Looking for Group (5th Edition D&D)

Dear Sol,

thanks for writing! I had the same problem when I started out on this site, and I had difficulties sending a PM to @Tenshinzo, who was looking for a DM before. I think new members have to read for 10 minutes, look into 5 topics and read 20 posts or something like that to activate the features. Am I right, @discobot?

I’m totally into helping new people out! In fact, I enjoy walking people step-by-step through the rules and character creation if they need it. So, sure, we can totally talk about it sometime or scout for other players on the board to set up something.

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Hello Levinas!

I know the trouble of irregular schedules just to well. If you are intending to run a campaign or maybe just a one shot of some type I would be very interested in joining.
The idea of playing an Age of Mythology game is most interesting for me since I loved that game growing up. But whatever the setting I‘dbe down.

Hope we can figure something out.

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Dear Khaine,

Thanks for your sympathy. It’s so hard to get a schedule together with certain kinds of work, as I’m sure you know. Sure, I’d really like to discuss ideas! Will also write you a PM.

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The Thursday group @ spielbar is a good place to start if you want to run one-shots adventures.

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Dear AmLash,

Thanks for the tip! So it seems there are dedicated D&D communities for Thursdays (Spielbar) and Fridays (Café 1070). I think I’ll definitely look into those, possibly even attend and play eventually. Really appreciate the tips that give me a better idea of what the D&D sphere is like here.

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thursdays is more of an open game thing, D&D happens (as shown by this thread) but it’s not the focus on thursdays, its often used for new games or old almost forgotten ones, and anything between :smiley:
while fridays right now are purely adventurers league d&d 5e

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Dear Tersidian,

Your comment is very helpful, thank you for that! Actually, you know what, I think I might join next week’s AL. I’ve been mulling over a character already. It’s been forever since I played a PC; feels great, but I might need to relearn everything again.

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hello dear Levinas

I would definitely like to join a mtg based adventure.
and I usually deal with irregular schedules so I can be usually flexible enough.

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Dear blueblaze,

MtG lore is definitely a favorite of mine, and I’d be open to discuss ideas! Will also write you a PM.

On topic: thought of another potential idea for a campaign…

  1. Monsters - Inspired by “Volo’s Guide to Monsters”, this campaign is from the perspective of the creatures. Tired of having adventurers come to their homes in the dungeons and steal their treasure, they decide to take the war to the civilized folk! The idea is to play as a monster race and see the world from the other side of the RPG mirror.
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Gods - I’d so love that! I have been thinking about a Kobold Wizard for so long :star_struck: But I don’t think I’ll have time to fit another regular campaign :weary:

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Dear SheVa,

Thanks for the feedback! If I think of any other ideas for campaigns, I’ll post them in this thread so other people who want to DM can steal them, if they want. I’m very sure I won’t be able to run all of them alone.

There was another idea I was toying with that ran along similar lines, a campaign where all the PCs are only Evil-Aligned (as opposed to AL, where Evil PCs are discouraged) and they are all working together under a dark overlord, forced to collaborate on tasks they can’t possibly finish alone, but will eventually backstab or betray each other to win favor or usurp the empire. Would take a lot of secret coordinating with a DM and it’s definitely not for those who don’t like intrigue and treachery, but would be an interesting political campaign. I have a bunch of wierd ideas.

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God, I feel you. I had a similar Idea of an evil camaign, but more comedic in nature.
Of a group of incompetent underlings working for uber evil overlord that is the worst boss hiring the least prepared employees (inspired heavily by Aq. Inc. ) and trying to of course… take over the world.

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Running an evil campaign with a group that does not regularly play together and knows each other often doesn’t work out too well. There are a lot of things happening that people who join say they can deal with but in the end cannot like torture, outright murder of Innocents, genocide, rape, betrayal of PCs, PvP etc.

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Dear Resil, dear theTyke,

Oh yes, you’re both correct, in that the evil campaign would best work if it’s either comedic in nature or between close friends. It’s just an idea I like throwing out there for those who want to try it out, but clearly it’s been toyed with before, even if no one really talks about it. How eeeeeeevil!

evil campaigns are hard, but can be loads of fun :slight_smile:
but most often evil campaigns aren’t planned but instead just happen by characters doing stuff that turn out to be evil and then just roll with it :smiley:

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Dear Tersidian,

that reminds me of a joke: that actually, there is no such thing as an “evil campaign”. A normal campaign already involves adventurers traveling around, killing things, stealing treasure, and generally doing morally questionable acts (a.k.a. being a “murderhobo” ), and therefore, is already evil by default.

Adventurers are such horrible people!

reminds me of the Commoner Campaign: Joe Wood

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that the comfort zone of all players and the dm is roughly the same is super important!
as always communication is the key

also the evil party must know ingame (!) that infighting is bad

solutions we used:

  1. The party started as a cell of conpiratory cultists worshiping Asmodeus. So they signed a pact with each other … in blood (I forced them to sign with a red pencil :japanese_ogre:).

  2. The party was a group of Drow-silblings of a fallen house and only one playercharacter was female (as well as being a cleric and the oldest silbling), and she stated, that infighting will not be tolerated. This was because the silblings were of a sacred birth of Octuplets and therefore would loose the blessing of the Spidergoddess, if there would be less than 8 alive.

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another example

a while ago I played an evil dwarven cleric in an Dungeonworld Oneshot dm-ed by @Alrik
there I made up my own religion … and in a way, that my character would be ‘100% supportive’ of the party

The Tenets of Kurgon the Bleak
(by the Dwarf “Björn the Cleric”)

History
One day a dwarven home businessman named Kurgon was discussing the trials of sending his hand-crafted Zen meditation workbooks out through the mail and he uttered the words: “Fulfillment is a bitch.” In that moment, he became anti-enlightened and joined the cosmos and was known as Kurgon the Bleak ever since.
Deciding that tranquility and the annihilation of the ego is a load, he formed an antibuddhist faith, which is dedicated to the notion that the essential quality of sapience is conflict and uncertainty. Complacency is the enemy and antagonism is the route to the perfect self (which is, of course, the perfect ego). The followers of this faith try to exacerbate wars, spur conflicts, wreck marriages and pick fights in bars, with varying degrees of success.

Anti-Enlightment: Not Stronger - But Easier & Faster
There are many ways to reach spiritial fulfillment. The followers of Kurgon the Bleak just believe that their way is easier and faster.
They do not try to convince others to join their faith. At that moment Kurgon became anti-enlightend and became Kurgon the Bleak, he joined the cosmos. There is no point in denying that.
This is not a religion for everyone. One is born a follower of Kurgon the Bleak. Many worship him, but do not know it. Then, later in their lives when the read the gospels of this dark faith, they find themselves there. It is like looking into a mirror and seeing yourself for the first time. This is the first small step to reach anti-enlightment.
So the priests of Kurgon the Bleak do not actively look out for new members and they do accept other religions, as they are also part of the cosmos and rightful roads to spiritual fulfillment in their own way. Although they are slower and harder than the way of Kurgon the Bleak.

Anti-Enlightment: The State Of Unconditional Loathing
By becoming anti-enlightened Kurgon the Bleak reached this divine status. He has gained the ability to loath everyone at the same time, unconditionally - and thus curses everyone at the same time to bring suffering into their lives.
So when your life is miserable, it is not not because of your own actions. It is because Kurgon the Bleak despises and curses you. But as he loaths everyone equally, so that is not something you should feel particularly bad about.
You could never betray Kurgon the Bleak’s trust. You could never fail him. He has reached anti-enightment. He despises you to begin with. For his followers this generates a sense of ease, since they know for sure they did nothing wrong. It is just that Kurgon the Bleak loaths them - unconditionally.

Life Of An Acolyte: Life Is Pain
Life is a pain in the ass, but Kurgon the Bleak believes in the divinty of suffering, since he despises and curses everyone unconditionally. As mentioned above complacency is the enemy of the true self (the perfect ego). So suffering is essential to reach anti-enlightment - but it kinda hurts. That is why his followers seek to hasten their own anti-enlightment process by dishing out as much suffering as possible.
So they wander the world hurting people, stealing lunch money and making people cry - basically: They are adventuring.

Life Of An Acolyte: Adventuring
Adventuring is seen as a noble cause by this dark faith. Because there is no greater active worship of Kurgon the Bleak, than being in a group of homicidal hobos (people, who do odds jobs, have no fix income, no fix home address and kill a lot of struff).
The adventuring lifestyle basically proves the tenets of Kurgon the Bleak.
A group of this homocidal hobos often starts as weak adventures, but they grow stronger and unlock new abilities in only a very short time.
This is the proof, that suffering and the homicidal hobo way of adventuring is the fast road to anti-enlightment, Kurgon the Bleak preached about.

Killing: Denying Penitence
The act of killing someone “evil” is nothing bad, because it robs the evil person the ability to repent. The evil soul will be sucked straight to the lower planes. These souls power the strength of evil divine beings … like the divine being of anti-enlightment Kurgon the Bleak (or these will empower you, if someday you will reach anti-enlightment too). This is why a priest of Kurgon the Bleak will never have a problem to aid an adventuring party to slay evil monsters or kill evil cultists.
Of course, would the evil monsters still exist, they would bring suffering to the world, but since it was defeated by an adventuring party, who most likely (unknowingly) walks the way of anti-enlightment - this is seen as a small but necessary price to pay.

Killing: Puppies, Not Heroes
To kill a good person is a sin.
It makes no sense. The person would just go to heaven and would not suffer anymore - thus denying the believers of Kurgon the Bleak the chance to dish out suffering to them, to hasten their own anti-enlightment process.
Kurgon the Bleak emphasised that practice and awakening cannot be separated: So the acolytes of this dark faith try to harm good people indirecly - so that their victims start to struggle with their own believe-system and ask their god, “Why…!”.
Abducting puppies of the elderly … meaningless “accidents” … secretly creating pollution … those are the tools of a follower of this dark faith to show others the spiritual reality of this world, thereby create suffering and thus hasten his own anti-enlightment process.

Prayers:
[“The Anti-Enlightment-Code”]
There are no doubts - Only unconditional loathing.
There is no inner struggle - Only endless suffering.
There are no mistakes - Only divine curses.
There is only Anti-Enlightment.

[“The Prayer Against Serenity”]
Kurgon the Bleak, All-Divisive Power of the Universe, please give me the courage to destroy everything I can, the cunning to undermine what I can’t destroy outright, and EXPLOSIVES! EXPLOSIVES!!!”

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Dear Darthbinks,

Being very familiar with the tenets of Buddhism, I find the anti-enlightenment homebrew hilarious. Other (less fun) ways to justify evil characters working in a group include: pragmatic villainy, enlightened self-interest, and enemy-of-my-enemy mentality.

So many fun campaign ideas, but I think the ball is rolling fairly well in the direction of the mythology one. The input is much appreciated though!