Someone just reminded me to mention – In the next weeks, I planned to do sub-tier advancement so that we always have enough “eligible” players for a table. The sub-tiers for society are every 2 levels, so 1-2, 3-4, 5-6 etc.
If someone plays for the first time within a given sub-tier, they would “start” at the lower level, and the benefit of having played already at the lower level in the same sub-tier is that you would #1 have more loot & #2 might be a level higher.
If you create a character at higher levels, you start out with the “Lump Sum” of currency listed here using the rules outlined there too:
“…the player to instead start with a lump sum of currency and buy whatever common items they want, with a maximum item level of 1 lower than the character’s level.”
If you, for example, create a fresh character at level 5, you start with 270gp and can buy up to 1 3rd-level, 2 2nd-level & 1 1st-level common permanent items, as listed for level 4 in the table. You can still buy as many level 0- items as you want.
Every item has a level in the top-right of its stat block, so for example a shortsword is level 0 and would cost 9 silver:
But a +1 shortsword would take up a level 2 slot & costs 35 gold:
Uncommon & rare items can only be found through playing & potentially bought at the table.

