VALUE Votes Results - Part 1
Note that on a tie, current rules will be kept and suggested new / additional rules would not be implemented.
![]()
1. Which ruleset should we use?
2. Ability scores of player characters should be generated
3. If the decision is made to use 5.5 (2024) rules,
note that on a tie, current rules will be kept and suggested new / additional rules would not be implemented
4. Should players be able to create a player character at any level?
5. Should Double-Leveling (leveling up twice after a single game session) be disallowed?
6. Should we get rid of T0 (meaning that T1 will be levels 1-4 again)?
7. Should it be o.k. for a DM to drop a “blueprint” (e.g. “any demon armor” or “any vorpal sword” as opposed to “demon chain mail” or “vorpal longsword”)?
8. Should the maximum of carried magic items be increased in T1 games?
note that on a tie, current rules will be kept and suggested new / additional rules would not be implemented
9. Should the maximum of magic item drops be increased?
10. Should we give DMs the option to drop one additional magic item, that players can also keep, if they unlock it for 10 Downtime Days? (e.g. “you found magic ore you could forge into a weapon”)
11. If the decision is made to use 5.5 (2024) rules, should Bastion rules be implemented as an additional Downtime Activity?
12. If the decision is made to use Bastions,
13. Should the Brewing downtime activity be expanded?
14. Should a Craft Poison downtime activity be introduced?
thanks for voting everyone 
![]()













