Thanks for clyrifying the HPL vs. Chambers, Derleth etc. thing for me!
In the light of this, I’m falling frimly on the HPL side of things, myself. That was always one of the major drawing points of the Cthulhu mythos for me - an uncaring, morally blank universe full of nameless horrors surrounding a puny, meaningless and inevitably soon to be wiped out humanity!
Making a battle between good and evil out of it sounds like a real perversion of the original spirit, there!
As for the domino pieces, I think it’s probably an ingenious mechanic that has a lot of promise for the intended playstayle. It’s like using cards instead of dice (so you know the result before you play your move, and choosing from the results available in your hand is much more tactical than the randomness of a dice), only they behave like cards with variable results on them (depending on whether you are using them for a weak, average or strong skill)…
Just imagine having drawn a 5/1 piece and a 6/3 one… now, you’ll want to reserve the 6/3 for a “strong” move, where it counts for 9. Of course. But what if a situation comes along where you are “forced” to use a weak skill? Are going with the 3 from the 6/3 piece, thereby sacrificing the valuable high result… or are you going to use the 1 from the 5/1?
And what if the next situation instead demands use of an “average” skill (counting only the higher number on a piece) - will you use the 5, because losing the 1 does not hurt as much? Or will you use the 6 to improve your chances for success by a tiny little bit… but sacrificing the 3 in the process?
Tactics! Terror! Nervewracking Tension!!!
I believe this might work very well, indeed, even if just going from what’s in the review…
As for setting it in a Cthulhu mythos world, I’m not sure… but perhaps the game works equally as well for other settings with a similar genre/flavor/premise, but they stuck with Cthulhu because that potentially lets it sell better?
Also, of course, it has to be less work for the author(s), who just have to come up with the rules, instead of also having to write an entire setting background to go with them. And Lovecraft being immensely popular and well-known as he is, whoop, insta setting, atmosphere and all right there!
(“genre emulation” is their main shtick after all, it would seem. Just look at their other games, they appear to excel at doing just that )