Itras By ( : Itra’s city) is a surreal roleplaying game set in a city reminiscent of Europe in the 1920’s. The system is card based and focuses on freeform and improvisation.
The City
In the city center, reality is relatively stable, but the further afield you get, the more it deteriorates, mutates, becomes dream-like. In Itras By you’ll find dreams which have become real, an outline of a city divided by class, sea elephants, a gentleman with a monster in his basement, the structural cancer that haunts some of the city’s buildings, and more.
The System
The rule system is very simple. Itras By uses Resolution Cards, and additionally features a Chance Card system.
The Resolution Cards have texts like “Yes, but…”, “No, and…”, “Yes, and…” etc. The results are interpreted by a different player.
The Chance Cards can be drawn once per session by each player, and serve to infuse the game with a surrealist touch. An example:
Cut Scene: Jump forward three hours. Describe what conditions the characters find themselves in. You’re not allowed to describe what has happened in the meantime.
The city of Itras By is divided into several distinct districts:
Downtown
Is filled with office buildings, the clatter of typewriters, streetside cafés, and new automobiles puttering along at speeds that seems staggering. Above stands the Moon Tower: abandoned by the goddess Itra. Below lie secrets and danger. Can you keep up with Downtown? In the long run, probably not. Keywords:
Hidden History
Commercial Bureaucracy
In the Shadow of a God
Mint Knoll
Is home to the city’s business elite and its ancient noble families. Standing at the top of Mint Hill are the Ape Gardens, the domain of Itras By’s talking apes. Keywords:
Gardens
Decadent Mansions
Dark Secrets
Grand Meadow
This idyllic pastoral landscape is rapidly being colonised by housing clusters modelled on an outmoded Victorian ideal. Keywords:
Domesticated
Mundane
Dense Suburbia
Church Hill
Is often covered in fog from which emerges the sounds of music, laughter, and other more enigmatic exclamations. Home to artists and eccentrics: in Church Hill’s squashed-together houses and on narrow winding paths they create and conspire. Keywords:
Bohemian Revelry
Artistic Endeavours
Innumerable Conspiracies
Black Bay
A run-down harbour populated by factory workers, sailors, talking apes and beggars.
By day it’s filled with traffic jams, industrial smoke and workers swearing. By night, dark waves lap against sinister black ships. Keywords: