Nope. Grimm is a game about kids - around 12 years old, say - and fairy tales. No funky towers (except the Rapunzel kind), just plain old dice (d6s). It's that oddest of unicorns, a Fantasy Flight game without any expansions. It's also a pretty fun game, with a great premise and a decent system.
(Hmm ... I may actually have lent my copy to someone, so we might play a streamlined version tonight, ruleswise. Oh yes, and if some superhero coud print out a few of these, 'twould be much appreciated. Thank you.)
We've played it a few times here - I think the last was a year and a half ago. I promised then to re-re-run tonight's scenario at some point, so here goes. It's a story about a group of kids at the end of a summer in small-town America (which may or may not be Green Town, Illinois). There'll be things going on on several different levels for players who like that sort of thing to spot - from references to Ray Bradbury and Beatrix Potter to music and Jungian imagery - but basically, it'll be an adventure yarn with - hopefully - a strong focus on the characters. In other words, the usual hopeless mess scrawled on the back of an envelope.
But with fluffy bunnies.