Spielbar: Thursday 7/16/15

Yo everyone! I have prepared a D&D scenario and if you feel like playing you can prepare a character of level 7 following all the rules of PHB D&D 5

sigh always D&D 5… :frowning:

yaay :mrgreen: yaay

I will play a Halfling Warlock with the Crimonal or Urchin background
see you

Yaay yaay! :smiley:

I’ll be there. I will bring one of Leo’s character, I think

Good remember to lvl up to 7

just to help / as a suggestion

[color=#408080]SIR NORDAN GRAM[/color]
Hit Points: 60 HP
Second Wind: d10+7 hit points
Inspiring Leader: +9 temporary hit points
Maneuvers: … add Evasive Footwork (spend a SD to add it to your AC until you stop moving)
Know Your Enemy: can detect if an enemy is superior, equal or weaker

[color=#408080]SIR ORYN THAIN[/color]
Hit Points: 46 HP
Lay on Hands: 35 HP
Aura of Devotion: Allies within 10ft can’t be charmed
Spells: add a 2nd level Spell slot (3 total)

[color=#408080]SIR TAMLIN “THE BLACK”[/color]
Hit Points: 38 HP
Touch of Death: +19 necrotic damage
Spells: add a 4th level Spell slot (1 total)
4th Level Spells Prepared: … add blight, death ward, stone shape

Hit Points: 60 HP
Multiattack Defense: if an enemy hits you, you will gain +4AC against its attacks for 1 round.
Spells: add a 2nd level Spell slot (3 total)

Hit Points: 37 HP
Arcane Recovery: 4 Levels of Spell Slots
Spells: add a 4th level Spell slot (1 total)
4th Level Spells Prepared: … add greater invisibility
4th Level Spells Spellbook Only: … add fabricate

Hit Points: 38 HP
Invocations: add One With Shadows (in shadow or darkness become invisible at will; ends if you move or take an action or reaction)
Spells: add a “2 total” in the 4th level Spell slot
1st Level Spells Extra: Armor of Agathys: 20 instead of 15
2nd Level Spells Extra: Invisibility: up to 3 targets instead of 2
3rd Level Spells Extra: Fly: 1 or 2 targets instead of 1
Remove 3rd Level Spells Known: remove tongues
4th Level Spells Known: … add dimension door, greater invisibility

you are the best, I get a free beer from me. /cheers

[color=#400000][size=150]MERRY NIGHTMARE:[/size][/color]

[size=120]Alignment: Chaotic Good
Race: Lightfoot Halfling
Background: Urchin
Class: Warlock 7
Patron: Dendar the Nightserpent (Great Old One)[/size]

STR 08 (-1), DEX 16 (+3), CON 13 (+1), INT 10 (+0), WIS 12 (+1), CHA 18 (+4)

Initiative: +3
Armor Class: 15
Speed: 25ft.
Hit Points: 45

Proficiency Bonus: +3

Saving Throw Proficiencies: WIS & CHA.
Skill Proficiencies: Deception, Investigation, Sleight of Hand, Stealth.
Tool Proficiencies: Disguise Kit, Thieving Tools.
Armor Proficiencies: light armor.
Weapon Proficiencies: simple weapons.

Passive Perception: 11

Languages: Common, Halfling.

Race Features: Brave, Halfling Nimbleness, Lucky, Naturally Stealthy.
Class Features: Pact Magic, Eldritch Invocations, Pact of the Tome.
Otherwordly Patron Features: Great Old One Expanded Spells (*), Awakened Mind, Entropic Ward.

City Secrets: You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

Personality Traits: “I hide scraps of food and trinkets away in my pockets.”
Ideals: “The low are lifted up, and the high and mighty are brought down. Change is the nature of things.”
Bonds: “I’m trying to pay off an old debt I owe to Dendar the Night Serpent.”
Flaws: “If I’m outnumbered, I will run away from a fight.”

Cantrips: Eldritch blast, friends, guidance, mage hand, shocking grasp, spare the dying.
Spells - Level 1 (2 slots total): Augury (ritual only), find familiar (ritual only), hex, unseen servant.
Spells - Level 2 (2 slots total): Darkness, phantasmal force*.
Spells - Level 3 (2 slots total): Counterspell, fly.
Spells - Level 4 (2 slots total): Evard’s black tentacles*, dimension door.

Spell-like Abilities: Disguise self.

Eldritch Invocations: Agonizing Blast, Book of Ancient Secrets, Devil’s Sight, Mask of Many Faces.

Gear: Book of Shadows, component pouch, studded leather armor, light crossbow (20 bolts), daggers [x2], disguise kit, thieves tools, a small knife, a pet mouse, a map of Zhentil Keep, a token to remember your parents by, a set of common clothes, a backpack, a rope (50ft), a crowbar, hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin, 405gp.

Familiar: “Whisper” (Owl)
Initiative: +1
Armor Class: 11
Speed: 5ft., fly 60ft.
Hit Points: 1
Skills: Perception +3, Stealth +3.
Passive Perception: 13
Traits: Flyby, Keen Hearing and Sight, Telepathy, Cannot Attack.