Character Information
The Corrupt:
There are three people who might be responsible for your bad fate. You can choose one or choose multiple. But they got you into this situation.
- Alastor ir’Margran (Dwarf Professor and War Hero): Famous war hero of the battle of Scion’s Bridge where he held of a battalion from crossing the river, earning him a medal and a noble title. He is known as an articulate professor with, but you know him as a skilled liar and betrayer.

- Sofia Krausova (Half-elf Judge and Magistrix): In a land where the judge is both jury and executioner, Sofia has power over the lives of people. Known for being “hard on crime” and having an “excellent conviction rate” she is respected all around. However you know that she forced a false confession from you with magic, manipulated evidence and sent you to hell for a “small monetary favor”.

- Gabrial ir’Stasiak (human army colonel and lord of Rekkenmark) Another noble and the lord of the city. He got this position through his “tactical genius” and successes in war. You however know that he is corrupt, skims money, and probably committed a few war crimes. He is one who sneers at anyone lower than him and tramples on peoples lives.
Downtime Activities
These are the current downtime activities, you might unlock more during the course of the adventure. (some/many are courtesy of @Darthbinks )
"Rumor Mill”
spend this Award to learn 3 rumors about topics important in the upcoming game session 1 will be true, 1 will be mostly true, 1 will be partly true doing this multiple times before the same game session will reveal the same three rumors
cost: 2 Downtime Days and 50gp
“Forbidden Knowledge”
learn a dangerous secret about something in the setting (but not nec. about the next plot)
cost: 10 Downtime Days and 250gp
“Good Thing I Brought This Along Just in Case”
spend this Award to get any one item from the Adventuring Gear list in the PHB (p150) till the end of the game session
cost: 1 Downtime Day and 100gp
“I Have Trained for Exactly This”
you can spend this Award at anytime in this campaign to get a “20” on a d20 on an ability check you would have rolled with proficiency you must spend this Award before rolling - you cannot use it for a check after rolling cost: 10 Downtime Days
“Wait! I Have Talked to This Guard Before”
spend this Award to start a backflash scene how you met and interacted with a guard 10 days earlier all ability checks in the backflash scene will have advantage note: only works on living guards (so neither contructs nor undead)
cost: 10 Downtime Days (plus maybe gold if you spend it during the “flash-back scene”)
“Undercover Employee”
Learn more about the history and the motivations of your employer Adrian ir’Vervansky. There is certainly more than meets the eye.
cost: 5 Downtime Days
“Dangerous Colleagues”
Interact with your new housemates the half-elf Allina, and the warforged Shepherd. Maybe they can impart useful information onto you.
cost 5 Downtime days
“I got something in Storage”
Borrow a powerful magic item for the next adventure from the storage. You can’t keep the magic item and gain the standard magic item from the adventure at the end of the adventure.
Cost: 5 downtime days
Items (Uncommon)
“Magical Ink”
Alina can tattoo you with magical ink imbuing one spell onto you. You gain one spellwrought tattoo (cantrip or 1st level) with a spell of your choice. These only work on my table. You can only have one of these “Magical Ink” Tattoos at a time.
Cost: 5 Downtime Days and 25GP for cantrip/ 50 GP for 1st level.
Useful Spells (examples):
- Find Familiar
- Disguise Self
- Fog Cloud
- Healing Word
- Charm Person
- Bless
- Guidance
- Dissonant Whispers
“Research the Obscure”
You research some of the things you have found over the course of the adventure.
- Top Secret Files
- The weird statue
- the sigil on the ring
- The picture (Michael) and Unit 34
Cost: 5 downtime days, and 100 GP.
Special Rules, Note: Only on my table
Oathbreaker – Boneknight
Boneknights are the commanders of Karrnath’s undead armies during the Last War. With a ritual they are fused into their bone armor, which they cannot truly take off. They are champions of the faith of the Blood of Vol and fought valiantly during the last war. Since the last war ended many felt left behind and joined the Emerald Claw. You didn’t you are from another order.
Tenets
Loyalty. Your word is your bond. Without loyalty, oaths and laws are meaningless.
Sacrifice. When you go into the armor, you will be forever changed. But it is necessity. If you don’t act, then who will?
Willingness: Do everything you must for victory and for your country.
Faith: The Blood of Vol is doing what is best for the nation and I am its champion.
Bone Armor: Many associate the boneknights with the Blood of Vol and Emerald Claw and might suspect you to be a member. For good or bad results. I
Note: This is an alternative background to Oathbreaker. Oathbreakers are still Oathbreakers but the abilities are fitting for the boneknights as well. You have to be a faithful of the Blood of Vol to choose this.
