3 to let that character regain the spent point of Determination .

Talents

Brak’lul
You gain 1 Protection which stacks with the benefits of any armor worn. Further, when another character attempts First Aid to heal you, they may re-roll a d20.

Bold: Security
Whenever you attempt a Task with Security, and you buy one or more d20s by increasing Threat, you may re-roll a single d20. You cannot re-roll d20 more than once.

Dauntless
Whenever another character attempts to intimidate or threaten you, you may suffer 2 Stress to ignore their attempt.

Full Spread - Maximum Yield!
The character is skilled in setting up torpedo attacks. In addition to the normal benefits of a Salvo, the attack also gains the benefit of the Devastating Attack Momentum Spend as though 2 Momentum had been spent. The Devastating Attack Momentum Spend may not be selected again for this attack.

Warrior’s Spirit
You are an exemplar of what it means to be a Klingon warrior, and you will not hesitate to demonstrate your prowess to any who challenge you. When you make a melee attack, or are targeted by a melee attack, and you buy one or more d20s by adding to Threat, you may re-roll the dice pool for the task. You cannot re-roll d20 more than once.
Further, you own a bat’leH and do not have to pay an Opportunity Cost to acquire it.


STRESS = 10/10 (Protection: 2)

Weapons:

  • Unarmed [Melee] Stun 2
  • Bat’Leth [Melee] Deadly 3 (Intense)
  • Disruptor Pistol [Ranged] Deadly 4 (Intense)
  • D’k tahg dagger [Melee] Deadly 2 (Hidden 1)

Equipment: Armored Vest, Bat’Leth, Communicator, Disruptor Pistol, Tricorder

1 Like

5_Ch'Res_do KMpar

Ch’Res is the only child and daughter of a peasant family loyal to the House of Grillka. Although a valiant warrior, K’mpar wanted more than he soldier’s life for his daughter ’ he wanted her to one day become a lady. Given her keen mind and quick intellect, Ch’Res trained in the sciences under the banner of the House of Grilka. Early in her career, Ch’Res served a six-month liaison tour with a Romulan Science team, prior to civil war 3 1/2 years ago.

Lieutenant Ch’Res, daughter of K’Mpar (she/her)

@dreamowl
Traits: Klingon, KDF Officer
Rank: Lieutenant
Role: Science Officer


CONTROL: 9
DARING: 9
FITNESS: 8
INSIGHT: 11
PRESENCE: 8
REASON: 11

COMMAND: 1
CONN: 3
SECURITY: 3
ENGINEERING: 2
SCIENCE: 5
MEDICINE: 2

Deception
Disruptors
Espionage
Investigation
Research
Sensor Operations
Romulan Ale


DETERMINATION = 1/3

Value: “I learned this from the Romulans.”
Value: “Being careful is bad, when you are in haste.”
Value: “I want to see what nobody else has seen”
Value: “With the right tools we can solve every problem.”
Dictate: “Blood is thinker than water!”


Science Officer

When the science officer succeeds at a Task assisted by the ship’s Computers or Sensors, or using a tricorder, the character generates one bonus Momentum, which may only be used on the Obtain Information Momentum Spend.

Talents

Brak’lul
You gain 1 Protection which stacks with the benefits of any armor worn. Further, when another character attempts First Aid to heal you, they may re-roll a d20.

Intense Scrutiny
Whenever you succeed on a task using Control or Reason as part of an Extended Task, you ignore any Resistance of that Extended Task.

Rapid Analysis
When you succeed at a Science task, the cost of the Reduce Time Momentum option is reduced to 1.

Student of War
When you provide assistance to a Combat Task or taking the Guard action in combat, they may re-roll one d20.

Studious
Whenever you spend one or more Momentum to Obtain Information, you may ask one additional question (in total, not per Momentum spent on Obtain Information).


STRESS = 8/8 (Protection: 2)

Weapons:

  • Unarmed [Melee] Stun 2
  • Disruptor Pistol [Ranged] Deadly 4 (Intense)
  • D’k tahg dagger [Melee] Deadly 2 (Hidden 1)

Equipment: Armored Vest, Communicator, Disruptor Pistol, Tricorder

1 Like

6_HurKrel_so_KChang

An orphan with no family honors to claim, Hur’Krel was trained as a medic by the House of Grilka. Loyal and efficient, Hur’Krel has worked hard to build his skills and expand his abilities in service to the House that saved him from starvation.

On an earlier duty posting, his ship was destroyed and Hur’Krel and a handful of shipmates spent weeks on a jungle world before they were rescued. Hur’Krel lost his right eye in the explosion, which he replaced with a prosthetic eye of his own design. The prosthetic works exactly as a natural eye and confers no special advantages or disadvantages, though he’s quite proud of how well the color matches his natural eye.

Bekk Hur’Krel, son of none (he/him)

@BufoBufo
Traits: Klingon, KDF Officer
Rank: Bekk
Role: Ship’s Cook


CONTROL: 10
DARING: 10
FITNESS: 10
INSIGHT: 7
PRESENCE: 8
REASON: 11

COMMAND: 3
CONN: 1
SECURITY: 1
ENGINEERING: 3
SCIENCE: 3
MEDICINE: 5

Emergency Medicine
Gossip
Klingon Cuisine
Improvisation
Persuasion
Surgery Klingon Romance Novels


DETERMINATION = 1/3

Value: “Today is a good day to die, but tomorrow is better”
Value: “Revenge is a dish best served cold.”
Value: “Every battlefield needs doctors.”
Value: “Not good at fighting, but good at killing.”
Dictate: “Blood is thinker than water!”


Ship’s Cook

Once per adventure, you can serve food (if possible) after the end of a scene, to add 1 Momentum into the Momentum Pool.
When doing so you may choose to serve Bloodwine to add 2 additional Momentum (3 total) into the groups Momentum Pool, by adding 1 to Threat.

Talents

Brak’lul
You gain 1 Protection which stacks with the benefits of any armor worn. Further, when another character attempts First Aid to heal you, they may re-roll a d20.

Bedside Manner
When you succeed at a Medicine task to heal an Injury, you may immediately remove a negative trait from the patent, even if that trait is unrelated to the Injury.
Additionally you gain a small bonus on Reputation checks (after every session).

Field Medicine
When attempting a Medicine task, you may ignore any increase in Difficulty or complication range for working without the proper tools or equipment.

Killer’s Instinct
When you choose to make a lethal attack, you do not add to Threat for doing so. In addition, whenever an enemy you can see attempts to make a lethal attack against you, you may add 1 to Threat to increase the Difficulty of their attack by 1, as you react to their intent.

Lab Rat
When attempting an Extended Task while using a laboratory, increase your impact by 1.


STRESS = 10/10 (Protection: 2)

Weapons:

  • Unarmed [Melee] Stun 2
  • Disruptor Pistol [Ranged] Deadly 4 (Intense)
  • D’k tahg dagger [Melee] Deadly 2 (Hidden 1)

Equipment: Armored Vest, Communicator, Cook’s Utensils, Disruptor Pistol, Tricorder

1 Like

7_Lural

Lural is a skilled pilot who cut her teeth flying anti-piracy patrols along the Klingon/Romulan border.
Pledging her service to the House of Grilka when her tour ended, Kadek was assigned as Conn officer to the I.K.S. L’Rell because of her proven skill as a pilot.
Young, idealistic, and ambitious, Lural is eager to prove herself and make a name for her family. Her ultimate goal is to become a member of the nobility- and earn a House name of her own.

Lieutenant Lural, daughter of T’Vish (she/her)

@OliveOil’s other +1
Traits: Klingon, KDF Officer
Rank: Lieutenant (JG)
Role: Helm Officer


CONTROL: 11
DARING: 11
FITNESS: 9
INSIGHT: 9
PRESENCE: 8
REASON: 8

COMMAND: 2
CONN: 4
SECURITY: 4
ENGINEERING: 4
SCIENCE: 1
MEDICINE: 1

Cloaking Devices Disruptors
Espionage
Impulse Fundamentals
Stellar Navigation
Warp-Field Dynamics
Poetry


DETERMINATION = 1/3

Value: “Exploration is the blood that fills my veins.”
Value: “Never pass up a chance to prove your mettle.”
Value: “Warrior discipline is overrated.”
Value: “The strength of a warrior; the soul of a poet.”
Directive: “Blood is thinker than water!”


Helm Officer

When the helm officer succeeds at a Conn task to control a starship, they generate one point of bonus Momentum to be used on that task. Bonus Momentum may not be saved.

Talents

Brak’lul
You gain 1 Protection which stacks with the benefits of any armor worn. Further, when another character attempts First Aid to heal you, they may re-roll a d20.

Bold: Conn
Whenever you attempt a Task with Conn, and you buy one or more d20s by increasing Threat, you may re-roll a single d20.

Extra Effort
When you attempt a task, you may reduce the Difficulty of the task by 1, to a minimum of 0. However, once the task is completed, you suffer Stress equal to the original Difficulty of the task.

I’m Giving It All She’s Got
Once per scene, when the ship has no Reserve Power remaining at the start of your turn, you can add 2 to Threat to gain Reserve Power.

Untapped Potential
When you succeed on a task, where you have bought one or more d20 (by any means), roll a d20. On a 11 or lower, gain 1 bonus Momentum. Bonus Momentum cannot be saved. If you roll higher, add 1 Threat instead.


STRESS = 9/9 (Protection: 2)

Weapons:

  • Unarmed [Melee] Stun 2
  • Disruptor Pistol [Ranged] Deadly 4 (Intense)
  • D’k tahg dagger [Melee] Deadly 2 (Hidden 1)

Equipment: Armored Vest, Communicator, Disruptor Pistol, Tricorder

Thanks for playing the episode

Burdens of Proof