Father Dumont would like to go out with a bang, and fulfill his quest for hunting down a sea witch. Any chance for an @AGmilky adventure where he might be able to do that?
Ah, I see. A ring the doorbell, then scram kinda situation. Alright, I’ll step up. Sea witch adventure it is. Let me dust off my old Dark Sun campaign and look for the island / sea strait part which neatly leads into more of my other adventures…
Great, T2 it is (levels 5-10 allowed) and obviously DnD 5e ruleset of 2014.
I will DM this thing. Disc will be a player.
Setting-wise it is a coastal area with visible landmasses on the horizon, reachable by boat within a few hours. A few years ago, moons crashlanded on the planet’s crust. This has to do with celestial alignment and the upset of divine powers. There are many adventurers being active in the area which mostly has to do with a concerted effort by the state - an adventurer league ~cough, cough~ was launched which houses, trains and sends out the best and brightest to deal with the country’s problems first-hand. Most go missing, chasing glory and fortune. The name of said league is House Fehdris, owing to lady Fehdris who, in her time, founded the institution which was then governmentalized.
Sea witch? More like a state-funded venture to a rundown island, which is just good enough to warrant problemsolving with the alotted money. This will be the last venture into this area. the well has run dry. your attempt is the last that will be undertaken, so make it worthwhile and return to achieve higher standing in Fehdrisian society. All walks of life and races of adventurer are welcome! (the state needs capable workers and cares not where they’re drafted from) If you succeed then expect more and better work opportunities, if you fail then the government gives up on that sector altogether and noone will come to look for you.
when making or choosing characters, think of what the description entails. it may sound dejected but there’s a lot that went down and is currently ongoing. the state simply…cheaps out on the details. monumental and minute both are present in the setting. bring things you want to play as and enjoy spending time with, then every adventure is a good one.
Any other applicants? because then we can think about the whereabouts and circumstances.