Daggerheart: The Good, the Bad, and the Ugly!

well videogames have a limit (set by pre-written plot options) that pnp rpgs do not have … unless your pnp rpg game is very railroady

that’s maybe why I like rpg, where players can affect the narrative via game mechanics directly (as opposed to 5E and Daggerheart) so much :slight_smile:

p.s.: maybe will make a new thread on the weekend about it :sweat_smile:

Ye, also feel like that is a much larger topic for sure

So it is a game now? :stuck_out_tongue:

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Well, different kinds of games are good at specific things, too, and RPGs just aren’t very good at the whole dps combat thing.

But mainly, in a game that attempts to be narrative-focused, we’re thinking in terms of tank and support and dps? That doesn’t sound ideal.

Just because you can “pick a role” doesn’t mean that you are forced into doing that bc the system can’t do it differently and nobody ever said it’s purely a narrative focused system.

All I was trying to communucate is that it is a good experience to try and create these archetypes in the system and a better one than I’ve had in other systems. Because you can build synergies between the different cards/abilities and these “roles” feel rewarding to play.

If you’ don’t want to build a char like that, do that the options are there.

Also imagine picking roles in a roleplaying game.

Crazyness right there xD

I honestly don’t think it is “narrative focused”

at least from my humble experience it is “another burger” just as D&D, PF, or 13th Age
… a nice looking burger, and for some a really awesome burger :slight_smile:
:backhand_index_pointing_right: but it is still a burger, and it won’t be e.g. ice cream

e.g. the points generated by the PbtA-style rolls are “only” used to fuel powers/spells etc.
(that was def. a design choice and it is not inherently bad … but this makes it “another burger”)

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