The V.A.L.U.E. of Semi-Successful Heists

@xaosseed Heya, just wanted to check in since you haven’t posted the wrap-up for our game yet

Yep, I have indeed not posted that yet.

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Only purchased some formulas, that would be ≥10GP, like the Glue Bomb (moderate) for 10 or the Junk Bomb (moderate) for 12GP

Thanks to @MrScarlet - Steornax Luth, @shocker - Ludwig, @JustJules - Honey Cherry, @dreamowl - Lumi, @kergy29 - Manastus, @krakentoa - Ron and @Col_Mustard_Ret - Zap for joining the Spelljammer Academy and continuing Starlight Arcana: A Gathering of Stars.

Continuing the successful program of ‘accelerated apprenticeship’ induction into Spelljammer Academy, our heroes were tasked with bringing Alya and her Astralabe back to find her gadgeteer friend Yarfer to fix it and find out why the stars are going out.

Assigned the Whelkship and Siseth the gharial-lizardman spelljammer they set out for the heart of the Dales and the town of Sunglen, floating down the road to Yarfers house and scaring local shepherds. Yarfers wife Leeni tells them some ‘traders’ marched him off towards Sunglen crossroads for unpaid debts and our heroes decide to follow.

Floating in over the forest they spot a camp and decide to sneak up on it with a ground team (Steornax, Honey Cherry, Ron and Zap)while Ludwig, Lumi and Manastas stayed with the Whelkship to crew its ballista. Steornax uses his echo-knight apparition to spookily appear, Honey Cherry sends in a Mage Hand and together they confuse the camp of what they identify as eye-patched bandits - Golden Skulls? With the camp roused, the echo-apparition menaces them and draws their attention while Ron sneaks around and spots Yarfer tied up by the campfire.

Confirming these are Golden Skulls, combat is joined - with the ground team attacking with ranged spells and the ship crew firing the ballista. A brutal fight ensues with the bandits failing to spot their hidden tormentors or land blows on their flying adversaries until they eventually break and try to flee. The battle cry of “No Witnesses!” rings forth as the Whelkship hunts down all those who try to flee. Yarfer is rescued, the camp and corpses looted and two prisoners taken before they return to Spelljammer Academy for repairs.

All crew get a level, 10 days downtime, 10gp in wages, 50gp worth of mundane equipment issued from the Spelljammer Academy quartermaster and a +1 weapon of their choice.

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