Needless to say, gaming probably isn’t high on anybody’s list of priorities these days. But sometimes a light distraction can be a good thing in times like these, so I’d like to run a game inspired by De Profundis for anybody interested.
As S_journ already mentioned elsewhere, there are plenty of nifty ways to get in a game online, but they typically involve some sacrifices. De Profundis, on the other hand, is designed explicitly for correspondence play. Players take on the roles of investigators, scientists, journalists, mystics, rogues or anything else you might come up with, communicating in character via letter, postcard, telegram, etc. (which we’ll be simulating via email) as Lovecraftian plots unfold. Players can play as much or as little as they wish, with messages as simple or elaborate as they choose, with no need for everybody to be online at the same time.
The only problem is that it’s not a game. It’s simply an amusing creative writing exercise. I’d therefore like to evolve the concept a bit, pushing it more into game territory and adding an overarching metaplot. In order to do so, I’d like to gauge interest to see roughly how many people to plan for.
No downloads required. We’ll be playing either via this forum or via email.
No long-term obligation. If somebody drops out, that will simply be reflected in the game.
No prior rules knowledge required.
No maximum number of players.
Historical mystery/horror theme. (Non-Lovecraftian.)
There may even be special guest stars.
If you might be interested in joining, please post a quick reply in this thread.
Sorry, been a bit busier than expected. I’d like to kick this off by Monday.
In the meantime, please go ahead and start thinking about characters. We’ll presumably be playing in the 1920s, and any character with a certain amount of curiosity would be appropriate. Scientists, journalists, explorers … librarians, detectives … or just ordinary everyday folks.