Lieutenant Commander Ian McBlast (he/him)
@Martin
Traits: Human
Rank: Lieutenant Commander
Role: Operations Manager
Lieutenant Commander Ian McBlast is the well-liked highest ranking Operations Manager of the U.S.S. Montgomery overseeing the enlisted personal of the operations division.
He is pragmatic and likes to bend the rules a little and sometimes does not straight play by the book, but mostly does this to help others out.
Recently, after he saved the lives of several colleagues, helping them to safety, he earned a special commendation and was offered to join the command track. Since this would mean that he would be send to another ship, he declined … he really likes it here. Lack of ambition for his Starfleet career is maybe his only weakness.
CONTROL: 11
DARING: 9
FITNESS: 9
INSIGHT: 8
PRESENCE: 10
REASON: 9
COMMAND: 2
CONN: 2
SECURITY: 4
ENGINEERING: 4
SCIENCE: 3
MEDICINE: 1
Athletics (Parkour)
Deception
Investigation
Jury-Rigging
Phasers
Transporters & Replicators
DETERMINATION = 1/3
Value: "Bending the rules a little is fine as long as I help someone else."
Value: "Expert Aberdeen pub crawler."
Value: "I just wish for a quiet life."
Value: "Married to the U.S.S. Montgomery."
Directive: “Leave No One Behind!”
Operations Manager
When the operations manager succeeds at a Task assisted by the ship’s Computers or Sensors, or using a tricorder, the character generates one bonus Momentum, which may only be used on the Obtain Information Momentum Spend.
Talents
Jury-Rig
Whenever you attempt an Engineering Task to perform repairs, you may reduce the Difficulty by two, to a minimum of 0. If you do this, however, then the repairs are only temporary and will last only a single scene, plus one additional scene per Momentum spent (Repeatable) before they fail again. Jury-rigged repairs can only be applied once, and the Difficulty to repair a device that has been Jury-rigged increases by 1.
Right Tool for the Right Job
Engineers are trained to identify and use appropriate tools whenever they are working on the delicate components that make up complex ship systems. Whenever you acquire an engineering tool with an Opportunity Cost Momentum Spend, the tool grants an Advantage if it did not do so originally, or increases the Advantage it provides by one step.
Rocks Into Replicators
Starfleet engineers are famed for being able to build or create nearly anything needed from the most basic of available components. Once per session, you may destroy any single piece of equipment to create any other piece of equipment of an equal or lower Opportunity Cost.
This new piece of equipment has a Complication range increase of 2, with the Complication being a malfunction that renders it useless. You should provide a reasonable explanation as to how a repurposed or cannibalized device could function and the Gamemaster has final say if there is any question about the “reasonableness” of the new device.
Transporter Chief
You’re well-versed in the operation of transporter systems and can often get them to function in extreme circumstances or to achieve outcomes that few others could manage. Such efforts are never without risk, given the delicacy of the technology. When you attempt a task to use, repair, or modify a transporter, you may add 2 to Threat to reduce the Difficulty of the task by 2, to a minimum of 0.
STRESS = 13/13
Weapons:
-
Unarmed [Melee] 5A ( Knockdown )
-
Phaser Type-2 [Ranged] 7A (use a Minor Action to grant it Intense, Piercing 2 or Vicious 1)
Equipment:
Communicator, Engineering Multi-Tool, Engineering Tricorder, Hyperspanner, Phaser Type-2, Uniform