So, a month of so ago, I posted one of the[url=http://rpgvienna.com/t/preferred-system/39/1 I used for the Scourges’ weekly game and people, Bazhell in particular, expressed interest in seeing more of these.
Since then, I used a few more maps but lazied away from posting…
Here they come (keep in mind, I only produce the maps themselves, the amazing objects that populate them almost exclusively come from the wonderful Dundjinni forum):
This one is the spider cave.
Basically, the scourges investigated some disappearances and found out that a local villagers was bringing his fellow locals to a giant spider for her to lay her eggs in… Justice was then brought to the vile arachnid.
I am hardly satisfied with the cave mouth and will need to work on that again, based on some suggestions from somebody over at the cartographers’ guild. When I have the time and energy, as I tend to focus on producing new maps for the game rather than taking the time to fix the ones that already served their purpose…
The next one encountered was the pantless dragonfly, a small ship that the scourges have travelled around on a few times.
Last week, they also visited an abandonned, half-flooded temple to umberlee:
Finally, they also cleared up a cave of orcs:
I put this map last, because it is the one that warrants the most discussion.
It was one of the very first map I created with GIMP and, while I did pimpify it a bit before re-using it, I realized that its design itself is still not very good.
For example, I did put a pot of boiling oil in one room (the one with the rosting pig on the middle left), hoping for something interesting (hapily, Josip immediatly caught up and kicked up the pot right into the orcs’ face, as I was hoping somebody would do…).
But the throne room was a bit disatisfying. The orc chief had inherited a magical specter from the cave’ previous owner and I wanted him to use it to defend himself, basically, activating the various magic circles in the room for random effect. But this did not really work and the orc only managed to catch Julie’s character for minor effect… Not terrible, but hardly memorable. If I had to redo it, I would make wide concentric circles radiating from the throne to make sure that everybody gets hit… It would make the fight a bit tougher, I guess, but more interesting too…
But the real problem is with the narrow corridors (and, to a lesser extent) small rooms.
Several fights took place within these corridors and it was quite a drudge, as only the frontmost fighters of either groups could conveniently hit each others… A few volleys were echanged but, mostly, it was a slow and clumsy fight, with little strategical interest to it.
Lesson learned, in my next maps, I will do my best to always make the corridors widers or have them branch out and twist around to allows for combatants to by pass such each others…
Anyway, I still am sitting on a couple more maps, and will try to remember posting them once my players have explored them…