Just wanted to say that with 3 players, we already have a functional table going. And if we really want we can finish the story. Or (hear me out) I can run a different part of The Mudlands for you or even an entirely different adventure of mine. That would be up to y’all. But it is apparent that we have a session on our hands
I’m sure your son can be a part of our table, however it should be noted that the session will be hectic and horror-themed. If your son enjoys this, then the more the better. Also: It’s a Tier 1 game. So character levels from 1 to 4 are admissive.
@DnDmom’s son @Dharaxas@Myrm@Twist@Marcell@Tiero I thank you all for being interested in and participating in Saturday’s session of The Mudlands!
(Some of you did not show up but I will include you in spirit to keep with the theme of the games I run)
So what happened? Curiously…nothing much! Yes, the Wound in the World was bested by the players and they all had a multi-faceted fight through an entire house (of The Oldest House variety). Some people died, others were torn from an icy slumber and forced back into this world to aid the living. It was all rather hectic. Someone was pushed into an oven, walls were hacked open to reveal mockery given flesh. Often was there talk of “why don’t we just run away now?”…but honestly, this was why you visited Sägewerk on that day. You, your characters and me as the DM had a thrilling time.
I get to reward your adventurers now.
Every single soul, brave or not, who came out the other end of The Oldest House receives +100 gold pieces, +1 level up and 10 downtime days.
Additionally, each one of you may keep 1 (that’s ONE) of the following magic items:
All of the homebrew items in my setting, like the Headlong into Monsters effect, the Warhammer of Corrosion, the Kriss Blade, etc are still just admittable at games that I run. Please do not pester other DMs with that stuff.
I thoroughly enjoyed running the game and, as we close the curtains on this weekend, would like to thank you for being such curious players who really want to fix the bad place you have found yourselves in. It really heightens the experience. The B.B.E.G. of the setting still watches on, pondering his options. The player characters still tend to the Lizardfolk and to each other. The forces for good you discovered still rear up against the status quo. And the witches, succubi, prototype Hounds and others…are still in peril of the “ever churning, hateful landscape that originated from and still fosters scorn and neglect” that some of you have witnessed yesterday.
I would call it a draw when it comes to our first ever trip to that House. Rather Mixed on the results but i guess that´s what an Adventure is. A story to remember. I will come next time ON time. Till next Morrow.