The V.A.L.U.E. of Temporary Change

Oh yea then in that case theyre all homebrew story rewrds!

That just affects the Wand of Orcus though.

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Okay then just the wand of orcus is a homebrew Story award!

Just one more thing, Blackrazor does not really work against undead. Did you take that into account considering what we are going to fight today? :slight_smile:

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Maybe that’s the point? It always falls upon the players to inspect magical loot. If a player mucks up an item choice, that’s not on the DM.

Also, we do not know what will happen today^^, so who can say?

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Today you fight god and he is most definitely not undead

Epic! But not surprising at all, given how wholesome and generally awesome we are :smile: :crazy_face: Enjoy gals and guys, wish I could be there.

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I’m running ~5min late.

The effect of a change :grin:

Same

Too late. Damn

@Vishous @Martin @driow123 @Anabel @jboimler

The night terror known as Mandalain has been vanquished. Fisher’s close study of the arcane runes used reveal that they are not necromancy, but conjuration… this being was crafted and sent from somewhere. All who knew her pray that the original Mandalain has already found the peace that one so beloved truly deserved.

Unfortunately, dreams are not proof, and by the time you return to the building you find Dr. Tasker gone. Sometime later he would be found ascending the staircase from the boiler room, the grate sheltering the fire slightly askew- what he may have burnt, you will never know. There is nothing you or Dr. Illhousen will ever be able to do to convince a court of the guilt of this wealthy, upstanding man of connections. A monstrous stranger and his withered companion are more apt to be driven from a city than to be listened to, and the rest of you are unknown to the Eregtus city guard. He remains in place, status intact, though he will be watched carefully by Dr. Illhousen, who trusts your word.

Dreams of guilt will forever haunt Dr. Illhousen, for it can be proven beyond all doubt that Dr. Tasker was away at his town estate during the tragic night of Kerst’s release and the original Mandalain’s death. He only took advantage of the situation afterward. None of the remaining staff were especially close to Dr. Tasker and would never have untaken such a duty on his behalf. The only conclusion that Dr. Illhousen can make is a simple, horrible truth- he did forget to lock the door. This guilt prevents his soul from being fully free to speak of the matter to you, but with the destruction of the night terror, the deaths and odd happenings around the grounds stop. All except the dreams….


All,

Thank you for a wonderful session! You found a creative way to resolve the situation and did a great job of keeping in character through the events. True combat was minimized a bit due to time constraints (late start, introduction, and avoiding a late finish), but you all survived some difficult situations. You also managed to save the murderer, kill the person who needed help, and knock out a medical provider… interesting choices!

You may gain:

+1 level
10 downtime days
75 gold each
A potion of healing OR a potion of watchful rest

In addition, one of you may take the scalpel, which function as a +1 dagger.

For those who are intending to continue with the campaign: I’ll post some more information in a side message to everyone as to what Dr. Illhousen tells you when he wakes up. There will be additional campaign information, to include some stuff on levelling. It’s Ravenloft… power always comes at a price.

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Thank you very much for running this awesome game! I experienced real life struggle, if and who I should betray - excellent! :sweat_smile:

I am looking forward to the next session!

Since Lord Aervyn is the one who stabs people (in the back), he would claim the scalpel - but as always would stay very polite and pass it on to anyone who could also make good use of it.

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Thanks for the awesome game!

Gotta say, Ulysses had no idea he would have not one, but TWO near-death experiences (looking at you Fisher). Ravenloft may break most minds, but Ulysses is not most minds.

I am adjusting him right now to fit with the 2014 rules (if I remember correctly…?).

These two weeks can’t pass quick enough. I am already hooked!

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Thanks @Janlocks for an amazing final session of Ratterdam :guitar:

Dorian “Blackie” Blackthorne finally has become powerful enough to resurrect his fallen boyfriend Damon, and together, they start their greatest tour so far, turning graveyards around the world into raveyards - and an ancient dragon certainly is an asset not many bands have.

However, there is still so much for him to discover and to learn for the young necromancer… For example, he still has not found the pick of destiny.

Also, what are the rewards this time, what do we get for defeating the mighty Cassius and stopping the nuke of holding?

@Xyathn & table: Thank you so much for the wonderfully intense adventure! It was a really engaging story and the roleplay from you all was wonderful.

I would love to continue in three weeks time.

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Wanted to say that I had a great time yesterday! It has been YEARS since I roleplayed around a rl table and the “rust” came off super quick! Everyone is so positive and invested

Little sad I didn’t manage to save our fighter… but the town was saved and they’ll probably name a street after him :wink: I’ll raise a glass for more to come :smiley:

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Thanks @xaosseed for another fun game! I think we had a great team :grin: pity that Brancalonia has run to its end (mainly cause I just recently joined the community) but I’m really looking forward to what comes next :smiley:

With thanks to Maxi the Tabaxi @Kirgul , Gwensora @Happy , Giovanni Giovanni @neon.tetra , Hyperion IV @mcbasm789 , Thomas Wetsack @Nepu , Archie Gruble @Rhode , Balthus Darkcloud @Flameorc for completing Goblin Mail, our final (for now) visit to Brancalonia.

Our heroes received a letter from the Merchant da Pra, whom they helped previously in Pesto Alla Lungarvese. They ask that a package be delivered to their aunt out in the Penumbria borderlands - with the catch that the package needs to first be retrieved from the goblin post office.

Venturing into town our heroes find the ramshackle goblin post office, barge into the office and are directed to customer service. They point them to the boss. After scrambling up the stairs to find a loud and horrible break room they interrupt a card-game-argument to get directions up to the boss. Forging their way through drifts of letters and thieving gremlins they arrive at a second more civilised breakroom and thence to the bosses office.

The boss queries them then sends them to customer service, where the party splits. Half deciding to just try searching the next room - special package storage - and the rest returning to customer servce. Archie decides to follow the ‘faster service’ ladder and finds Griselda the All-Seeing. Directed from their to the basement and Agatha then venture down and find Agatha who despite the irregularities, directs them towards the special package storage.

Arriving first into special package storage, Thomas, Hyperion and Giovanni poke about in the giant stacks of parcels and when Thomas casts a Detect Magic, filching one or two. As the others arrive, and finally bring some light to the gloomy room, a giant book worm is revealed nibbling packages in the far end of the room. Returning (most of) its packages, they are told the latest delivery has already been sent to the roof. Scrambling up the ladder they find a giant stork in its nest and a baffled goblin staring in, with a sack of packages abandoned nearby - and a trio of hogmen sneaking up to grab it. Shooing off the hogmen, our heroes attempt to reconcile the stork and goblins confusion over the hatched winged lizards in the nest before Balthus manages to grievously insult the storks parenting skills and they are chased off.

Archie and Giovanni grab the package they are looking for and dash back down the inside of the post office while everyone else follows the hogmen back down their grappling-rope.

Abandoning their plan to deliver the package today, our heroes return to the Golden Cockerel with two packages - one for the Wizard da Pra and another covered in ancient return addresses and warning stickers. Giovanni cuts this open and find a mysterious animated bug which speaks a strange tongue. They give it a lute and it plays music unlike any they have heard before. Deciding not to worry about it, they leave the bug at the Golden Cockerel and set out again to deliver the package.

Hiking around the Gropewood, towards the great shadowy border of Penumbria, they camp overnight at a shepherds hut and then hike on in the morning, coming on the tower of the Wizard da Pra.

The tower is the last standing remnant of a castle, every other stone of it blasted away from the tower. The way is clear to the door and they venture up, knock, and on no reply make their way inside.

Spotlessly clean surface, stone plinths, ceramic guide-plaques and odd relics under glass domes meet them as they poke around, venturing up towards the sound of a voice. Maxi pokes into some darker nooks and finds a broom moving about that Thomas stays to investigate while everyone else climbs the tower.

The tower has blind angles and hidden stairwells and it takes some effort for everyone to find their way up. Meanwhile Thomas spies on the approaching broom, noticing only at the last moment that it is encased in a Gelatinous Cube! Dashing up the stairs, Thomas fails to follow his fellows correctly and finds himself on a stairway that collapses into a chute and slides him back out of the tower. The rest of the party arrive at the top and narrowly avoid being tossed into other chutes by collapsing plinths before Archie looses patience and shouts for someone to come get their package.

The Wizard da Pra arrives, takes their package and thanks them before leaving them to pick from their hidden cabinet of wine and preserves.

Our heroes snack then hike home to the Golden Cockerel. They get paid by the Merchant da Pra, throw money around at cards and finally indulge in a grand carouse, one where Gwensora manages to attract the eye of a profligate nobel who pays for all their expenses! Truly one of the great debauches at the Golden Cockerel.

As well as the usual level up plus 10 days downtime, everyone gets 30gp each in payment from Merchant da Pra, plus an additional 30gp from sale or trade of the fine liquors and preserves from the Wizard da Pra’s tower. The trilobite automaton brings in enough custom to help keep the Golden Cockerel in food and wine for the next little while.

i see DMs thanking their players for playing and i should probably do the same despite the heart and head ache XD. Thank you for playing the patchwork of an adventure and keeping me honest. Was a fun and dramatic evening @Col_Mustard_Ret @polina @FrozenKimchi @Atanen @hatmaker am sorry if i missed anyone am bad with forum names.
these are the rewards from the session

  • 200 gold
  • Vicious shortsword (i am assuming one could trade this in for a vicious weapon of a diffrent kind )
  • LVL up
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