I don’t entirely agree with you on the X-Card. The tool has seen many iterations, and the one most popularised in the American convention circuit is definitely the one that is just a ‘remove this problematic content’ signal.
However, different community groups and different game rules interpret the X-Card more broadly, including a much broader ‘hit the X-Card to pause the game and talk out of character about any issue, whether it’s content, inter-personal conflict, or literally any other issue that is affecting your enjoyment of the game’. And speaking in my experience as having once been a safeguarding officer for a gaming convention, a safeguarding officer for a local gaming club, and currently being on the admin team of my local indie gaming club and an international south Asian gaming community, I have observed over years that, contrary to what you suggest that this devalues the X-Card, this normalises the X-Card as a channel of communication and makes people more likely to use it. The X-Card doesn’t then become just a tool used in acute situations, with people having to adjudicate whether or not their discomfort is severe enough to merit an X-Card, but everyone feels comfortable to hit the X-Card to have conversations they want.
Also using the X-Card as a signal to talk about the issue and figure out a solution that works for everyone rather than a hard veto means that people don’t feel like they are undermining or penalising others, just raising issues for everyone to discuss. And once again, different tables interpret the X-Card differently (I know for one that my interpretation of the X-Card is way more loose than the one the rest of my club uses because I integrate into it some of the safety protocols baked into the game that I run). This is why it helps for everyone to talk about this in advance so the group knows what the protocol is.
Also if anyone disregards an X-Card, that in my book would be a code of conduct violation for disregarding a safety tool and direct feedback from a player. If you seem to be suggesting that anyone would disregard an X-Card being tapped because they feel the X-Card was tapped too often or for something too trivial, I would have a very serious conversation with that person.
Now regarding the dice roll situation, the player was checking another player’s rolls and nearly to the point of backseat driving doing the maths. It wasn’t that people got annoyed over the long turn, it was that I found this kind of domineering to be disruptive, especially when the player whose turn it was was okay with the rolls and outcomes as they were and wanted to move on and this person kept insisting on re-doing all the numbers for that turn. This would be an instance of player conduct towards another player (and not just getting irritated someone is taking too long) which is something I as a GM or as an organiser in a community would encourage people to use the X-Card to draw attention to.
But once again, I want the focus to be on play culture, not individual events from Friday, because the point of this discussion should be the bigger picture at stake, not individual instances of who did what. That’s the thing you’ve highlighted with the rubber pun, it’s a crude joke and isn’t inherently creepy. But context matters. The reason it came across as creepy was that you made that pun unprompted at the only female player at the table, and then doubled down and asked ‘can you imagine if I actually did bring out a condom?’ Like yeah it’s a pun people have made. But reading the room is important.
And finally, as for the kiss incident, I realise I wasn’t as clear in my previous message. I don’t think, in this instance, anybody at the table was not okay with a kiss/romance/seduction in the game because everyone leaned into the rewriting of the power word. That’s not the issue. It would have been better to ask first just to get explicit confirmation, but it was kinda clear that folk were fine with it because of how everyone alluded to it beforehand.
The issue wasn’t that there was a kiss, it was that the way the kiss was depicted was one where the NPC kissed the PC without the PC’s consent. So what we depicted was an instance of assault in the fiction because while players consented to having a kiss in the fiction, the way it played out was one where the NPC just kissed the character instead of any indication of asking or receiving consent. What I meant by ‘that’s assault’ was ‘the way the kiss was depicted looked like the NPC assaulting the PC because of a lack of consent’. In hindsight, we probably could have played out the scene differently, even if it’s something like ‘the NPC leans in to kiss you, how do you respond?’ But that’s what I mean by focussing on the culture. All of us could have done this differently, and establishing lines of communication before and after, then checking in as the scene plays out, would all have helped this.
So yeah, there’s a lot of conversations to be had, awareness to be developed, and hopefully codes of conduct and communication tools put in place to further reinforce this.