I’ll be there to play, preferably Brancalonia, but I can also play at any other T1/T2 table
There is a heavy shortage of dm’s in WoW Keepers so i will play at reuqisite today. Characters T2-T3. Sorry for late notice, might be late due to this change of plans as well
Will also join if there’s any space with T1 or T2
Thanks to Craig - @eeni34 , Missy Mississippi - @neon.tetra , Ashington Shepherd William - @Negativcreep , Marcillus and Sylvio for playing through the Ironoak Run.
Approached by Folbitz, a black-marketeer operating out of the Golden Cockerel, our party agrees to help escort him on a trading run up the river to Appollonia. Setting out on a barge, the party notes some shady characters approaching the Golden Cockerel as they round the river bend out of sight. Further up the river, swiftly driven by the strong efforts of Missy, Craig and Marcillus, they spy guards from Cat Castle also on the watch for traffic on the river but Folbitz has hidden amongst the cargo and they pass unnoticed.
Arriving at the riverside Inn of the Rugged Hearth, Folbitz has them stop early for the night then reveals that the real purpose of their trip is to pick up cargo from contacts of his inland. A barge full of obviously disguised river-patrol arrive and the players engage them in cards while Folbitz hides out the back. After taking most of the guards cash, angering the sergeant with talk of unions and hearing that Folbitz is wanted as a trader in hallucinogens and inciter of revolutions, the party venture out back and rough up Folbitz to check his story. Folbitz insists that the facts are the same but the perspective is different - the guards want him because new perspectives cause them to question the status quo. Squeezing him for more money the party ups their promised pay with performance bonii.
Departing the Inn they camp in the forest then venture into the Ditch of Serpents swamp the next day, stumbling over a dreadful Sleech which chews up Craig and Missy before being downed. Arriving to Ironoak, a druidfort, they are welcomed and granted hospitality and guided through the druids various brews and produce before being sent back on their way with cargo and a charter to trade their hallucinogenic mushroom wine.
Trekking back across the swamp and around the inn they load their barge and set off up river, getting a good head start before the guards notice and give chase. A long chase up river sees them in sight of Appollonia before they run the barge aground and offload the illicit cargo into the woods. Missy starts and argument with the guards, insisting they need better pay and lighter duties which leaves them arguing on their boat as they drift back downriver.
To finally enter Appollonia they spend a day creating a religious parade with wicker costume and sun masks for a festival to Pelor. Marching on the city their convincing display attracts more locals and further persuasive argument wins them entry to the city with Folbitz unnotived among them.
Folbitz delivers the ancient trade charter to the merchants guild then sells the now-legal mushroom wine, thanking the party for their assistance.
Everyone gets 90gp - 40gp base pay, 40gp performance bonus and 10gp tip - and anyone can take a common potion of their choosing as a gift from the druids of Ironoak.
Thanks to all of you who prevented a marriage from being assailed, made sure the sun would rise again and allowed for 5 extra Gods to be conceived, you receive the following story rewards: Armor Of Weightlessness - DND 5th Edition and Pearl of Power - DND 5th Edition
Each character receives +1 level, +10 downtime days and 480 gold pieces
Plus one (1) pick from the following magic items:
it turned out to be great fun to engage in Absolute Lunacy and use the Egyptian Railcannon to go to the moon : D
@jboimler @Fischling @MathsScholar04 @Oeigi
Thank you for joining my table!
All of you put on an interesting, if almost lethal performance, found out that the feet can be the brains sometimes, decided that happiness makes you unhappy, drew the personal attention of every ill-meaning goddess of luck with all your natural 1s, and nearly died to a pack of insects! All in all, I’m not sure we can call it a “success” since you couldn’t resist the Pandora’s Box-like magical item you were sent to retrieve, and perhaps the adventure did nothing for your ailing reputation. But you survived! You did a great job getting through some very unusual situations. You gain +1 level and 10 Downtime Days.
During the quest, you discovered:
- Dust of Disappearance, which in reality is Dust of Sneezing and Choking.
- Dust of Deliciousness
- 20 gold coins (unknown mint, but can be traded for 20 normal gold coins)
- Gobby received a beautiful made Quarterstaff +1
As for rewards from your mysterious employers…. Romea is understandably upset when you returned through the portal with a cursed, ancient magical item, but less so than you would imagine. While she attempts to maintain her positive professional demeanor, her sighs give the general sense “The interns forgot my coffee again- this is why we don’t give them important jobs.”
Your employers offer to utilize Remove Curse to remove or destroy things as needed (see below). If you accept their offer and turn in the item per the job assignment:
- Robby receives 75 gold, 1 Clothes of Mending (Trench Coat), and 1 Trust Point
- Log and Gobby each receive 50 gold, 1 Potion of Advantage, and 0.5 Trust Points
- Bobby receives 25 gold and one Moodmark Paint
All magical items obtained from your employers have tiny runes inscribed in an unknown language that have been hurriedly scratched out to obscure them. With careful study and the use of Comprehend Language, you can figure out that they read “Property of the Glantri Army.”
Rewards are based on the results of the applicant exams and quest results. Trust points are Homebrewed Story Awards that will be utilized in future sessions at my table (this adventure is one of a series of connected one-shots).
If you elect not to turn in the magical item, then you receive no rewards for your “service”, -1 Trust Point, and Romea files the appropriate “Failure to Accomplish Mission” paperwork to be sent to your guild, adding to your reputation. Instead, you receive the following homebrewed Story Award, which can only be used at my table:
The Deck of Only One Thing (Wondrous item, uncommon, cursed)
This prototype deck of seventeen cards is made of sub-standard, browning card stock. Once per day, as a bonus action, a card may be drawn while you are holding the deck by another willing creature who is not in possession of a Deck of Only One Thing. A creature may not draw a card while holding the deck themselves, or if they already have a Deck of Only One Thing; the card disappears instantly from their hand and returns to the deck.
The card chosen will always be a Joker of Clubs, which to common knowledge, is not a real playing card. Once the card is drawn, a Deck of Only One Thing will instantly appear in the inventory of the person drawing the card. The duplicate Deck is cursed and cannot be removed. The person holding the original deck is also cursed and unable to remove the deck that they hold.
A Remove Curse spell cast on a duplicate Deck will cause all cards to become blank, powerless paper. A Remove Curse spell cast on the original Deck of Only One Thing will only be effective if all duplicate decks, duplicates of duplicates, and so on, on that plane of existence are destroyed. In that circumstance, the original Deck of Only One Thing will retain its magical properties but can be removed.
Historical research suggests that this deck may have been the prototype for the Deck of Many Things. Or the first chain letter. Further research is needed to determine the truth.
Thank you for all the preparation and the really fun adventure.
Quick rule question. Do you think the steel defender would be able to use the broom?
You are welcome! I like to always run adventures with depth : D
Rule answer: Magic items that are meant for player characters can sometimes be used for others. In the case of the Broom of Flying, yes definitely. Have a look at the text. It literally says that you (the person who owns it and speaks the command word) can give the Broom commands to do what you want.
No, the Steel Defender cannot fly around like a Harry Potter character with it. But you mostly won’t need that precision. Just let the Broom fetch your construct familiar from really far away and bring it to you or send it to wherever you please. It’s all already in the item description.
Thanks for the clarification. Was kind of hoping to integrate it into the steel defender, but it will still be useful for non-combat situations for it
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