Hi! If enough people would be interested, I’d like to DM (or rather BM) a game of Bunkers & Badasses, a Tabletop RPG inspired by the Video Game Series Borderlands. I’d prepare some character sheets, but if people would come early (or DM me on Discord) we can create a new Vault Hunter together. No prior knowledge is required - just bring excitement and a bit of craziness.
A bit about the game:
Introduction
ADVENTURE. EXCITEMENT. LOOT. These are the currencies of that most dangerous. That most heroic. That most head-explodingest occupation in all the six galaxies: Vault Hunting. Vault Hunters scour the galaxy in search of alien artifacts (and guns), defeating villains (by shooting them with guns) and saving innocents (in exchange for guns). Vault Hunters are badasses of the highest order. And what makes a badass, exactly? Is it their ability to commit wanton violence on a planet-exterminating scale? Is it their ability to buzz axe to the face without breaking stride? No, my friends. There is only one element that separates the normal denizens of the universe from the true badasses. Imagination. The ability to create universes with nothing but your mind’s eye. The willingness to hand over your fate to roll a single die. The desire to tell a story with friends. The drive to create and play and share and improvise an adventure that will echo throughout your memories for all time.
That is badassery. And that is what you will hopefully find within this game. Welcome to Bunkers and Badasses!
The World
Pan’Dorah is much like Borderland’s Pandora: death is plentiful, loot even more so, and only the strongest and/or most insane will survive. Both Pan’Dorah and Pandora are filled with dangerous beasties, powerful guns, courageous Vault Hunters, and epic quests. The main difference between Pan’Dorah and Pandora is that Pan’Dorah has, like, elves. Every fantasy trope you’ve ever seen: every wizarding spell; every fantastical beast; you can find them all in Pan’Dorah, and then you can shoot them in the face. But worry not, skeptical adventurers: the world of Pan’Dorah is not merely a carbon copy of those classic cliches you’ve seen a thousand times. The creatures and locales of Pan’Dorah have a unique, Pandoran twist. What might have been a mere bandit on Pandora is now a spell_slinging brigand in a fantastical realm of Pan’Dorah. He may use magic, but he’ll still scream about riding your corpse like a meat bicycle. And guns? Yes, the world of Pan’Dorah has guns, but they’re not just guns — they’re magical wands that fire small pieces of metal at extremely high velocities. And they’ve got different fire rates and ideal ranges. And they need to be reloaded. And they look like guns. Okay, the guns are basically the same. But everything else has a fresh coat of blood on it. Within these pages, you’ll find the result of grabbing the brutal, gleefully insane world of Pandora in one hand, and the magical world of fantasy in the other, and then making them kiss one another.
Brief explanation of the rules on reddit:
If I wont find enough ppl, I’d just show up as a player with a T1-3
I’ll most likely be quite tired but I’ll be there anyway to finish up the most sandbox-y oneshot series I’ve ever run
The rat-ventures will return for a final (low) T3 showdown. (even though the rat-situation has been pretty much resolved at this point I’ll still keep the name the same)
With two ancient pacts fulfilled, the armies of Talas now have to face the hoardes of the goblins at their gates. Treants and Eladirn from the feywild guard the walls. A firbolg sits on top of the wall, chewing on a raw potato as he sees an army rise from the lake to further strengthen their ranks… the fish have arrived!
Will the city prevail under the siege of the goblin armies (who have recently come to work under new management, decided at the Smash-Bash)?
Will Jockla rise to his rightful rank, as leader of the city council just to stop the adventuring party from going into politics themselves?
Will the new rat-public aid their former oppressors in their struggle for their home?
Will the players be able to finally rid themselves of their Sword of Damocles and restore the sailboat to its former glory?
Let’s find out together in “The conclusion”.
(Players who have played one or more of the previous adventures will have preferential seating.)
Will be there and dm something. Either T2 or T3 depending on what people are interested in. Short investigation in Waterdeep then some exploration.
Otherwise I’ll join a game