I could dm one
… more non-trivial is me finding time on a thursday these days
@SR Edition-Wars ^^
The Edition-Wars in SR were less dramatic compared to D&D
The 1st Edition was fine … later they realized, that people really want to play Elves, Dwarves, Orks, and Trolls
Who could have known?^^
Those were really overpowered, since they were basically part of the Monster Manual from the first draft
(even in 4th Edition there was no reason not to play an Ork, from a math perspective)
… on the path to the 4th Edition … rules got more fiddly rule-crunshy
5th Edition tries to de-crunsh 4th a bit and limit the insane levels of dicepools from earlier editions (esp. the 4th)
The SR 5th sessions I dm-ed, have not suffered from overlong battles (yet^^).
… although I agree, that knowing the rules (esp. what you can do in a scene) helps a lot
I wrote a couple mini-PDFs for SR5th as handouts for players to lower this problem.
If someone is interested PM me.
Oh the Good Ol’ Days:
When I was still in school I did not mind the crunsh a bit … actually I really liked, that I could customize my character in great detail.
Nowadays I favour rules light-systems by far-amount … could be 'cause my free time for the hobby got less^^.
one a nerdish sidenote:
my favorite SR books are the Japanese SR replays
they are sooooo awesome and insane at the same time
(once I trolled @Auburney a little too hard with them back in the day)
For Your Reading List:
SR released a “simplified” Version called Shadowrun Anarchy
but this has so many balancing issues and errors, that if you try to start houseruling the problems, you would have to start to write the book yourself.
If you are looking for a good rules-light cyperpunk RPG, without the urban-fantasy elements, I recommend TechNoir.